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Messages - Aeon Blue

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91
DF Gameplay Questions / Make it stop
« on: April 10, 2011, 11:18:34 pm »
Flameheld, my most promising fortress to date, is caught in the midst of catastrophic tantrum spiral. While there is something glorious and satisfying about seeing all of the hard work I've put into this fort turn inwards and devour itself like some bearded ouroboros, I can't help but think that this rampant self-destruction is a bit of an overreaction. I mean, we all loved Urist McHauler (I guess) and it's very sad that he was torn apart by a wandering badger, but that could have happened to anyone.

I'll be honest, I don't quite know what to do now. It feels a bit...unfair? After wiping out two seiges and an ambush with my copper-clad, non-danger-roomed legendary fighters, a random badger is the one to bring everything down? Is this my fault? Did I screw up really bad somehow that one death sent everyone off the deep end? Do you think this is unbalanced, or is it a key part of dwarf fortress? And for the love of god, how do I keep this from happening again?

I suspect party-mania is behind a lot of this. It's hard to help that - the game is tedious enough without having to find jobs for everyone to keep them occupied 24/7 and breaking up the parties is hardly a better option. This is probably old hat to you DF vets, but the shock is still fresh for me and I need advice to ease the pain.

*puts on music, grabs popcorn and watches the chaos*


92
I don't have much water, but it's a small amount. Maybe that would work!

Oh, I wonder if I could pump it out? Hmm.

Edit: So I found an unlimited supply of water only 8z levels above the magma sea, but it turns out that an infinite water source dumped into an infinite magma source doesn't accomplish anything.

93
DF General Discussion / Re: Death Mitten
« on: April 10, 2011, 05:01:59 pm »
I think that's the best df story I've heard...ever.

94
Is all of that blue goodness buried solidly in the magma sea as good as gone? I had access to a small pocket not surrounded by lava, but I ruined it by digging an adjacent tile and flooding the area with lava. My dream of having an adamantine clad non-dangerroomed squad of elite sworddwarfs is going up in smoke before my eyes, much the unlucky miner I just incinerated. Is there any way I can save this?



P.S. the lower levels look much like this too.

95
DF Gameplay Questions / Re: Are seige weapons of any use?
« on: April 07, 2011, 11:23:27 pm »

Exceptional explanation, GC1CEO. Thanks.

96
DF Gameplay Questions / Are seige weapons of any use?
« on: April 07, 2011, 10:44:56 pm »
If they need civilians to operate them and civilians flee battle, then I don't see how they are usable?

97
DF General Discussion / Re: I've dunnit again - I fell in the DF pot
« on: April 04, 2011, 04:07:16 pm »
I know exactly what you mean. I don't buy commercial games anymore because I've learned that they just sit around unplayed. A lot of times it feels like I grew up but video games didn't. Somehow, Dwarf Fortress is different.

98
Just read the whole thing. That was great. I like the broken English and dwarfy slang - it makes it so that some interpreting is required and it ends up feeling like reading another language.

99
DF Dwarf Mode Discussion / Re: Ultravoice the bowels of boring!
« on: April 04, 2011, 01:58:15 am »
My last fortress had a dwarf by the name of Something Nutsbust*, which was amusing until he created a legendary golden shoe, at which point it just got creepy.

*I hope that isn't too crude. I swear, the name generator did it though.

100
Usually, no, because dwarves are easy to replace. But occasionally there are situations so dramatic I have to become invested. For example, when I found that a peasant carrying two babies had somehow ended up in the bottom of the well/waterfal pump system, I initially shrugged and was going to let her die. After watching her struggle heroically against a rushing flood of waist deep water and fight a losing battle to thirst (she'd drop a kid to drink, then interrupt the drink to pick up the child, repeat) I was so moved I shut down the system and flooded the stock rooms to get her out, and was really concerned when it looked like she might die before she starved to death. If she had been mauled by a bear while picking up a goblin sock I wouldn't have cared, though.

101
Quote
Okay, so elves aren't interested in sex or otherwise capable of producing children as quickly as others, which implies (along with other factors, such as the immortality itself) that they're not geared towards being a successful species.

Maybe, maybe not. If we look at the real world, it's the wealthier and more industrialized - which we often equate to "successful and advanced" - countries that have the slower population growth rates, while some of the more impoverished ones have the highest growth rates. Partly this is because in poor and/or rural areas children are economic assets that provide labor and income, while in wealthy and/or urban areas they represent a drain on money and resources instead. So, a look at population growth alone would lead one to conclude that Africa is more successful than Japan. If we were to judge by our own standards of success, the conclusion might be that the more successful a society, the less desirable children become. In other words, elves could be so content and involved in their own affairs that the investment required in raising a child becomes less desirable than the ability to tend their gardens or write poetry, or whatever it is Tolkien-esque elves do.

It's not a perfect comparison, what with patriarchy and capitalism and other sociological factors to consider, but it's evidence that success may be more complicated than the ability to out reproduce others. (It's also perfectly valid to argue that both Tolkien elves and countries like Japan are, in a biological perspective, stagnant and failing.)

102
DF General Discussion / Re: Fan art competition! *Moving sound*
« on: April 01, 2011, 02:34:11 pm »
I have not drawn in a few years but I've been thinking lately about illustrating a story from one of my games that really touched me and made me think. These are some of the character sketches I did yesterday - trying to work through outfits and costumes and such. I like the first one for the baroness, but I'm going to try inverting the collar to make it more Victorian and less Egyptian. Gonna try a lot of different armor designs eventually 'til I find the "right" one.





103
DF Gameplay Questions / Re: Why can't I smelt?
« on: March 28, 2011, 07:26:27 pm »
Nevermind. Somehow all my metal goods got unmarked for melting. *sigh* Redesignated them and now it's working.

Update: Turns out it was actually a burrow issue, which I found out by searching the forums better than I apparently did the first time.

104
DF Gameplay Questions / Re: Why can't I smelt?
« on: March 28, 2011, 07:22:38 pm »
It is not a magma smelter. The charcoal is accessible. Everything, including the "melt a metal object" is red and unusable. I do not have ore, but I have plenty of metal things to melt - unused armor, a lot of metal instruments and tools I just bought off traders, that sort of thing. (Most marked for melting too.) I tore the smelter down, rebuilt it and built another. No good.

Anything else it could be?

P.S. I was using the same smelter previously. It's been a few hours of gameplay since I used it, but it was working.

105
DF Gameplay Questions / Why can't I smelt?
« on: March 28, 2011, 06:47:01 pm »
I have 85 charcoal bars. I can build with them, but when I try to use the smelter everything is in red. I have stuff to melt and armor to forge!

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