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Messages - ZeroSumHappiness

Pages: 1 [2] 3 4 ... 22
17
DF Dwarf Mode Discussion / Re: I badly draw your reports!
« on: September 27, 2012, 09:52:16 am »
Can you make this into an alphabet book?

A is for Axe, driven into a wound.
B is for Baby, murdered by his mother.
C is for Cavy Boar, scaring the lumberdwarves.

18
DF Gameplay Questions / Re: Which tileset should I use?
« on: July 24, 2012, 09:12:56 am »
I like Gekz for its clean lines and compact size.

19
DF Dwarf Mode Discussion / Re: Idea!
« on: July 13, 2012, 09:04:37 am »
wait a minute, so a insane vampire can be insane forever? how sad. Never really occured to me.
New plan?  198 insane vampires locked into individual cells.

20
So a demon dwarf created Silent Hill?  Sounds legit.

21
DF Gameplay Questions / Re: Random adamantine longsword?
« on: July 10, 2012, 07:04:41 am »
Solid Kobold: Fortress Eater

It's a quick story in the same vein as most facepalm posts.

22
DF Dwarf Mode Discussion / Re: Adamantine Science and physics quirks
« on: June 29, 2012, 11:48:25 am »
It thinks it has defeated you but you're doing SCIENCE and you're still alive!

23
DF Modding / Re: [MODDING] 0.34. QUESTIONS THREAD
« on: June 29, 2012, 09:51:39 am »
New to modding, question about making a timed item transmutation.

I want to be able to make an item A become an item B (preferably with some random chance for how many item Bs come out) after it sits around for some time.  Like hatching, but without involving creatures.  So that after the dwarves make A they have to wait a while before they can use B.

Where would I start out?

24
DF General Discussion / Re: Nano Fortress (2010.12.27.1)
« on: June 28, 2012, 07:11:56 pm »
Confirmed in 0.34.11.  I like 1x1 forts.

25
Dear haulers of Axegrotto:

In the future please refrain from displacing the nesting exotic animals while they are on their nest boxes.  The hatchery layout was recently altered to allow for a two urist gap between each box and yet you morons chose the direct route.
Dear Overseer,

We didn't see your designation to avoid those nest boxes.  Why don't  you designate them as restricted so we can avoid them when trying to walk through that area.

Thank You,
Haulers Guild of Axegrotto

26
DF Gameplay Questions / Re: Dorfs won't follow route.
« on: June 27, 2012, 04:41:02 pm »
You may have found a waypointing bug then.  Try moving point 5 so that it's not so close to point 1?

27
Now seek out your fortress with an adventurer and become the macabre thrower of the serrated dwarf bone disk.  *Always* aim for the throat.

28
I gave birth, so I'm happy.  But my baby died, so I'm sad.  But I got to kill it, so I'm happy.

I love dwarves.

29
DF Gameplay Questions / Re: Disposing babies
« on: June 27, 2012, 01:04:59 pm »
Vamps don't respect burrows for feeding and how they choose is currently unknown.  Locking your vamp in with the kids, however, would work since they respect locked doors.  So long as there are enough kids chances are the vamp won't go running out of the pris...boarding school to feed when you unlock it to add more kids.

30
It's possible you could look at the relationship graph for some clique you could break off into a sub-fort (which is effectively what happens when migrants come during a spiral) but that's a lot of work.

Hmm.  New idea: create 7 clans, one for each starting dwarf.  Send each migrant wave to each clan.  Only one clan is allowed in the "public" space at a time so that if tantrum happens it should only kill off one clan.  Re-seed dead clans with the next migrant wave.

If you have the 7 clan forts intertwine but never intersect this could yield quite the interesting looking fort.  Trading between the clans would be awesome.

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