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Messages - Triaxx2

Pages: 1 ... 14 15 [16] 17 18 ... 141
226
I hadn't realized how much I missed DFHack until I was playing without it. Nothing beats workflow orders protecting the booze making jobs.

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So, the Baron wants a clear glass window for his dining room. Fair enough. I've given the manager a mission to make dorfs make all the things we need for the clear glass, and for the window the baron wants. I've also ordered a basic glass furnace set up, which will have only one job, collecting sand.

The Southern Outpost is going well. The bridge

So, I finished out all the mayor's requirements, though he's still living under a roof constructed out of doors, rather than in the main keep. We're busy attempting to make a clear glass window for the Baron, but I've made a note to get the mayor some more appropriate quarters. I may have to build them though.

227
Walls and roof took almost no time at all actually. It's even been carved into fortifications, The bridge is completely secure actually. Now I'm working to build an overhanging fortification around the southern base. I'm going to put in a central pillar and try to ring it with Green Glass Serrated Disc traps. Love those things.

I will take some screen shots. Annoyingly, I bought the wrong motherboard, which turned out to work with everything, except my CPU. *bangs head* So, we're still marching along at 8 FPS. worked today, so I couldn't play either. I'll play some tomorrow and get some screens.

228
The southern outpost is progressing slowly. I'm up to the second level of the upper walls, and I'm now preparing to construct the battlements. Of course building hanging walls presents it's own challenges. I've given it a small ammo stockpile, and will give it a food and drink stockpile as well, but not until the walls are completed. There's no point in filling a depot with supplies for thieves and invaders on our own door step.

I've noticed that the Baron and Manager have demand and requirements. Does anyone know where they're quartered?

229
Going well, if hilariously slowly.

230
We jacked the elf caravan. I hadn't intended to do so, but Ghills came back and informed me that the elves had offered a tribute. They wouldn't hear of it being an accident, so I ordered The Guilded Arrows to stand watch until they left.

Meanwhile, I'm informed of a cavern collapse. Because some idiot attempted to support a piece of wall with the bridge to the southern outpost. Two dwarves fell to the water below and drowned. Serves them right.

The elf diplomat asked us to cut down only a hundred trees, though we settled on 118 instead. We agreed, and sent him on his way with a mug of strong dwarven ale. And continued sharpening axes behind his back. Elves is so stupid.

Construction of the southern outpost is progressing, though slowly due to the difficulties of constructing battlements. I need a drink.

231
I just opened the south bridge. And I'm getting 7-8 FPS, with it off. Monday evening or so, I'll be able to plug the PSU into my new computer, and that should improve the performance noticeably. Until then, it'll be a slow slog through the game.

232
First however, I must get the military off their collective arses and deal with this siege. Seven goblins versus almost fifty of our best war dorfs. (And a few complete numpties, but there's always cannon fodder.) We did sustain some significant injuries. A couple dwarves with nerve injuries, and one with the inability to stand, but beyond that, we've won a clear victory. Our militia captain even entered a martial trance and spent a good ten minutes dodging every arrow shot at him. Including four at once before reinforcements arrived. Once we closed in, the death came swiftly to our goblin foes. The siege ended, and we were able to open the south gate and begin the process of crafting our fine southern outpost.

My first task will be to cover over the bridge to the outpost, lest we have enemies who drop down upon our heads. A solid Bauxite Roof should do the trick, and we'll put up walls both over it, and on either side of the bridge. We can carve fortifications in either side as well.

What? Elves? Eat them. Came to trade? Oh. Well, I suppose we can always eat them later.

233
Circumstances include: Needing to update ten versions of DF. :D

So, finally playing, and can anyone explain to me why exactly, we have bridges underneath our admittedly awesome turbine hall?

My immediate plan is to complete and secure the southern outpost.

234
Mine, but circumstances have momentarily conspired against me. I shall play a bit later this morning.

235
I shall acquire the save tonight.

236
Did I seriously make a 2 wide door?

237
Blocks probably would have worked better.

238
Right, forgot about that. Didn't I start battlements though? I could have sworn I'd done that. By which I mean a one block overhang because I'm pretty sure you can't climb the underside of something.

239
What do you mean never really completed? I know I completely sealed it in. With bridges and everything.

240
Play with the Hotkeys. Unless they got changed, one of them should show you the magma smelters. Alternately, just use the manager.

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