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Messages - Triaxx2

Pages: 1 ... 126 127 [128] 129 130 ... 141
1906
DF Dwarf Mode Discussion / Re: When to seal off the caverns?
« on: April 18, 2011, 12:45:24 pm »
Alternative answer: Yesterday. Because it's scary down there. A hostile, horrible place. Only suitable for adorable kittens and nobility.

1907
DF Dwarf Mode Discussion / Re: Why get water?
« on: April 18, 2011, 07:35:38 am »
Why? For the same reason we do anything in Dwarf Fortress.

Because we CAN! Duh...

Plus it allows them to clean up, because I haven't got a dwarven bathtub at the moment. Of course now I'm busy digging a radiator tunnel to drop water down for my new dining room.

1908
DF Dwarf Mode Discussion / Re: When to seal off the caverns?
« on: April 18, 2011, 05:52:19 am »
I build hanging towers with fortified shooting stations to shoot at cavern foes.

1909
DF Dwarf Mode Discussion / Re: underground infini-watersource?
« on: April 18, 2011, 05:48:51 am »
Build a reservoir chain. 5 rooms, 2z tall, 10x10 in other dimensions. Each one gets an entrance and exit to the next one. Each has a flood gate at it's entrance, linked to a pressure plate in the far corner of the room. The last one get's a well cut down to it.

Each plate is linked to it's own gate, so that as the water drops below a certain level, it opens the flood gate and fills the room with water. This causes the room before to trigger it's pressure plate, and so on in a cascade until all the rooms are refilled.

This way you don't end up with a dry pond, and have lots of water available.

1910
True, I keep forgetting building destroyers. Still a great way to surprise the enemy.

1911
DF Dwarf Mode Discussion / Re: New Computer! What to do?
« on: April 17, 2011, 05:01:06 am »
He probably could, but not then drop a whole fortress into it.

1912
DF Dwarf Mode Discussion / Re: How the hell did you get up there?!
« on: April 16, 2011, 07:13:07 pm »
I make sure that all my walls have internal stairs that run up to the top level, whether I've roofed over or not. (Yes, there are reasons to NOT roof over.)

Build a second wall on the inside, one square back from the first, with a door at the bottom level, and ramps running up to the top level. Floors roof over everything but the top of the last ramp, which gets a floor hatch instead. Now anything tossed up there can then get down through that.

1913
DF Dwarf Mode Discussion / Re: How to find a magma pipe?
« on: April 16, 2011, 07:07:21 pm »
Me, I look for open spaces over Magma. I find it easier to use that way.

1914
DF Dwarf Mode Discussion / Re: Urist McAdmin won't do bookkeeping.
« on: April 16, 2011, 04:48:48 pm »
I have and reported it as a bug. I think you should as well, because it hasn't been fixed. I had to promote someone else to bookkeeper to fix the issue. And it's happened in more than one save as well.

1915
Real simple I use them to send attackers out.

Code: [Select]
XXX
XID
XXX

X= Wall
I= Stairs
D= Door

Then floor over the top to stop fliers. Down below just short of the access tunnel you link doors to the same levers to open the outside hatches. If anything gets into the boxes, all it does is run straight into an out-coming military dwarf.

1916
DF Dwarf Mode Discussion / Re: What can I do with waterfalls?
« on: April 16, 2011, 01:02:06 pm »
Want a waterfall entrance? There's a couple of options.

Option 1 is a created waterfall. You've no need for that, but I'll explain it quickly. Build a pump stack, two or three levels tall. Connect to a Water Reactor BELOW. (Unless you're using an Aquifer, but that's an entirely different type of entrance.) Water will be pumped on activation, flooding water into and over your entrance. Simply close it up with hatches, and let it flush itself naturally back into the river.

Option 2 is a natural waterfall. You'll need some pumps again, and probably dwarf power. Best way to work it is with enough pumps to temporarily shut down the river. Now build two bridges. One at the level of the entrance, hanging out to a constructed floor. The second should be one level above and long enough to cover the entire lower bridge. Bottom one should be raising, top retracting.

Now connect both to the same lever. And turn off the pumps. You should be able to get beneath the fall going over the lower bridge. If not, widen the upper bridge. Best not to remove the pumps until you're sure that works.

1917
Dude, I totally have an awesome defensive design.

Dwarf boxes. A 3x3 stone box, with only a single stairwell inside, and a door. During a siege, the pull of one lever closes the main doors, and opens the boxes. Thus our Melee fighters can rush up out of the boxes and into the fight, and pulling the levers opens up the traps for the deathifying of Gobbos/whatever. I'll show you later, now I have to get off for someone else.

1918
DF Dwarf Mode Discussion / Re: Finally Magma! :D
« on: April 15, 2011, 12:58:23 pm »
Syrup Roast: Easy. Just take some of the Magma you've lifted, pour it on top and dump in water to make a layer of obsidian on top of the pillar. Now it's repeatable.

1919
DF Dwarf Mode Discussion / Re: Finally Magma! :D
« on: April 15, 2011, 08:12:18 am »
RTiger, I must see this Mega Reactor.

And I've found that using long tubes rather than single block rooms works better for getting around Caverns.

1920
DF Dwarf Mode Discussion / Re: Guess who thought they'd be slick...
« on: April 15, 2011, 06:00:04 am »
Use repeaters to open and close floor hatches. Hatch opens, archer fires, hatch opens, bolt falls.

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