181
DF Dwarf Mode Discussion / Re: Vampire fortress
« on: June 24, 2011, 12:51:58 pm »
Or both at the same time!
Spoiler (click to show/hide)
March 6, 2024: Dwarf Fortress 50.12 has been released.
News: February 3, 2024: The February '24 Report is up.
News: February 4, 2021: Dwarf Fortress Talk #28 has been posted.
News: November 21, 2018: A new Threetoe story has been posted.
Forum Guidelines
Wouldn't this be a perfect opportunity to use Dfterm?That looks really cool. I'm spoiled and play with graphics but that project is looking good. Going to follow it for sure.
so I put for this one that does.
Actually, that 10☼ price, is for the barrel. The Liquid is free.I'd market it the other way around. Get this Liquid* for only 10☼ and receive a barrel** for absolutely free!
Creating art of all the countless types of Forgotten Beast would probably be nearly impossible in any upgraded graphics version. I'd much rather stick with a near infinite number of ascii beasts than a smaller number of beasts with actual graphics.
Why would a dwarf dig out a tunnel several hundred times bigger than himself?
Please don't ruin a perfectly good thread with this AGAIN. It's been suggested/demanded to hell and back, and then back again because we dwarves like our hell.
Matters of computing power aside I thought of the single biggest reason Df can't ever have "modern" graphics. Or at least nothing better than sprites and isometric view.
If the game were to be rendered into full 3d "modern graphics" a problem of size of things becomes a big issue.
For example a dwarf digs a mine shaft that probably isn't much taller than the dwarf, how the fuck are you supposed to show a dragon or anything else large like that invading your tunnels?
I just thought I'd share.
Your thoughts?