Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Drago55577

Pages: 1 ... 4 5 [6] 7 8 ... 113
76
*Words written on a piece of paper with a box*
"ThiS Is A RaNsoM NoTE"

EDIT: Goddamnit stop having a changing avatar. The avatar was the one with a box and words. ;-;

77
"hnngraAAAARGGH"*more rage sounds*


78
Forum Games and Roleplaying / Re: How Well Known is the Person Above You?
« on: January 06, 2015, 08:38:57 am »
0/10, i've spent too much time away. I know none of you people.

>Tfw I've been here for four years, yet no one knows who I am

79
"We can't go... not without the tea!"(And biscuits)

80
6/10
I don't know what it is, but it reminds me of Spok.

81
DF Suggestions / Giving limbs a material volume
« on: July 24, 2014, 07:49:37 pm »
If this actually exists, ignore this.

I was just reading the bug tracker, and there was something about creatures on fire will never burn away into nothing. So, if each limb had a "Volume", fire could work by slowly burning this volume down.
I don't know much about the code/raws, but i believe this would have to be applied to the tissue layer of a certain limb, so not to affect things underneath while the higher layers are still intact.

I suck at indepth suggestions.
Ideas/Is this stupid?

82
So many new people, who are you.
Are you even new or do i just not spend enough time here?

83
7/10 i guess, it's cool.

84
*puurrrrrrr*

85
7/10, it looks cool but what is it

86
Forum Games and Roleplaying / Re: Corrupt a wish!
« on: June 27, 2014, 08:37:25 am »
Granted. I have no idea what 'an noddy' is so I give you a kangaroo.
It has a machine gun pointed at you.


I wish that I got a kangaroo-Tyrannosaurus with machinegun-shotgun-rocketlauncher arms. (It would rapidly fire missiles in shotgun spread)

87
0/10
I have literally never seen you, and i've been here since... 3 years ago.

EDIT: Holy shit I've been here for 3 years. Time goes quick.

88
DF Suggestions / Re: Supernatural Cold
« on: June 21, 2014, 04:07:47 am »
Well, related to the 'ice hearts'.
Perhaps they could be found by some very rare enemy, some kind of being, born of ice that walks the earth (Or just cold places), and destroys all that is warm. It would spread snow where it walks, turn magma into rivers of that liquid ice (Allowing potential FUN, think c:) and kill dwarves (And elves and humans, and everything else with warm blood), possibly with FUN afteraffects (You walk into a desolate town as an adventurer, or lead your expedition into an old ruin, to find it populated by unnaturally cold statues of dwarves/humans/elves), or just stuff while they're killing (Shattering a dwarf in mid combat, or freezing flexible armor, reducing a dwarve's dexterity)

If you manage to kill this/these mythical beast(s), sacrificing it's corpse to magma would yield the creatures heart, a thing that seems to 'emit' (Don't educate me on thermodynamics, this is a fantasy game!) cold. When you throw the creature into the magma, (The magma dims, and there seems to be an unnatural cold to it...) it would either just put the ice heart in the magma, where you would need to drain it, or it would turn it into that mystical flowing ice, which you would also need to drain.

I have no idea what you could use the ice heart for, though. Infuse it to armor/weapons, creating unholy abominations of the cold, defying Armok and bringing forth his wrath (And so begins the decent into chaos), or traps, that utilize cold, such as freezing gas, or said cold infused weapons to do FUN (No idea what infusing could do). Praise Armok, and turn it into a ward against the cold, or something.

If the mixing of lava, liquid ice and water could be a problem, there could be some rather destructive solutions, or something like that. If it makes contact with lava, it could create some kind of volatile reaction, such as an explosion, or some kind of mystical-bad (ideas?). If it contacts water, it could replicate itself, turning the environment into a cold biome, home of chaos-spawn, creatures of Armok's opposite (Suddenly story point)

Was this at all related to the thread?

89
DF Suggestions / Re: Flying Buildings
« on: June 21, 2014, 03:51:44 am »
I only bothered to read the first 10 posts on the first page, and the last 10-15 or so on the second page, and know absolutely nothing about how DF works or if it's planned, but I have an idea on how floating buildings could work.

Assuming they're going to be like normal land, tiles and that, they could be simulated just like a normal creature.
There could be, an extra simulation tick (?) before movement is simulated, and when that tick is done, it would move everything that is a mobile building/piece of land, along with things attached, and then the movement of creatures would be simulated.
I believe this could make it seem like the thing you're standing on when it's moving is still (From your perspective), while you would see the ground underneath moving.


90
DF Suggestions / Re: The introduction of low walls
« on: February 12, 2014, 04:00:44 am »
I like the idea. Also,
http://www.bay12forums.com/smf/index.php?topic=122158
I already made it, it never caught on.

10/10 idea.

Pages: 1 ... 4 5 [6] 7 8 ... 113