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DF Dwarf Mode Discussion / Re: Pfft, forget steel.
« on: November 03, 2011, 02:56:45 pm »
Genesis mod has red steel. It is a sexy material
April 23, 2024: Dwarf Fortress 50.13 has been released.
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News: February 4, 2021: Dwarf Fortress Talk #28 has been posted.
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QUOTE PYRAMID, Y U NO COMBUSTIBLE?
I prefer doors.Loud Whsipers, legendary misc. item user.
FREAKING DOORS MAN.
Necro910, legendary axelord (magma doesn't count as a weapon, unfortunately)
Legendary lever puller?
I had a dream last night...first person DF and i had a DFhack exe that let me turn all civs hostile to me. I wish it were true.While not first person perspective, DFhack can let you take control of one of your soldiers during a siege. Turning all civs hostile to you doesn't even need hacks, just raw modding. In fact, just grab a mod that has already done all that for you, chiefly the Fortress Defence mod.
OP, read the latest DF Talk transcript.
We turn all our dwarves, and make a giant loyalty cascade! Give the last one danger room and full candy. Equip with largest sword you can find.If you get multiple vampires in your fort.... might they kill each other?
Or they kill eachother and steal their power because "THERE CAN ONLY BE ONE"
If you get multiple vampires in your fort.... might they kill each other?
I understand where the resistance to diggers is coming from: you work hard to make a cool-looking place, and then something comes and ruins the way it looks because it affects the very landscape.
But this is Dwarf Fortress, and the community metagames and theorycrafts constantly to find ways to overcome challenges in Dwarf Fortress. Something as basic as a Cistern is something that people had to invent outside the game, but I'd venture to say a LOT of people make cisterns on freezing/scorching maps. Danger Rooms were developed by some clever people and the knowledge was spread everywhere, circumventing the perceived slow speed at training fighters.
When diggers are implemented, the first thing I expect is for people to build a big rectangular tunnel encompassing the entire level of your fortress. This way, they always break into the surrounding tunnel and get exposed (for your military to rush over and kill, or to fall onto weapon traps) before they dig through the next layer to get to the actual meat of your fortress.
These tunnels can definitely look aesthetically pleasing so long as they're symmetric and complimentary colors and what have you not.
Alternatively, people will build structures in underground caverns, in such a way that most of the fort is unreachable due to empty air between the cavernous walls and fort.
So you are wasting candy on (armor|weapon)smiths with skill below legendary?
Am I the only person who doesn't begin a military until you have sets of candy armor prepared? I just skip steel and iron and dig deep; If I use steel I make it after I have a 60+ legendary army and just think that those wearing steel are of a higher status. The best fighters (500+ kills) get to wear just iron armor. It makes sense somehow. And while I'm on topic, do you bother to use coal forges? I don't even start metal making until I hit *cough* Necro, if you read this, do your thing. *cough*