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DF Suggestions / More Realistic Wounding System
« on: June 26, 2013, 06:42:16 pm »
The current system as it is, is more detailed and realistic than any other game in existence. HOWEVER, it still lacks certain things that could make it more realistic and more FUN. I do not have much knowledge in Anatomy so correct me if I get something wrong. I know these have been talked about before, but I didn't see a thread dedicated to it (Dwarven medicine/surgery doesn't count)
Here are a few things that I think should be added/changed:
1. Shock
Creatures in the game continue fighting no matter how much damage has been done to there bodies. You can even sever someone's spine and they will still try to push against you! This is obviously completely unrealistic. In real life if you stab someone in their upper body, piercing their organs, they are NOT going to keep fighting you! They will most likely go into shock or fall down in pain and lay there until they die or until someone helps them. Another example is being disemboweled. If your belly gets cut open and your guts fall out the only thing you will be thinking is "OH MY GOD! HOLY SHIT AHHH!!" and then you will fall over and quickly bleed to death. Basically, more wounds should incapacitate creatures until they die later, be treated (if treatment is possible), or recover enough to become concious on their own if the wound is not too serious. I am really sick of fighting bandits who have no arms yet still try to kill me -_-, however some people should be able to keep on fighting if they have really willpower and endurance.
2. There should be more bleeding
Bleeding is not as bad as it should be right now. It's only really bad when you get hit in a major artery, as defined by the RAWs, or have a limb cut off. But even with limbs it's not too bad, you can lose a limb and you'll be fine but lose one more and you're dead! That feels too gamey to me. Bleeding should last a lot longer until the artery clots or is fixed surgically. The game should also take into account bandages, raising the limb, how much of the artery was damaged (nicked, torn, or completely severed) and other things that I can't think of now. Blunt weapons should also cause internal bleeding which should make them more viable weapons. It should also be faster, if you slit a goblin's throat they should choke on their own blood and then collapse to the ground not continue to fight you. I could see that effecting sneaking in the next update if enemies detect you after you delivered an attack that should have killed them very quickly.
3. Organ damage should be worse
Basically damage to organs should effect the body way more than it currently does. You can get stabbed in any organ but the lungs, heart, and brain and be completely fine. For example damage to the stomach should mess with the ability to digest food and stomach acid probably is bad for the body. This would be interesting because a dwarf could be stabbed in an organ and then be bed ridden and die much later due to it's effects instead of "shaking it off" as they do now. Expanded organ damage would also allow dwarves struck in the head to live with brain damage instead of dying instantly.
4. Fractures
There should be different types of broken bones such as Comminuted, impacted, and compound/open fractures (where it breaks through the skin).
Here's a list
This would add more variety to injuries and would require different methods of treatment.
5. Sprains
Creatures should be able to sprain joints (like their wrists and their ankles). Sprains could happen when a dwarf falls or gets knocked over and parts of them get twisted or bent. Bent not so far as to break though. Would cause moderate pain and swelling.
6. Changes to pain
Pain is way too high for broken bones right now. Breaking your fingers should not cause you to pass out unless you're a pansy. Most serious pain should just cause creatures to grasp the affected area and writhe in in pain or maybe go into a panic too. (I dislocated my knee last Winter and all I could do was sit on the ground grasping my leg until the ambulance came. If I could stay conscious I expect my dwarves to be able to handle it too.) Extremely bad pain could cause them to pass out (surgery without anesthetic? Parts of their body a mangled mess maybe?) but serious wounds might cause them to go into shock anyway.
I'm guessing that Toady will eventually implement a more realistic system someday but I think these changes are important and will effect the way combat operates so should be implemented as soon as possible.
Here are a few things that I think should be added/changed:
1. Shock
Creatures in the game continue fighting no matter how much damage has been done to there bodies. You can even sever someone's spine and they will still try to push against you! This is obviously completely unrealistic. In real life if you stab someone in their upper body, piercing their organs, they are NOT going to keep fighting you! They will most likely go into shock or fall down in pain and lay there until they die or until someone helps them. Another example is being disemboweled. If your belly gets cut open and your guts fall out the only thing you will be thinking is "OH MY GOD! HOLY SHIT AHHH!!" and then you will fall over and quickly bleed to death. Basically, more wounds should incapacitate creatures until they die later, be treated (if treatment is possible), or recover enough to become concious on their own if the wound is not too serious. I am really sick of fighting bandits who have no arms yet still try to kill me -_-, however some people should be able to keep on fighting if they have really willpower and endurance.
2. There should be more bleeding
Bleeding is not as bad as it should be right now. It's only really bad when you get hit in a major artery, as defined by the RAWs, or have a limb cut off. But even with limbs it's not too bad, you can lose a limb and you'll be fine but lose one more and you're dead! That feels too gamey to me. Bleeding should last a lot longer until the artery clots or is fixed surgically. The game should also take into account bandages, raising the limb, how much of the artery was damaged (nicked, torn, or completely severed) and other things that I can't think of now. Blunt weapons should also cause internal bleeding which should make them more viable weapons. It should also be faster, if you slit a goblin's throat they should choke on their own blood and then collapse to the ground not continue to fight you. I could see that effecting sneaking in the next update if enemies detect you after you delivered an attack that should have killed them very quickly.
3. Organ damage should be worse
Basically damage to organs should effect the body way more than it currently does. You can get stabbed in any organ but the lungs, heart, and brain and be completely fine. For example damage to the stomach should mess with the ability to digest food and stomach acid probably is bad for the body. This would be interesting because a dwarf could be stabbed in an organ and then be bed ridden and die much later due to it's effects instead of "shaking it off" as they do now. Expanded organ damage would also allow dwarves struck in the head to live with brain damage instead of dying instantly.
4. Fractures
There should be different types of broken bones such as Comminuted, impacted, and compound/open fractures (where it breaks through the skin).
Here's a list
This would add more variety to injuries and would require different methods of treatment.
5. Sprains
Creatures should be able to sprain joints (like their wrists and their ankles). Sprains could happen when a dwarf falls or gets knocked over and parts of them get twisted or bent. Bent not so far as to break though. Would cause moderate pain and swelling.
6. Changes to pain
Pain is way too high for broken bones right now. Breaking your fingers should not cause you to pass out unless you're a pansy. Most serious pain should just cause creatures to grasp the affected area and writhe in in pain or maybe go into a panic too. (I dislocated my knee last Winter and all I could do was sit on the ground grasping my leg until the ambulance came. If I could stay conscious I expect my dwarves to be able to handle it too.) Extremely bad pain could cause them to pass out (surgery without anesthetic? Parts of their body a mangled mess maybe?) but serious wounds might cause them to go into shock anyway.
I'm guessing that Toady will eventually implement a more realistic system someday but I think these changes are important and will effect the way combat operates so should be implemented as soon as possible.
