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Messages - Buzzing_Beard

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61
DF Suggestions / Re: Honeybees Buzz'n Beard
« on: March 01, 2011, 08:53:28 am »
Thanks for the comments sockless. You are correct that in real life a beehive needs a protein source like pollen to survive long term. That's why you sometimes see bees with orange or yellow pollen packed onto their hind legs. The pollen is fed to the baby bees to help them develop (adults usually just eat honey).

I thought showing players that bees could be kept indoors and fed sugar-syrup outweighed the added accuracy and complexity of having bees need to feed pollen to their brood. In RL, most beekeepers who cellar their bees for the winter only give them syrup anyway (and let the brood production wind down until the bees are realeased in spring). A beekeeper who wanted to maintain the brood rearing activity of an indoor (or outdoor) beehive could feed their bees a mixture of flour and brewer's yeast as a pollen substitute. Supporting a hive that didn't have access to outside flora (indoors/barren areas/drought) would be more challenging for a player, but the reward would be a supply of honey, wax, and stinging bees.


     Flaede: "Pathing, devourer of FPS, destroyer of worlds."

Beelines: When a hive finds a resource worth collecting (water, patch of flowers, bucket of syrup, etc.), they create a flyway to that resource. Forager bees stick closely to these flyway paths which the scouts convey in their waggle-dances. This lets people with good eyesight and patience follow wild bees back to their hives (a practice known as lining the bees).

62
DF Suggestions / Re: Honeybees Buzz'n Beard
« on: February 28, 2011, 07:00:35 pm »
     Granite26: "How would you micro it to get the weird stuff?"
     Uristocrat: "I assume you'd build the hive in a field of the stuff & try to destroy competing nearby plants."

Because nectar is a depletable resource (flowers take a few hours to refill), you might also be able to get the honey you want through competition.

For example, suppose there are two kinds of flowers near your fort. With just one hive, the honey will all come from the bee's favorite flower. But if you build another hive, the new bees might choose the second flower for its more available nectar.

63
DF Suggestions / Re: Honeybees Buzz'n Beard
« on: February 28, 2011, 05:38:34 pm »
Thanks Met, I forgot that "sticky trap" can also mean a trap that's literally sticky. I was thinking more like honey pitfalls or floodable rooms when I wrote that.

But I think a tacky honeyed floor or a floor with an inch or two of honey would be very difficult to run on; slowing enemies down and maybe claiming a few shoes along the way.

64
DF Suggestions / Re: Honeybees Buzz'n Beard
« on: February 28, 2011, 04:00:16 pm »
     NW_Kohaku: "I think that the only problem is that honey is going to be made with hundreds of individual wildflowers
     that the bees visit."

A hive will usually only visit one kind of flower at a time. This means that nectars aren't mixed and a dwarf biting into a honeycomb is getting a "straight dose".

Sometimes when you look in a hive, you'll find a frame filled with dark honey next to one filled with light honey. This is because the bees switched from one nectar source to another during the season.

65
DF Suggestions / Re: Honeybees Buzz'n Beard
« on: February 28, 2011, 10:44:17 am »
Besides bears, beehives can also attract web-spiders and bats.

Some Evil Ideas:
     +Some human-toxic honey can induce raging madness.
          edit: May actually be more of a stupor with hallucinations.
     +Some bee-toxic plants can kill bees.

     Bees aren't wasps, but:
     +some wasps are necrophagic.
     +There's a wasp that can transform a roach into a living puppet with a sting to the brain.

     +Some bees might like to build hives in skulls or carcasses.
          +“Out of the eater came something to eat. Out of the strong came something sweet.”
          EDIT: The Middle-Eastern connection between bees and lions is based on the mistaken belief that
          maggots, like those found in lion carcasses, were baby bees (instead of baby flies).

BTW, don't try to escape by jumping into water, bees don't give up that easily. Just run to shelter.

66
DF Suggestions / Re: Honeybees Buzz'n Beard
« on: February 27, 2011, 11:55:48 am »
     Lungfish: "I bet I'd use that zom-bees joke pretty regularly if I were a bee keeper. "

There's so many I'm thinking of and not using... it's like a beekeeper curse.

     Lungfish: "Oh, a bee related idea; fortresses with honey are more susceptible to bear attacks. If you have too
     many hives and are in too wild of a location, the frequency of the attacks could become ... UNBEARABLE"

Yep.

EDIT: While bears can and do trash beeyards, I don't know if they're more attracted to hives than to other "boxes of food".

67
DF Suggestions / Re: Honeybees Buzz'n Beard
« on: February 27, 2011, 11:21:33 am »
     ikkonoishi: "Evil bees don't use hives. They use dwarves."

What would the status of these dwarves be?
Would they become undead... ZOM-BEES!? (I'm so clever)
or would they be, you know... dead?

68
DF Suggestions / Re: Honeybees Buzz'n Beard
« on: February 27, 2011, 10:59:50 am »
Fantasy is good, but bees are already so over-stereotyped, I think an informed treatment is better.
Plus DF already has the most realistic bees of any video game I know.

The Bee

69
DF Suggestions / Re: Honeybees Buzz'n Beard
« on: February 27, 2011, 04:38:07 am »
I know it wasn't your suggestion. Thanks for translating [WEBBER:LOCAL_CREATURE_MAT:HONEY] into something I could understand better.

70
DF Suggestions / Re: Honeybees Buzz'n Beard
« on: February 27, 2011, 03:40:29 am »
     Neonivek: "What about Bees attacking the color brown and ignoring the color red?"

I've heard that bees can't see red light, but that doesn't mean they'll ignore something that's red. I also know that they are more aggressive towards darker things (wouldn't want to be a black horse near a beehive).

EDIT: To them, something red is a "darker thing".

71
DF Suggestions / Re: Honeybees Buzz'n Beard
« on: February 27, 2011, 03:24:03 am »
What about bees attacking horses/unicorns/pegasus?

72
DF Suggestions / Re: Honeybees Buzz'n Beard
« on: February 27, 2011, 12:29:06 am »
     Flaede: "So they'd leave blobs of honey goo everywhere?"

In RL, bees make and eat honey inside the hive. A teaspoon of honey is the life-work of a dozen bees, and they store it very carefully. Near a bee-yard, there isn't honey on anything for very long.

73
DF Suggestions / Re: Honeybees Buzz'n Beard
« on: February 26, 2011, 02:12:27 pm »
     Granite26: "I think honey is a bit esoteric."

Yeah... I'm biased.

74
DF Suggestions / Re: Honeybees Buzz'n Beard
« on: February 26, 2011, 04:40:47 am »
Maybe it's harder than I think, but my suggestion there was to introduce honey that could flow the way that lava does.


Water/Lava/Honey

75
DF Suggestions / Re: Honeybees Buzz'n Beard
« on: February 26, 2011, 04:32:52 am »
     Neonivek: "Currently it wouldn't matter as only water is a true liquid so to speak."

What do you mean?

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