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DF Gameplay Questions / Re: FPS questions
« on: March 01, 2011, 04:57:20 am »Quote from: mareck link=topic=78576.msg2030524#msg2030524
*I am already smashing tons of finished goods and cloth, worth is nothing compared to metal statues and items.* Smashing extra siege stuff seems to work well (thiefs might look for the best item to take). I think the use of link lists and trees causes cache thrashing and the game performance might be more memory performance related than cpu performance.
* My world is covered in blood and dfhack does not seem to work with pheobus.
* DFhack works fine with pheobus version 5.2 also work with 31.19 (I have modified /updated LNP for this version) .You should also know that you should always pause your game when you do it and use unstuck app when the game freezes ( dfhack and other apps can cause game to halt). Some of the dfhack tools can be a major spoiler especially if you are as frustrated as me about metal scarcity.
Another thing you shouldn't do if you worry about FPS is (this is a real spoiler not an image):
Spoiler (click to show/hide)
I'm also overclocking my Q6600 to 3.3Ghz( 367*9) which also improved bandwidth of 11.744GB/s instead of 8.5GB/s stock (38% improvement) I might revert to stock to see how it affects the game. I thought about OCing FSB to 400 with a multiplier drop to 8 but I'm pretty close to my max memory bandwidth (12.8GB/s on DDR2-800Mhz).
The Intel i7/i5 series can reach much higher memory bandwidth which may explain how they manage to get higher performance on new processors:
- Nehalem 1333GT/s DDR = 32GB/s~ triple channel 21.3~GB/s dual channel
- Sandy bridge - some of high-end processors have DDR3-1600MHz support and quad channel which can push memory bandwidth to 51.2GB/s . mainstream and low end seem to have same bandwidth as Nehalem but I've read it has better single core performance.
).
. World gen is very problematic so an Aquifer seems like a minor problem.