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Messages - stabbymcstabstab

Pages: 1 ... 40 41 [42] 43 44 ... 246
616
Other Games / Re: Stellaris: Paradox Interactive IN SPACE
« on: October 26, 2016, 07:11:54 pm »
So recently the Unbiden showed up


Halp
They had just been Biden their time
This is such Hillarity.
Too bad they're gonna get Trump'd
Don't worry. The Unbidden aren't worth six Pence.

Let it be known the Galaxy ended because of puns and bad spelling
Well we knew we where going to Bern up the puns eventually.

617
I'll say 20 give or take a couple of years.

618
Other Games / Re: Stellaris: Paradox Interactive IN SPACE
« on: October 26, 2016, 01:40:11 pm »
Wait strikecraft are powerful? I wouldn't know since they didn't put any relaxant date in the Battle report>:( like seriously Paradox you know how many die so why can you tell me how much damage the did?

619
Other Games / Re: The Legend of Zelda: Breath of The Wild
« on: October 26, 2016, 11:55:03 am »
A weapon to surpass Metal Gear!

620
Other Games / Re: Stellaris: Paradox Interactive IN SPACE
« on: October 25, 2016, 12:37:34 pm »
AI rebellion possibly or Sub-space echoes that you simply didn't get maybe.

621
Other Games / Re: Stellaris: Paradox Interactive IN SPACE
« on: October 25, 2016, 06:46:02 am »
Yeah they use lances and torps, so they're rather weak at close combat. and a fallen empire doenst produce ship's, they need to awaken first then they start mass producing titans and battlecruisers to fuck up your day.

622
21A. Engineers may no longer use the time machine to try and change the course of the war
21B. Use of the time machine to steal food food from future and/or pass selves
21Bi. This includes using the time machine to retaliate against themselves for steal food from themselves.

623
[X] Go straight to Tony and give him $200, keeping the rest for yourself, he won't notice the difference and you need it more than him.

The agreed was $200, and we need the tip more than he does. Be sure to ask for our cut.

If we wait we won't be getting much else done and would be walking about with a big amount of someone else's money - that's always very inadvisable. Besides, there's no harm in telling him that we got lucky and sold it all at once.

Trying to impress Tony would be counter-productive, we got very lucky and if we get his hopes up we probably won't be able to deliver.
Trying to start dealing for ourselves is most likely to get us in trouble with Tony and any gangs we run into.
+1 this.
+1
+1

624
How about steel rings? We have short fur and long fingers, we could turn our hands into steel and back hand people with what would be the equivalent of a rust brush.

625
Other Games / Re: Stellaris: Paradox Interactive IN SPACE
« on: October 23, 2016, 10:17:31 am »
is redevelopment on or off? I think that and respect tile resources mess with the AI logic.

626
That actually weird that was the last post in the thread when I posted. also,

[X] Good idea. Once it's done,
[X] The Tenement Apartments.

627
Forum Games and Roleplaying / Re: Life of a UFO Commander
« on: October 22, 2016, 12:44:57 am »
That seems needlessly convoluted when we could just have a robot that's Built to survive in space. Why bother with intentionally giving something pesky organic frailty when the entire point of making the repair drones is so our pesky organic frailty doesn't apply?
+1

Also, never mention magboots again, they 're last century hoummin tech. These will adhere to anything, even non-magnetic surfaces: https://en.wikipedia.org/wiki/Synthetic_setae
+1

628
-weird forum stuff snip-

629
Other Games / Re: Stellaris: Paradox Interactive IN SPACE
« on: October 21, 2016, 10:28:08 am »
Anyone played it yet? Is it worthwhile?
I played it for a good six hours, I say it's worthwhile, it actually feels like a complete game once you get passed the early game.

630
Forum Games and Roleplaying / Re: You are Railgun operator
« on: October 21, 2016, 09:46:26 am »
Yeah that one is a bigger concern. +1

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