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Messages - Buzzing_Beard

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46
DF Suggestions / Re: Honeybees Buzz'n Beard
« on: March 06, 2011, 01:19:19 am »
Well, if they're capable of the task, does it really matter if they understand what they're doing? A car doesn't understand why it's driving, but it gets you there okay. Sadly, I don't have a giant bee to test my rideability-hypothesis on.

47
DF Suggestions / Re: Honeybees Buzz'n Beard
« on: March 06, 2011, 12:03:18 am »
     Neonivek: "There is a difference between instinct, even complex instinct, and intelligence."

Maybe so, but this isn't a thread about the Chinese room problem. Let's leave the intelligence question alone for now.

48
DF Suggestions / Re: Honeybees Buzz'n Beard
« on: March 05, 2011, 11:34:44 pm »
     Neonivek: "Are you sure Bees have "Intelligence" though?"

+They appear to exhibit curiosity about new things near their hives.
+They can learn to do things like recognize human faces and discover explosives.
+They can communicate complex information with each other using waggle-dances.
To me these things demonstrate a certain level of intelligence.

     Neonivek: "For example a Bee will attempt to enter his hive no matter how many times it has been rejected (at
     least as far as I know)."

That's the most intelligent behavior I can think of in that situation. A worker or drone can't start another colony on their own and will starve if they can't get back into their hive.

     Neonivek: "So far they still seem unridable unless you can blind them and get them to fly and steer them somehow."

Maybe if the rider could tell his giant bee mount where to go using a waggle-dance, he wouldn't need to steer it . As for being unridable, no one's told that to the varroa mite.

49
DF Suggestions / Re: Honeybees Buzz'n Beard
« on: March 05, 2011, 09:45:22 pm »
     Neonivek: "For the most part you can't train insects..."

Are bees intelligent enough to train? Bees have already been trained to recognize human faces and find land mines (their sense of smell is better than a dog's). I think they're intelligent enough to be trained. A better question: Are dwarves intelligent enough to ride?

50
DF Suggestions / Re: Honeybees Buzz'n Beard
« on: March 05, 2011, 08:51:05 pm »

Just add beard.

51
DF Suggestions / Re: Honeybees Buzz'n Beard
« on: March 05, 2011, 08:15:58 pm »
What new things could giant bees bring to the game (besides being cool)?

Normal bees might actually be harder to fight (you can't hurt a swarm with an axe).

EDIT: Beekeepers have tried the bigger-is-better approach in the past. The result of bigger bees appears to be weaker hives.

52
DF Suggestions / Re: Taxidermy and display skeletons :D
« on: March 05, 2011, 05:08:42 pm »
     Asehujiko: "And on realy evil maps the skeletons might come back to life after a while..."

Honey is a good preservative of things. It also has a lot of reanimation mythology associated with it.

53
DF Suggestions / Re: Honeybees Buzz'n Beard
« on: March 05, 2011, 02:21:26 pm »
A bee-tree will usually be a honeybee-tree, since bumblebees like to build their hives underground, but there might be exceptions.

     bumblebeeconservation.org.uk: "Back in 2001 we found a new species for the UK - the Tree Bumblebee - very
     exciting!"

Here's a tree-bumblebee-hive in a bird house!

(that's a cloud of males anticipating the mating-flight of a virgin queen)

54
DF Suggestions / Re: Honeybees Buzz'n Beard
« on: March 03, 2011, 10:44:08 pm »
A serious sampler (with NPK values).

55
DF Suggestions / Re: Honeybees Buzz'n Beard
« on: March 03, 2011, 11:12:58 am »
Another suggestion:

Bee Anger: If a beehive initiates an attack, it will become more aggresive for several days (based on personal experience). It will be more likely to initiate subsequent attacks (maybe four times as likely), and its bees will be more likely to sting in the presence of attack pheromone (maybe six times as likely).

A note on attack pheromone: When working several hives, gloves can accumulate stings (and attack pheromone). This often means that the next hive will be harder to work than the last. If it isn't washed off, attack scent can continue to trigger stings for years.

56
DF Suggestions / Re: Honeybees Buzz'n Beard
« on: March 02, 2011, 03:45:55 pm »
I looks like guano from both fruit-bats and insect-bats can be used for fertiliser, but I wonder if you can use guano from nectar-bats as well since they only eat nectar and pollen.

EDIT:
Insect-Bat Fruit-Bat Nectar-Bat
Insect Bat Fruit-Bat Nectar-Bat

57
DF Suggestions / Re: Honeybees Buzz'n Beard
« on: March 02, 2011, 03:26:35 pm »
     gardenallyear.com: "There are two distinct types of bat guano, that which is deposited by insect eating bats and
     that which is deposited by fruit eating bats."

I didn't know about the fruit-bat guano, but I also think nectar-bats and fruit-bats are two different kinds of bat.

58
DF Suggestions / Re: Honeybees Buzz'n Beard
« on: March 02, 2011, 03:15:40 pm »
Bats and bees don't usually get along well (sometimes at dusk, bats will gather to hunt at beehives). Flower-pollinating nectar-bats are an exception though; they only eat nectar and pollen (just like bees).

Bat poop isn't really my bailiwick, but can you get fertiliser-quality guano from bats that don't eat insects?

59
DF Suggestions / Re: Honeybees Buzz'n Beard
« on: March 01, 2011, 10:54:03 am »
     NW_Kohaku: "...to attract some kind of bee or other insect that would visit and pollenate multiple underground
     flowering plants."

or mammal

60
DF Suggestions / Re: building a magma safe well over a magma source
« on: March 01, 2011, 09:00:36 am »
lava bucket + door = awesome prank

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