Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Vlad

Pages: [1] 2 3 ... 10
1
I wish I could download this but I haven't been able to connect to DFFD since DF got updated.

2
um, im having a very major problem. Said very major problem is that I cant open up the website where you get the pre-installed package from.

I am having the same problem, Google Chrome just keeps telling me that it can't find the website.

3
DF General Discussion / Re: Damn zombies
« on: September 28, 2013, 09:22:29 am »
Press "s" to go prone and crawl underneath them.

4
DF Suggestions / Re: Make humans more belligerent aka "You stole our land"
« on: September 19, 2013, 03:14:46 pm »
Stuff like this is planned when civs get more fleshed out and interact with your fortress more.

Also it shouldn't be just humans or all humans that do stuff like this. Dynamic conflicts should develop based on many different factors.

5
I'm going to use the new stealth and combat mechanics to assassinate people. I love stealth games so I'm gonna knock guards unconscious and sneak past them to get to their leader. Too bad we don't have disguises or distractions yet.

Also gonna check out the new sites, I wanna see what those demon sites are about :D

6
DF Suggestions / Re: Bandit Mode
« on: August 27, 2013, 07:09:06 pm »
All of that will eventually be possible in adventure mode.

7
DF Suggestions / Re: The (Severely Debilitating) Heart Attack
« on: August 20, 2013, 06:53:12 pm »
I would like to see heart attacks, strokes, and the like in DF, just as long as it's implemented realistically.

Dying from happiness just makes no sense  ???

8
I thought you meant items made on-site, not worldgen items.

Also, I think blood recovers to full the instant the creature is outside of combat and stops bleeding.

Imo blood should take a lot longer to recover.

For items I think it would be cool to notice something like "That Goblin siege was using weapons made by that human civ we're at war with! I wonder if they were stolen or maybe the humans gave it to them..." Just being able to notice a craftsman's handiwork or a civs symbol on weapons (which I think already is present on the weapons and armor of some siegers) would be cool. I'm not sure if items are tracked by who their maker is in fortress mode.

9
One day I hope every item will be tracked and you can trace who made it and where it came from... I want how much blood a dwarf has to be tracked,

The first I think is already there, but I'm not sure. The second is tracked in a number with an average of 6000 max for dwarves.

Blood and bleeding isn't too realistic right now. Like you can lose 1 arm and be fine but lose 2 arms and you're dead no matter what. Dwarves also seem to recover from blood loss very quickly.

Items aren't tracked the way I want. They are just abstract numbers in worldgen I believe. Like you can't trace a weapon back to it's specific maker.

10
I play the game with 3rd party addons such as DFHack and Dwarf Therapist. But I've only started using them recently to deal with my really large fortresses I like to make. I've played the game with no problem completely by itself. I can even play without tilesets if I have to.

I guess I'm one of those people who would rather see more content instead of ui improvements.

And about the hate on the "simulation" aspect of the game. I love DF for how it simulates pretty much EVERYTHING. One day I hope every item will be tracked and you can trace who made it and where it came from, I want multi-material items, I want all creatures to be historical figures, I want realistic sieges, I want smarter dwarves, I want how much blood a dwarf has to be tracked, I want....etc. Complexity should not be traded for instant "fun"

There's just a lot I want before UI improvements, which should come after version 1.0. New features and bug fixing are way more important to me.

11
DF Suggestions / Re: Medieval Stasis. Please keep it civil.
« on: July 14, 2013, 08:39:38 pm »
Also to the "news travels fast" type of comments, not necessarily. IE "My lord! Our caravans returned with a sword from the dwarves! It is far sharper than anything we have! They call it Steel!" So they know you have steel, they know steel is better, they know you can make it, they know you wont tell them how to make it, we know the humans are idiots, therefore humans make sad faces since the dwarves have more advanced weaponry than they do. And from there that civ would attempt to discover steel on their own, barter for the dwarven secrets, or attempt steal resulting in probable war.

I could see if a different race discovered something they might be able to keep it to themselves, but if a human civ discovered steel I think that knowledge would be able to spread to other human civs easily.

Dwarfs are also the only civ that actually isolates themselves from the rest of the world so I expect them to have advances unknown to surface dwellers.

12
DF Suggestions / Re: Medieval Stasis. Please keep it civil.
« on: July 14, 2013, 04:17:15 pm »
I don't think the worlds in Dwarf Fortress are big enough for a lot of variance in tech levels since the civs aren't isolated from each other.

Knowledge should be able to spread fairly quickly from one civ to another (trading steel weapons, teaching others how to forge steel, looting steel weapons from corpses, etc.)

13
My in game name is Flogo Kosp if anyone wants to help a noob out and be my friend :)

I'm a novice marksmen and I'm on Tatooine, currently in Mos Eisely.

14
Story based Dungeons I guess. As opposed to points of interest dungeons which are basically just go to place, kill shit if its there.

Ah ok.

Man I was hoping to play for a few hours tonight but looks like I'll have to wait till tomorrow when the servers are (hopefully) back up.

15
I didn't see any new themeparks. Maybe they just added mobs/quests to existing ones?

What exactly are themeparks? I just started playing yesterday so I'm unfamiliar with a lot of game terms.

Pages: [1] 2 3 ... 10