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Messages - Tahin

Pages: 1 ... 69 70 [71] 72 73 ... 85
1051
DF Suggestions / Re: Custom engravings
« on: December 07, 2007, 10:46:00 pm »
What's wrong with designing a fortress with adventurers in mind?

1052
DF Suggestions / Re: Custom engravings
« on: December 07, 2007, 03:54:00 pm »
I can imagine how the riddles might work... First a plaque or sign asking the riddle, then two (or more) levers with plaques over each of them with possible answers. Pull the right lever and enter the treasure chamber. Pull the wrong lever and get flooded with magma, forever sealing the entryway.

1053
DF Suggestions / Re: Reveal Material Above A Tunnel
« on: December 08, 2007, 12:33:00 pm »
It's not like humans are digging your tunnels for you and then dwarves are coming along to chip away at the ceiling. These are dwarven tunnels. For the most part, the ceiling should be easily reachable with a pick.

1054
DF Suggestions / Re: Reveal Material Above A Tunnel
« on: December 07, 2007, 05:18:00 pm »
And who said these are DnD dwarves, anyway?

EDIT: I appear to have missed Sean's comment.

[ December 07, 2007: Message edited by: Tahin ]


1055
DF Suggestions / Re: Idle dwarves should take up new jobs.
« on: December 06, 2007, 09:10:00 pm »
Maybe if you could specify which dwarves you want to automatically be moved around, but then you could just enable all jobs on them.

1056
DF Suggestions / Re: Regarding Construction and Tombs
« on: December 06, 2007, 08:53:00 pm »
Also, dwarves should be able to remove "down" stairs from underneath, so as not to fall 5 stories when I attempt to remove the temporary "scaffolding" that I built so I could complete my pillars all the way up to the ceiling.

1057
DF Suggestions / Re: Guard shifts in the military
« on: December 06, 2007, 09:04:00 pm »
I have 3 marksdwarves which I keep placed in specific points in a tower with fortifications at all times. It doesn't help to place a barracks there, as I don't want my melee dwarves sparring in there, and I need them to stand at specific points so they can most readily shoot out at stuff. At the moment I have them in 3 seperate squads, each stationed in their specific place. With this suggestion, I could have 6 marksdwarves in the same 3 squads and tell it to have 1 guard in each at any time. Then the 3 that were on break could practice and be happier.

Another example is that I have a "gate", which can't have doors as the wagons must be able to pass through it, so placing a barracks there is out of the question, yet I like to have two melee dwarves stationed there at all times.

Personally, this is the second thing I would most like to have added, with working sieges being number one (Complete with ladders, battering rams, catapults, and ballistas, of course)

[ December 06, 2007: Message edited by: Tahin ]


1058
DF Suggestions / Re: Guard shifts in the military
« on: December 06, 2007, 02:10:00 pm »
Seconded. Very much so.

1059
DF Suggestions / Re: Fractional height of walls
« on: December 06, 2007, 09:09:00 pm »
I'd like to see this. Walls below a certain height could be usable as tables, for placing things on and eating at, (Bar, anyone?) and it should be possible to see and shoot over them.

1060
DF Suggestions / Re: GUI init/creature maker/item maker/etc
« on: December 08, 2007, 04:46:00 pm »
Generally the same init works between versions, and you must understand that DF is in ALPHA. That means we don't get luxuries like a graphical init editor. But yeah, eventually this might help to not scare away quite as many newbies DF tends to. Maybe.

1061
DF Suggestions / Re: Legendary marksdwarves to stop training
« on: December 08, 2007, 04:49:00 pm »
I like to make them axedwarves, personally, but that's just my love of limbs flying everywhere.

1062
DF Suggestions / Re: Legendary marksdwarves to stop training
« on: December 08, 2007, 12:26:00 pm »
Yeah. It's generally a bad idea to put marksdwarves in your fortress guard. Marksdwarves are generally the most useful military dwarf, but they don't do shit if you can't tell them where to stand.

1063
DF Suggestions / Re: Legendary marksdwarves to stop training
« on: December 06, 2007, 12:26:00 am »
Set her on duty. If she has a nice bedroom and whatnot, she shouldn't have any issue with being on duty all the time, and you can station her at strategic points. And, on a side-note, Legendary dwarves aren't necessarily at the maximum skill level.

[ December 06, 2007: Message edited by: Tahin ]


1064
DF Suggestions / Re: Dwarven divers
« on: November 28, 2007, 03:26:00 pm »
I've seen rubber trees in tropical climates.

1065
DF Suggestions / Failed Crafting/Wasted Materials
« on: May 05, 2008, 11:26:00 pm »
I was thinking today, if I picked up a piece of wood and a knife or chisel and started carving, I probably wouldn't get very far before the item I was working on had split in two and was no longer large enough to continue working with.

Why not have the occasional crafting job fail? It would make more sense from a realism standpoint, add a tiny bit of difficulty, and more encourage the use of skilled labour.

This along with the ability to tell highly-skilled dwarves to produce a specific quality of item, for more control over room value, would make crafting much more satisfying.

Apologies if this has been posted before. I looked, and I couldn't find anything, so I'm sorry if I missed something.


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