Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - h.scorpio

Pages: 1 2 [3]
31
DF Gameplay Questions / Re: How To Farm in 0.31.x (DF2010)
« on: February 11, 2011, 06:04:08 pm »
Yep, this worked. It seems the dwarves refuse to work on another plot until the first one was completely done, which would never be the case. They even stopped working once they ran out of seeds for the first one. Also plump helmets seem to have a higher priority when it comes to planting.

32
DF Gameplay Questions / Re: How To Farm in 0.31.x (DF2010)
« on: February 10, 2011, 11:38:41 pm »
My dwarves don't seem to be able to handle more than one farm at a time.
There are about a dozen dedicated to farmwork, most of the time there are at least 3-4 idle dwarfes among them, so availability of free workers should not be an issue.
There are also lots of spare seeds which don't get used, the dwarves especially loathe anything but Plump Helmets.

I have 4 plots of about 8x8 tiles each with varying crops and only one of them is being farmed, it always seems to be the first plot set up that gets all the attention and only Plump Helmets are being planted there (3 games in a row now).

Are my plots too big? With idle dwarves and unused seeds lying around there seems to be some kind of buggy behaviour, but is there some kind of workaround?

Pages: 1 2 [3]