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Messages - Caprealis

Pages: 1 ... 9 10 [11] 12 13 ... 16
151
Secondary bump!!

And we need more players..

152
DF General Discussion / Re: What Would Urist Do?
« on: June 15, 2012, 07:30:42 am »
He would abuse the dfhack Catsplosion command.. And take over the elves..

WWUD if he saw Timmy trapped in the well

153
DF General Discussion / Re: What Would Urist Do?
« on: June 14, 2012, 02:39:01 pm »
"Bottoms up"!
Sooner or later he will become immune to it, And detest alcohol!

WWUD if he was a migrant fisherdwarf disguised as a doctor

154
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: June 13, 2012, 09:22:08 am »
Check beneath every bed for necros. Likely suspect.

There is no necro on the field though.. It does not make sense..
Some times random skins will come to life and mess everything up.
Its funny... But annoying.

You might be on the edge of a haunted biome.  Have a look and see if it's always in a specific region of the map.

I am on the edge of a Haunted mountain, Right infront of a volcano.. I had no clue that the lands would resurrect things..
Or the corpses in the coffins built in that area would get up and have some FUN with the living..

155
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: June 13, 2012, 08:29:17 am »
Check beneath every bed for necros. Likely suspect.

There is no necro on the field though.. It does not make sense..
Some times random skins will come to life and mess everything up.
Its funny... But annoying.

156
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: June 13, 2012, 07:49:45 am »
For some reason there is certain areas of my fortress that raises the dead.. This vampire is making things interesting..
Looks like ill be atom smashing corpses from now on.

Other then that this volcano is usefull.. Time to start smithing..

And the update to thereapist for 34.11 would be nice.. I have to many dwarfs with improper labors set up.

157
Ah, I see.

Now, Get your turn started Sailol~!

158
DF Dwarf Mode Discussion / Re: famous last words
« on: June 12, 2012, 01:58:41 pm »
It certainly was.. But the army of animals and people.. was a different story.. :/

159
DF Dwarf Mode Discussion / Re: famous last words
« on: June 12, 2012, 12:22:38 pm »
Nope.. The spinning berry strikes the cat in the head, Jamming the skull into the brain, and tearing apart the brain!

160
DF Dwarf Mode Discussion / Re: famous last words
« on: June 12, 2012, 08:28:16 am »
" I wonder what will happen if I threw this berry at that cat"
-Kills the cat with the berry-
-Resurects the corpse-
-A few hundred  pissed off dogs, cats, peahens, pigs, animals.. humans.. Everything comes running towards me-

161
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: June 12, 2012, 08:21:53 am »

The Mountainhome Liaison has been hanging around for years now, ever since his Caravan was slaughtered.  Not sure what to do with him.

Looks like you have some fun to deal with..

Build something nice for the poor guy

162
Ah, I see.. Now I guess the problem is to remember what each lever does right?..

Also.. Any suggestions to try and get it working?

163
I think I figured out how we could set up the factory, But I might need to trial it first..

So Sailol..

Your goal is to either,

Play for a bit and wait for me to finish my test. then show you the blueprints..

Play the year and figure it out yourself.

Or survive till next year.

164
I see what you mean..

I guess the problem is to try and get him up there.
Or. Put him on a ledge above the gatehouse. And let him spray the area with web.
Also ad a staircase type system to let him go up stairs by a lure, to keep him in holding\Harvesting.
Then we could either  wash the webs and goblinite into a holding system, To reset the traps and such.

165
http://dffd.wimbli.com/file.php?id=6323

All I did was update the unit names, I can't do much to sort it out till the update for therapist..
Other then that everything looks great.
I just have a question about what you built.. Or well what does it do

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