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Messages - Triaxx2

Pages: 1 ... 125 126 [127] 128 129 ... 141
1891
DF Dwarf Mode Discussion / Re: Migrants spawn on the River ... help?
« on: April 21, 2011, 10:57:39 am »
Do it dwarven man! Dam up the river and divert it around whence the migrants come. Or built a sky bridge across to the other side so they've got a better choice.

1892
The best noble trap is a high quality bedroom. With Magma gates, preferably triggered by the activation of a pressure plate that also slams the magma-proof floodgate closed over the door.

1893
DF Dwarf Mode Discussion / Re: Longest you've gone without a casualty.
« on: April 20, 2011, 01:45:51 pm »
Nearly 30 minutes since our last 'Argh!!'. Nearly 3 seconds since our last casualty.

Sortest? 30 seconds after embark and a miner froze in the ice behind the wall we were going to dig into.

1894
Slightly off topic. Can DFLiquids, in conjunction with DFReveal seal the hole before we breach the candy?

1895
That's probably because that's all the deeper the original water went. You'd have to use pumps to push it higher. See Wiki on Pressure.

Me, I use a 5 cell system. Five 5x5x2 cells, each with a single piece of floor left on the upper level, with a pressure plate on it. That controls a flood gate on the opposite side on the bottom level. Each plate controls the one prior to it, and can automatically shut off the flow into the cell.

This is particularly useful on maps without large sources of water. Then what water does exist can be safely hoarded underground. Especially helpful if you're trying to farm Obsidian, or have a fort a significant distance from water.

1896
Ambition is very dwarfy. And I can't wait for the end of the year. Hopefully it comes before this following Thursday, since then I lose all access to Flash capable internet.

1897
DF Dwarf Mode Discussion / Re: Best Military Success?
« on: April 19, 2011, 04:58:28 pm »
Best success? Got them to train in the barracks. It was the best feeling ever.

Until that kitten had a tantrum and mowed them all down.

1898
DF Dwarf Mode Discussion / Re: Frozen Siege?
« on: April 19, 2011, 04:41:23 pm »
Hmmm... you know. Water freezes. Could this be weaponized?

1899
True, with the exception that doing it this way, eliminates the difficulties of flying enemies.

1900
DF Dwarf Mode Discussion / Re: Toggling pumps?
« on: April 19, 2011, 08:51:02 am »
Better idea still is to double stack your gears. So that the one that's disengaging is still supported by the gear above.

Me I just disconnect at the link on the end of the axle.

1901
I did have another idea, which can be adapted to dwarven diving expeditions. Basically five immense towers. The center 30z high, and square. The other four 20z high and rectangular. The only access is through the four Lord towers into the King towers. Each of those has a circular ramped passage with short, level, trap filled areas on each z level. So invaders dodge and die, or don't dodge and get minced.

What's important about the design, are the skyway's. Each skyway is a walkway, suspended by two supports, running down one level to a roofed tunnel, hanging in the sky. Two tiles wide and 6-10 tiles long. Neither end actually connects to the King or Lord Towers anywhere but the Supports. The ends are connected by raising bridges. When something that shouldn't be there steps onto the skyway, pulling a single lever closes the bridges, walling both towers off, and also deconstructs the supports, sending the entire skyway and anything in it crashing to the ground.

Anything still at the top of the tower? It's got to go all the way back down the tower, through all the traps, then up another tower, with more traps.

I've never had the time or patience (Or frankly, a fort that's lived long enough) to put it into action. But I'll bet you could alter the plan to drop an area between the bridges into a pit. Or magma... Just thought I'd throw that one out.

1902
Yeah, that works.

1903
DF Dwarf Mode Discussion / Re: Blizzard man...EVIL!!!
« on: April 18, 2011, 01:01:51 pm »
Draft the remnants and attack. If you win, great, more migrants will arrive to replace the losses. If you lose, do a reclaim and come back with more and different stuff. What you had now will still be lying about for the taking.

1904
Cool. It does work well. I can't wait to see your modifications to it though.

1905
DF Dwarf Mode Discussion / Re: Why get water?
« on: April 18, 2011, 12:51:57 pm »
Oh, right, plus I need something to fill the Moat until I get to MAGMA.

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