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Other Games / Re: Star Wars Galaxies Emulator: Episode IV, A New Thread
« on: June 28, 2013, 02:41:43 pm »
Wow I'm gonna have to try this out. I never played the original game but I heard good things about it before that one update.
March 6, 2024: Dwarf Fortress 50.12 has been released.
News: February 3, 2024: The February '24 Report is up.
News: February 4, 2021: Dwarf Fortress Talk #28 has been posted.
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QuotePain is way too high for broken bones right now. Breaking your fingers should not cause you to pass out unless you're a pansy
Your fingers actually have a lot of nerves in them, more than a knee. I've never broken a finger before so I don't know if you would pass out of not but I think that breaking your fingers would hurt more than dislocating your knee.
Anyway I think that it sounds good however before the happens the medical system may need to be enhanced. Right now the hospital doesn't seem to operate fast enough and if the chief medical doctor is on break he doesn't care if there is a critical patient.

I'd actually like to see some of the old wound/death texts come back in the context of a more realistic damage system. I mean, why do we have to have "you slash the head, it sails off in an arc" and not sometimes "It is split in half from the crown to the chin!"
My own little suggestion would go like this. Whenever you stab an elf in the chest and bruise his fat or something, it should say the usual message but then add another one: "It is pierced!" That adds a bit more colour and shows the stage of injury the elf is at, meaning you don't need to check him to see if his chest is brown or yellow or red.
That then continues through stuff like "It is badly pierced!" up to "It is pierced through entirely!". Eventually the elf will bleed to death or suffocate or die of shock or something.
Same thing goes for bludgeoning, slashing, goring, burning, freezing and roasting. I will now give you the old list of damage stages from the wiki:QuoteDamage type Lightly wounded Moderately wounded Broken Mangled Instantly fatal (head) Instantly fatal (upper body) Instantly fatal (lower body)
Pierce "It is pierced!" "It is badly pierced!" "It is broken!" "It is mangled!" "It is pierced through entirely!" "It is pierced through completely!" "It is run through!"
Bludgeon "It is bruised!" "It is battered!" "It is broken!" "It is mangled!" "It is smashed into the body, an unrecognizable mass!" "It collapses into a lump of gore!" "It explodes in gore!"
Slash "It is cut!" "It is badly gashed!" "It is broken!" "It is mangled!" "It is split in half from the crown to the chin!" "It is cloven asunder!" "It is mostly cut away from the rest of the torso!"
Gore "It is torn!" "It is badly ripped!" "It is broken!" "It is mangled!" "It is torn apart!" "It is torn into pieces!" "It is ripped into loose shreds!"
Burn "It is singed!" "It is burned!" "It is cracked by the heat!" "It is partially incinerated!" "It is incinerated!" "It is incinerated!" "It is incinerated!"
Cold "It is chilled!" "It is frostbitten!" "It is cracked by the cold!" "It is frozen through!" "It is shattered!" "It is shattered!" "It is shattered!"
Heat "It is blistered!" "It is charred!" "It is cracked by the heat!" "It is partially incinerated!" "It is incinerated!" "It is incinerated!" "It is incinerated!"



Demonma--er--demoman: "Hey, you! Outside my prison!"
Urist McGrouch: "What, demon?! Can't you see I'm on my way to throw insults at the goblins outside that are forcing us to ration the sweet, sweet mead? I've got them today, I spent six hours last night thinking up insults and I'm gon'ta make them cry!"
Demoman: "That's just swell."
Urist McGrouch: "You really think so?"
Demoman: "Yeah, sure. So, uh, when you guys opened up Hell, you intercepted me on my way to yell at them too. I was going to use my power that makes their skin rot off. While yelling at them. Yeah."
Urist McGrouch: "That sounds cool, mister! You sound spiffy. It's a shame your cage is forbidden and I can't let you out!"
Demoman: "Tell you what, sport. I'll give you the ability to make the skin of people you disagree with rot off if you disobey the overseer's direct orders while he's watching you and let me out. I won't even kill anyone. Promise."
Urist McGrouch: "Oh, boy!"
[A PRISONER HAS ESCAPED]
Demonman: "I'll be on my way now. Stay safe, kiddo."
[Demonman vanishes in a cloud of smoke!]
[Urist McGrouch receives power: inflict crippling necrosis. Urist McGrouch is now ecstatic. Urist McGrouch has been charged with treason.]
I like the ideas, gentledwarves. I thought of them as persuasive depending upon personality, like being able to sway dwarves, even ones on direct orders to keep them imprisoned. For example, you might have to swap the guards out monthly(if you even use any) or the demon might make a few worshippers amongst them, causing him to be freed. The demon may or may not take the followers with them and may or may not come back later as an attacking force, bringing the followers as high cultists.
You consider the game easy.
Considering how much framework this adventure update is laying, the next fortress update is probably going to completely change they way we play.
I've always felt mods in Total War games boil down to a bunch of fanatic history buffs who complain over every tiny historical inaccuracy and demand CA make 100% historically accurate games, down to ensuring uniforms and clothing are 100% authentic. And when CA doesn't, and specifically says they go for a proper historical FEEL, they just complain more...