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Messages - BradUffner

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16
DF General Discussion / Re: Future of the Fortress
« on: May 29, 2013, 10:06:38 pm »
It also depends on where you place your vampire on the gothic (like Nosferatu) to romantic (like Dracula) scale.

You forgot the Sparkly end of the scale.  ;)

17
i have a question how do i get what i edit with this tool in to the game?

You can export your entire library to a new RAW folder from the file menu.  If you only want to get the raws for a single object you can just right click it and copy.  When you paste it later it will paste the actual tokens.

18
DF General Discussion / Re: Future of the Fortress
« on: May 01, 2013, 09:14:30 pm »
You could already do that. This is a meta-variation--variations on variations!

Now I've just gotta figure out how to make Raw Explorer handle them...

19
Beta 13 is up!

This is just a small update that addresses a bug in the workshop designer (apparently it really was broken).  This version fixes the designer crash when you try to design an new workshop that has no tokens defined (or is missing some key tokens).  In order to properly fix this bug I had to add a new feature that you guys have been requesting for a while now, Object Templates!

You will find a new directory named "Templates" inside the program's folder that contains 1 (for now) text file for the workshop templates.  You can add templates for any object you like.  Just name the file with the format "<ObjectType>-<ObjectSubType>.txt".  Whenever you create a new object Raw Explorer will look in that directory for a file that matches the type of object you are creating and populate it with the tokens from that file.  You can put the text "%%ObjectId%%" any place in the file and it will get replaced by the object's id (see the workshop for an example).

Now I'm getting back to adding some of the bigger, more important features; Enjoy the update!

20
DF General Discussion / Re: Future of the Fortress
« on: April 03, 2013, 05:20:31 pm »
I hope that eventually vision will be fixed so we can see for miles like in real life.
A 6ft person, looking over a flat area with no obstructions with perfect visibility can see about 3 1/4 miles.
Assuming a dwarf is 3ft tall, he would be able to see 2 1/5 miles under the same conditions.
Keep in mind that's absolutly perfect conditions.  You are only likely to get about 2/3 of that distance max in real life conditions.
That's all based on the math from here
http://mintaka.sdsu.edu/GF/explain/atmos_refr/horizon.html

21
I don't see any reason why that couldn't be done.  I've been thinking about integrating Tile Genie in to Raw Explorer, maybe that would be a good time to add this feature.

22
Horribly buggy.
Workshop Designer not implemented...
No tokens availible to add.

Could you give me some examples of the bugs you have found?  I've worked very hard to try and fix everything people have found. I could see 1 or 2 bugs being left, but "horribly buggy" makes me think there may be a problem with your setup.  Have you updated your token definitions?  That's a very important step that may cause some problems if you don't do it.

23
i'd like to be able to change the object id of an object without having to copy the object and delete the original.
also, if it's not too much trouble, i'd like to pop up or split the screen so i could see and compare two objects at the same time

These are both very good ideas!  I should have everything I need to do multiple windows, so it shouldn't be too hard to implement.  Renaming seems like it would also be very handy to have, but it's a bit more complex because of having to find all the places the current ID is linked to and updating them as well.  Not impossible by any means, it's actually something that needs to be working for other features too.

I'll add them to my list.

24
Is there some documentation for this somewhere (in the thread perhaps? Don't really want to search 30 pages!) to explain batches and searching? Can't figure out how to search at all (eg I want to find everything with the HOMEOTHERM token, or every instance of LOCAL_CREATURE_MAT:BLOOD).

I had actually forgotten about that type of searching.  I should probably work on that next actually; it is kind of important.  Thank you for reminding me!
Batches are used for scripting right now.  You can think of a batch as a way to select multiple object to run a script on at the same time.  When you run a batch script only the items in the batch are processed by it.

25
I'm currently working on the back-end database, trying to get it ready for the next version of Dwarf Fortress.  Unfortunately when I designed the database I forgot to plan for multiple versions of DF, each supporting different tokens.  Once that's done I'll be jumping back in to the client side of Raw Explorer and adding some new features.  I found what looks to be a fairly nice .net library for running javascript, so I'll be trying to make that available for Raw Explorer scripts instead of C# and VB.

Now is a great time to suggest some new features!

26
DF General Discussion / Re: Future of the Fortress
« on: February 15, 2013, 04:56:02 pm »
Now that we have vision arcs implemented, how are we supposed to determine what direction is a certain creature looking in?

Do you mean other than looking at the visible on-screen vision arc?

My understanding is that you go in to stealth mode and the vision arcs show up on screen.

27
If you are able to get Mono installed let me know how well it runs Raw Explorer,  I haven't been able to do any testing with it myself.  It will be good information to expand the requirements section with it if works.

28
DF General Discussion / Re: Future of the Fortress
« on: February 05, 2013, 03:04:45 pm »
Might we ever see such things as passing through one edge of the world and coming out the other side (like a sphere) or falling off the edge of the world?

In most grid based games where you can wrap around the world you either end up with a cylinder or a torus.  Getting a true sphere would involve some VERY tricky math and Display tricks in order to get reducing width tiles (or reduced number of tiles) as your approach the "poles".  IMHO it isn't really worth the headache, but if anyone could pull it off, the great Toad could.

29
Beta 12 has been uploaded, fixing the reported bugs.

30
DF General Discussion / Re: Future of the Fortress
« on: January 07, 2013, 01:19:23 pm »
Will any of the position succession stuff that you are working on allow for things like the assigning an office to the position (such as mayor) instead of an individual dwarf?

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