Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Nahere

Pages: 1 ... 14 15 [16] 17 18 ... 40
226
DF Modding / Re: [MODDING] 0.43.x QUESTIONS THREAD
« on: November 22, 2016, 12:13:49 am »
Check legends. They've probably just been wiped out in world gen if one works but not the other.

227
DF Modding / Re: [MODDING] 0.43.x QUESTIONS THREAD
« on: November 21, 2016, 08:08:45 pm »
They should be fine in there. Try generating a new world if you haven't already.

228
DF Modding / Re: [MODDING] 0.43.x QUESTIONS THREAD
« on: November 21, 2016, 07:26:15 pm »
The creature raws should be fine in temperate_new, although it's considered good practice to make a new file for additions. Where did you put the entity raws?

229
DF Modding / Re: [MODDING] 0.43.x QUESTIONS THREAD
« on: November 21, 2016, 07:08:07 pm »
Creature files must be of the form creature_whatever.txt, and should have something like this at the very top of the file:
Code: [Select]
creature_whatever

[OBJECT:CREATURE]
Other files have similar restrictions, just replace 'creature' with the object type of the file.

Edit: Something to bear in mind when dealing with creature variations is that the base creature should be loaded first. In other words, because cats and dogs are defined in creature_standard, your creature file should come after that one in alphabetically.

230
DF Modding / Re: [MODDING] 0.43.x QUESTIONS THREAD
« on: November 21, 2016, 06:57:41 pm »
I was able to select them in adventure mode, but I did get a bunch of errors abut your nail tissues. If it isn't working for you at all... are your file headers properly formatted? I probably should have asked that first.

231
DF Modding / Re: [MODDING] 0.43.x QUESTIONS THREAD
« on: November 21, 2016, 06:48:38 pm »
Put [code][/code] around your raws in the future.
Code: [Select]
Like so.
(The # button in the editor does it for you.)

232
DF Modding / Re: [MODDING] 0.43.x QUESTIONS THREAD
« on: November 21, 2016, 06:05:50 pm »
Is there anything in your errorlog? Have you generated a new world since you last modified the files? Can you post your raws?

233
DF Modding / Re: [MODDING] 0.43.x QUESTIONS THREAD
« on: November 21, 2016, 12:10:44 am »
Do their entities have [ALL_MAIN_POPS_CONTROLLABLE]?

234
I'm not sure but I think the four digit code is the historical figure ID for the god they serve, so it would depend on worldgen.

235
DF Modding / Re: Molotov Bombs and Ice Grenades
« on: November 16, 2016, 03:01:02 pm »
Projectile-trigger for DFHack is where you want to start. It should let you trigger an arbitrary material emission (like freezing vapour, or firejets) when a projectile of a specific material lands or strikes a target.

236
DF Modding / Re: make collect sand its own labor?
« on: November 15, 2016, 06:39:21 pm »
Can't you just use workshop profiles to restrict who can collect sand/clay?

237
DF Adventure Mode Discussion / Re: Adventure Mode Little Questions Thread
« on: November 08, 2016, 03:12:09 pm »
So I'm in the middle of rescuing a pack of kids from a dark fortress, and while I have discovered that asking them about the journey will have them tell me which town one of their parents live in, doing so will not add either the parent, or even the town, to the list of things I can ask for directions to. While I can use legends to find the towns and hamlets, I have no such way to find their parents within the towns. Any ideas?

238
DF Modding / Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« on: November 07, 2016, 09:42:17 pm »
@PanDados:
Calling the file "modded_stuff" will not work. It needs to be of the form creature_whatever, and the first line must match it (minus the .txt of course).

239

1: A
2: A
3: A
4: B
5: B

240
Not getting enough sun is rare due to school being largely outside (a bunch of rooms with most walking space is outside) and the fact that the sun in New Zealand is like ALWAYS HERE. Either that, or it's raining. It's not *hot*, we just have one of the highest rates of sunburn, I think.
The ozone depletion being particularly bad here doesn't help.

Pages: 1 ... 14 15 [16] 17 18 ... 40