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Messages - Wannazzaki

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781
DF Dwarf Mode Discussion / Re: Happy Fun Stuff, the next update.
« on: November 02, 2011, 09:03:32 pm »



I'm interested in what the dwarfs are using to fend off the thing. Are those picks with hammers on them? ITS THE ULTIMATE WEAPON!

Pickhammers. They are a thing that exists. XD. In the Discworld dwarves carry picks that are one side pick and one side axe to find and mine ore veins, and then proceed to fend off people trying to steal it. It's all very fun.

782
DF Dwarf Mode Discussion / Re: Happy Fun Stuff, the next update.
« on: November 02, 2011, 08:14:56 pm »
All the more reason to chain it up and let spiders web it to death

783
DF Dwarf Mode Discussion / Re: "...for their terrifying features"
« on: November 02, 2011, 07:59:19 pm »
Or goblin love machine.

784
DF Dwarf Mode Discussion / Re: Happy Fun Stuff, the next update.
« on: November 02, 2011, 07:54:03 pm »
I agree with AWellTrainedFerret. Dwarves are very attuned to the earth and would notice someone else digging in their area. Since digging can wake up dwarves, I'd suspect that all awake dwarves would notice it. Then you should have time to have your miners countermine to meet them so your troops can deal with them.

I'd like to see siegers also be able to do some digging. Maybe sapper orcs that arrive with shovels and can only dig through dirt, and later sieges might have miner orcs with picks that can even dig (slowly) through stone. No more being perfectly safe behind a raised drawbridge.

The first siege wouldn't have any diggers, and if they get stopped by impenetrable walls, then later sieges might being them. So you could hide behind walls once or twice, but you'd better have something better set up eventually.

But...But my aesthetics...

Can't we have something else to increase difficulty? Like siege engines that can take down walls, or airships that can drop down enemies onto a specific place?

I don't put all that work into royal tombs just so some bastard orc can break his way in and fuck everything up. >:(

Burrowing/tunneling enemies would be the perfect way to get the weird OCD neatness types to drop their habit and give in to the terrible, badly organised chaos that is a well designed fort.

785
DF Dwarf Mode Discussion / Re: How can I make my dorfs less cowardly?
« on: November 02, 2011, 06:26:46 pm »
Why not go one up? instead of using syndrome why not just make a system where small amounts of magma are shot into your dwarves faces, enough to blind them and expose their skull. we will have a militar of skull faced harbingers of blind (But awesome) death. Like a hybrid of Gotrek, Daredevil and Ghost Rider.

786
DF Dwarf Mode Discussion / Re: Your Coolest-Looking Artifacts?
« on: November 02, 2011, 06:21:44 pm »
This is a demon tough bone statue of forgotten beasts. all craftsdwarfship is of the highest quality. The item is a masterfully deigned image of forgotten beasts in demon tough bone by Domas Luslemral. it is encrusted with pinfire opal, encircled with bands of demon bone, demon hide and pinfire opal. 

theres an image of a whitemane werewolf being mortally wounded by a dwarf in silt clay, the werewolf is making a plainitive gesture. the image also references the artifact red steel crossbow and the centaur bone bolt which did the wounding. it occured in midauntumn of 158 during ozokok, the stormy assault.

I DEMAND PICTURES!!!!
[sounds ubertasty]

...You want me to draw it? What D:

787
DF Dwarf Mode Discussion / Re: Your Coolest-Looking Artifacts?
« on: November 02, 2011, 06:16:12 pm »
This is a demon tough bone statue of forgotten beasts. all craftsdwarfship is of the highest quality. The item is a masterfully deigned image of forgotten beasts in demon tough bone by Domas Luslemral. it is encrusted with pinfire opal, encircled with bands of demon bone, demon hide and pinfire opal. 

theres an image of a whitemane werewolf being mortally wounded by a dwarf in silt clay, the werewolf is making a plainitive gesture. the image also references the artifact red steel crossbow and the centaur bone bolt which did the wounding. it occured in midauntumn of 158 during ozokok, the stormy assault.

788
DF Dwarf Mode Discussion / Happy Fun Stuff, the next update.
« on: November 02, 2011, 03:02:31 pm »


I found this. That is an Umber Hulk from the DnDiverse. It can burrow it is angry, it is ravenous. They also make great tame body guards. So the next update: Burrowing enemies that leave fortification like structures behind them other burrowers can use to path but not non-burrowers? better yet just dig, dwarf with pick style and often randomly open up your caverns to invaders from caverns. WHO ELSE LOVES THIS IDEA?

Not really a suggestion mind, i'm just bored and like it.

789
DF Dwarf Mode Discussion / Re: "...for their terrifying features"
« on: November 02, 2011, 02:52:36 pm »
Lock him in with goblins, see if they will love him back!

Prepare the brain bleach scotty.

790
DF Dwarf Mode Discussion / Re: Your Coolest-Looking Artifacts?
« on: November 02, 2011, 01:13:43 pm »
This is a demon hide buckler, all craftsdwarfship is of the highest wuality. It is decorated with field maple and encircled with bands of demon hide, red tourmaline and dusk elf bone. this object menaces with spikes of wax opal, cryolite, gneiss and red steel.

Also: This is a waterholly composite bow, all craftswarfship is o the highest quality. this object menaces with spikes of aplaca woold and silkworm silk.

On the item is an emage of dak snarledcrab the oaken persuasion of climaxes the rock and dwarves in water holly. Dak Snarledcrabs the bla bla is surrounded by the ddwarves. The artwork relates to the rise of the roc (bla) as an enemy of the ancient guild in the late spring of 131 during the rampage of the roc( bla) in manomerged. On the item is the image of Stakud Braidwheels the moss dwarf in sandy clay. On the item is an image of unbelieable fool in clear garnet

791
You could just set fire to the landscape outside your walls >.>

792
I have a causeway a few t levels up with lots of weapon traps and drops onto spikes below, the entrance is a ring of weapon traps with X10 adamantine masterwork discs apiece, ambushes are dead before i get the announcement. they try and sneak up into the causeway and become a blitzed mess. I Walled myself off initially with a drawbridge in for caravans and kept import/export/fortress blinging to a minimum to discourage ambushes while i got the defenses ready for the big stuff. Now i am all but impenetrable.

793
You see, Minotaurs are akin to hobos in the sense that they travel the world in search of work. However, upon reaching a dwarf fortress, they are filled with an intense rage only explainable as some sort of insane jealousy. By some thought process they forget the possibility of applying for a job and actually being able to live in the fortress alongside the dwarves and greedily want to take the entire fort for themselves. This is about the time that they begin the goring and skull-bashing. Thus, the greatest compromise is to cage the poor Minotaurs whenever they appear, and give them honorary spots in your most frequented areas. This gives the Minotaurs their much needed attention (at the cost of respect), while providing the dwarves with a service that they'd probably pay for if the economy wasn't broken. Everyone wins!
They also make good mayors. Especially if you mod them to be tameable.  :P

Captain of the guard, hammering for great justice. And getting jollies. Cowman style

794
In vanilla i have had armed Minotaurs o.O It was a legendary blacksmith to boot, it had an x large breastplate, a warhammer and some greaves.

795
DF Dwarf Mode Discussion / Re: Weaponize This (devlog quote)
« on: November 01, 2011, 01:52:46 pm »
Van Urist Helsing.

Steel crossbow. Steel boots. Adamantine short sword. Legendary Marksdward, Swordsdwarf.

Justice will be served.

Don't forget giving him a utility beard of full gribbly broiling chemical UV bombs, Clown Repellent and a badger with a rage tag value of 50 tied to the end of an artifact spear.

Go for the balls Urist!

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