Updated to Version 1.0.2.0I wrote a quick little tool that will allow you to take multiple tile sets and combine them in to one set by picking and choosing the tiles. Its just the first version, so it is very rough and not very user friendly just yet, but I'm working to make it better.
Basic Instructions:- Run the program.
- Select the tile sets that you are interested in merging.
- Switch to the "Create" tab, and select the base tile set. This is the tile set that you want to use as your starting point.
- select tiles by clicking in the image area. You can select multiple tiles by clicking and dragging, and multiple ranges by holding control while dragging (sort of like a listbox).
- use the drop down menu on the right to replace the selected tiles with the tiles at the same location in the selected tile set.
- Click Save to export your new tile set.
It should handle tile sets of different sizes by resizing the tile to be the same size as the base set, though it may look ugly or blurry. If the source tile is smaller than the base tile you may end up with some garbage pixels from neighboring tiles included, I'm working on a fix for this.
It also requires the .NET framework.
www.gumpstudio.com/TileGenie/TileGenie-1.0.2.0.zipAny suggestions or bug reports would be greatly appreciated.
Changes for version 1.0.2.0:- Added 2 new resizing modes. "None" will just place the new source tile at the origin of the destination tile with no resizing. "Center and Clip" will center the source tile within the destination tile, and clip it so that it can't overlap tiles around it; it will also not resize.
- control-A now selects all the tiles.
- brightness has been refactored to be stored per tile, though it can still only be edited for the entire set at once currently.
Changes for version 1.0.1.0:- Fixed more crashes.
- Added an Options menu that can read the color.txt file for Dwarf Fortress (not used for anything yet).
- Added the ability to adjust the brightness of the final tileset.
- Added workspaces. Workspaces allow you to save your work in progress and come back to it later. All settings will be stored per workspace.
- Memory and CPU use should be a little lower now.
Changes for version 1.0.0.3:- The alpha layer is now being correctly saved (Woohoo!)
Changes for version 1.0.0.2:- Fixed crashing when no base tileset was selected
- added filters for save file dialog
- save format properly set to either bmp or png
Changes for version 1.0.0.1:- Cleaned up the UI a bit
- Added a per tile setting for interpolation mode
- Fixed incorrect background color of the saved tileset that was messing up transparency