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Messages - ral

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256
DF Dwarf Mode Discussion / Re: DF2010 WorldGen "Cookbook" Thread
« on: April 11, 2011, 05:54:14 pm »
Something worth noting.... I don't think you need PerfectWorld to get the desired variance in volcanism, though maybe PerfectWorld does a better job. I've had reasonable luck with that by simply maxing out the volcanism variance values.

257
DF Adventure Mode Discussion / badass adamantine-clad paraplegic mofo
« on: April 11, 2011, 01:59:41 am »
This is the story of one Kol Odthob Mangrodizkil, dwarven badass.

Kol's career started with the usual people laughing at him until he killed a few night creatures and discovered an abandoned fort which was conveniently stocked with a massive load of adamantine equipment, including a full set of armor, adamantine cloth clothing, and a mastercraft adamantine axe.

Needless to say, between this and his vulture-wrestling, bogeyman slaying, ninja training he was going around kicking ass killing 30 or more random night creatures, titans, etc. Basically the usual stuff, nothing special.

Finally after all this, a local lord tasked him with killing a demon who killed the last major legendary figure in the land. (Seems that some annoying and since deceased dwarves a while back somehow managed to unleash some demons upon the land. Nobody seems to know how, but in any case it's quite a nuisance.)

After gathering together as many followers as he could (close to 20 at this point) he headed off to smite the demon menace.

Well, several leagues before even reaching the site his band was pounced upon by the demons. The battle was epic and glorious. He killed three of the demons, including gaining vengeance upon the foul demon who killed his legendary predecessor, but a forth demon, a winged devil proved somewhat troublesome.

After chopping its wings off, the fiend bit down and latched on to his leg ripping it away, his adamantine armor helpless to stop it! As if this weren't bad enough, as he was laying on the ground hacking at the creature the gruesome devil got hold of his right arm and ripped it off as well taking his ☼adamantine battle axe☼ with it!

Well, not one to be disheartened by these minor fleshwounds and the loss of his axe, he soon manages to finish the devilish beast off with a few well-placed kicks, punches, scratches, and bites. The monster finally fell to the ground dead.

Unfortunately there were still several demons left and all but two of his followers had been slain, so remembering his extensive ninja stealth training he sneaked away, faint with blood loss, managing to escape alive with his remaining followers.

Ignoring the minor inconvenience of a couple of missing limbs, he crawled his way back to the closest town where the first general store he found conveniently had a alder crutch for sale. Trading some random junk for the crutch, he took it with his remaining arm and stood once again.

At this point most dwarves would have opted for retirement, but Kol only laughed at such a ridiculous notion. Placing his shield in his backpack, he pulled out a backup ≡adamantine battle axe≡ with his crutch arm and headed off into the wilderness, with his two disciples, to regain his abilities.

Soon he happens upon a night creature lair and realizes that this would be a great place for some isolated ninja training. Shamelessly barging in, he encounters the creature who knocks him to the ground. Rolling out of the way of its attacks, he swings his axe and liberates the night creature's upper body from it's lower body in one shot (with no help from his wimpy sidekicks I might add).

Now, most people at this point would probably be looking for a little rest in the refuge of the lair, but no... no time for that. Kol, with his crutch, walks into the lair and perfects his ninja stealth crutch-walking skills training night and day laughing in the face of the drowsiness that plagues him. Not until his new crutch-fu technique is perfected does he finally take rest.

Kol continues to train his skills and plot his revenge, planning to face the demons once more and recover his lost ☼adamantine battle axe☼. The legend of Kol Missinglimbs continues!

258
DF Modding / Re: DFHack 0.5.13
« on: April 10, 2011, 08:22:40 pm »
Does dflair set the lair flag on tiles or toggle the lair flag on tiles?

I just created a fort for the express purpose of creating some adamantine equipment for adventure mode, and I tried to use dflair to stop stuff from scattering, but it looks like it happened anyway. I did run dflair more than once though....

Luckily most of the good stuff was in iron bins anyway.

259
DF Adventure Mode Discussion / Re: Building of a house
« on: April 09, 2011, 03:52:32 pm »
Shouldn't it be possible to just build a fort, use dflair on it, abandon it, and use that if you just want your own "house" without actually incorporating your adventurer into an operating fort? Assuming you don't care about the NPCs and only want a building where things won't get scattered....

BTW, someone should put all this on the wiki.

Also, I can confirm that using a night creature (or whatever) lair works perfectly fine for sleeping and storing items. Things outside the lair will be scattered, things inside will be fine.

261
DF Adventure Mode Discussion / Re: Determine strength of enemy?
« on: April 08, 2011, 07:39:44 pm »
Last I tried this though I don't think my shield ever got used.....

262
DF Adventure Mode Discussion / Re: Determine strength of enemy?
« on: April 08, 2011, 06:25:15 pm »
Short of letting your brave but stupid companions go first, as previously stated, about all you can do is look at their description and equipment to get an idea, which may be quite vague.

If a peasant walks up to the mud titan and cuts it in half on the first shot with a boning knife, then chance are it probably wasn't very difficult.

263
Going around the city setting buildings on fire would be fun, especially if the whole city started burning.

264
DF Adventure Mode Discussion / Re: You are melting!
« on: April 08, 2011, 06:21:41 pm »
I guess this is more of a modding forum question, but would I need to edit the main raws and generate a new world or could I just edit the world raws?

I wonder if I could also mod dwarves to build towns instead of mountainhalls.... Well, I mean I know I can but don't know if it would work.

265
DF Adventure Mode Discussion / Re: You are melting!
« on: April 08, 2011, 02:24:55 pm »
Well, I finally got bored of this character and decided to try to solo (with an iron sword) a titan made of glass who could also shoot webs, and that didn't work out very well. The guy's limbs were crushed and at the end he was slamming himself into the titan by rolling towards it, which wasn't very effective.

As for the backpack thing, I'm not sure. I think the backpack burst into flames when I dropped it in the same tile with the glowing hot armor. My guess is that it would do the same if I put stuff in it.

The annoying thing about adventure mode right now is that it seems to be impossible to find any steel or adamantine equipment no matter how rich you are unless you build a fort for yourself somewhere and stock it with iron bins full of goodies. And then you have to be a dwarf or elf if you want to wear any dwarven armor. Seems like dwarves ought to be able to make human sized stuff. I guess you should be able to mod in reactions for it?

266
DF Adventure Mode Discussion / Re: You are melting!
« on: April 07, 2011, 08:38:15 pm »
I would have tried that, but I was in the middle of a desert with no water within not-bleeding-out range.....

267
I'm not religious on the mac/pc thing, but my mac might actually be able to run the thing faster than my pc laptop. I doubt the mac laptop would be any faster though.

268
DF Wiki Discussion / Re: Wiki Organization - Portals
« on: April 07, 2011, 05:16:08 pm »
I was actually thinking the same thing. I don't know if that much reorganization needs to be done or if we just need a single larger "reference" type doc to tie stuff together better. Something similar to this except for fortress mode it will end up with a lot more links to elsewhere:

http://df.magmawiki.com/index.php/Adventurer_mode

269
DF Wiki Discussion / Proposed change to main page: doc flow for noobs
« on: April 07, 2011, 05:12:26 pm »
I've been trying to improve the documentation for for noobs lately. As part of this I'd like to propose the following change to the "New to dwarf fortress?" box on the main page:

http://df.magmawiki.com/index.php/User:Ral/Testmain

Essentially the idea is to organize this into:
- What the heck is this and do I even want to try it? (about dwarf fortress)
- How do I install the software and what next? (How to Set Up and Play Dwarf Fortress)
- How do I start learning to play Fortress Mode and what tutorials are there? (Fortress mode quickstart)
- How do I start learning to play Adventure Mode and what tutorials are there? (Adventurer mode quickstart)
- So what's up with the latest features? (Game development)
- I still can't figure something out even with the docs. Where do I go for help? (Questions and Troubleshooting)

Right now this box is a bit too much of a hodgepodge and I, at least, feel like it needs to provide a more logical flow from "what the heck is this?" to the full documentation all over the wiki. Anything removed from this box will be prominently featured on the appropriate "introductory flow" page.

I've got the adventurer mode stuff into the sort of flow that I'm talking about, and to further help the flow of the fortress mode documentation I've created this:

http://df.magmawiki.com/index.php/Dwarf_fortress_mode

Now I just want to improve the general installation page and the fortress mode quickstart so that it encompasses both tutorials and the sort of minimal quickstart stuff that it already does.

Please let me know what you think of these proposals.

270
DF Adventure Mode Discussion / Re: You are melting!
« on: April 07, 2011, 05:01:00 pm »
Apparently the character's head fat is gone, his upper body fat is gone, and his left foot fat is gone.... permanently I assume. Apparently the dragon weight loss plan really works!

This is better than liposuction.

Well, dragonfire or not, it sucks that the game doesn't tell you what items are glowing hot.

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