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Topics - BradUffner

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DF Gameplay Questions / Waterfall of death
« on: March 04, 2012, 07:48:23 pm »
Recently my woodcutters have been turning up dead at the bottom of a water fall.  I built a bridge over the river, and designated restricted areas around the falls (as per the wiki), but it's still a death trap.  Is there anything else I can do to stop the madness?

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Raw explorer is a tool designed to let you visually browse, edit, and create Raw files for Dwarf Fortress.  All the objects defined in the raws are categorized and displayed in a tree, with all the tokens of the selected object displayed in a searchable grid.  The tokens can be edited directly in the grid with simple controls that help ensure the proper syntax.  Thanks to a great community almost all the major tokens and their arguments are fully documented.  An easy to use definition editor will let you upload definitions for undocumented, or new tokens with just a few clicks, making them available to anyone else.

Screenshots:
Browsing the Creatures:
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Complex Argument Editing:
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Token Definition Editor:
Spoiler (click to show/hide)

Custom Building Designer:
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Language Editor:
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Graphic Set / Tile Editor:
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Recent Changes:
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Download Beta 13
DFFD Mirror
Raw Explorer requires the .NET Framework version 4.0.


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DF Modding / Tile Genie - Merge multiple tile sets - Updated to 1.0.2.0!
« on: February 18, 2011, 06:32:32 pm »
Updated to Version 1.0.2.0

I wrote a quick little tool that will allow you to take multiple tile sets and combine them in to one set by picking and choosing the tiles.  Its just the first version, so it is very rough and not very user friendly just yet, but I'm working to make it better.

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Basic Instructions:
  • Run the program.
  • Select the tile sets that you are interested in merging.
  • Switch to the "Create" tab, and select the base tile set.  This is the tile set that you want to use as your starting point.
  • select tiles by clicking in the image area.  You can select multiple tiles by clicking and dragging, and multiple ranges by holding control while dragging (sort of like a listbox).
  • use the drop down menu on the right to replace the selected tiles with the tiles at the same location in the selected tile set.
  • Click Save to export your new tile set.

It should handle tile sets of different sizes by resizing the tile to be the same size as the base set, though it may look ugly or blurry.  If the source tile is smaller than the base tile you may end up with some garbage pixels from neighboring tiles included, I'm working on a fix for this.
It also requires the .NET framework.
www.gumpstudio.com/TileGenie/TileGenie-1.0.2.0.zip

Any suggestions or bug reports would be greatly appreciated.

Changes for version 1.0.2.0:
  • Added 2 new resizing modes.  "None" will just place the new source tile at the origin of the destination tile with no resizing.  "Center and Clip"  will center the source tile within the destination tile, and clip it so that it can't overlap tiles around it; it will also not resize.
  • control-A now selects all the tiles.
  • brightness has been refactored to be stored per tile, though it can still only be edited for the entire set at once currently.

Changes for version 1.0.1.0:
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Changes for version 1.0.0.3:
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Changes for version 1.0.0.2:
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Changes for version 1.0.0.1:
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