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DF Suggestions / Re: Option to let dwarves go outdoors too easily changed
« on: January 20, 2008, 01:05:00 am »code:"Okay, let the dwarves go outside.""Are you sure about that?"
"Yes."
"Really?"
"Yes, I am."
"Pinky swear?"
"AAAAAAAAAAAAAAAAAAAAARRGH!"
John Doe, Fortress Overseer cancels Play Dwarf Fortress: Too Insane
This would get annoying very fast. I hate having programs ask me if I'm sure I want to save things. Maybe as an option in the init, but then again, there are a lot of places in the game that you could potentially screw up at and I don't think anyone would like to have a "Are you sure you want to do this?" dialog popping up every seven seconds.
DF Suggestions / Re: Catapults
« on: January 18, 2008, 10:26:00 pm »DF Suggestions / Re: Climbing
« on: January 20, 2008, 01:13:00 am »EDIT: /sarcasm, just in case.
[ January 20, 2008: Message edited by: Tahin ]
DF Suggestions / Re: +Detailed Quartzite Floor+
« on: January 15, 2008, 12:53:00 am »DF Suggestions / Re: +Detailed Quartzite Floor+
« on: January 14, 2008, 07:03:00 pm »DF Suggestions / Re: Apprenticeship
« on: January 14, 2008, 05:54:00 pm »DF Suggestions / Re: Tech Levels
« on: January 13, 2008, 01:48:00 pm »You would automatically start with whatever advances your home civilization has when you start out, and you would get "updates" every time you trade with the dwarven caravan. They would give you any tech advances they have made, and you would give them yours.
Foreign traders could trade tech advances with you, as well. These would have to be worth quite a bit, and could possibly alter your standing with your home civilization, as you did just give the secrets to adamantium-forging to the elves.
DF Suggestions / Re: Do what you want, 'cause a Pirate is free!
« on: January 14, 2008, 06:39:00 pm »DF Suggestions / Re: Proposed Task Management Improvement
« on: January 12, 2008, 09:56:00 pm »Oh, and it's Toady One. Blasphemer.
DF Suggestions / Re: "homemade walls" should act the same way as ca
« on: January 12, 2008, 09:48:00 pm »DF Suggestions / Re: Silmarillion Inspired Suggestions
« on: January 12, 2008, 06:57:00 pm »[ January 12, 2008: Message edited by: Tahin ]
DF Suggestions / Re: Children - Toys, Play rooms, Happy Thoughts, and Friends
« on: January 15, 2008, 12:01:00 am »Say, for instance, that you had a proficient armoursmith, and you wanted to train a youngster in armoursmithing. You'd go into the armoursmith's apprentice menu and select the specific child you want. This child would then follow the armoursmith everywhere, and gain small amounts of experience in armoursmithing every time the child is nearby when he performs an armorsmithing task. These tasks would take slightly longer, as it would be expected that he'd be explaining a bit of what he's doing.
Assigning children to military dwarves should work differently. They should effectively be in his squad, but always off duty. They would spar between themselves and with him, but would never actually get into combat.
[ January 15, 2008: Message edited by: Tahin ]