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Messages - Draxis

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376
Right. I just wanted to be sure that everything was covered in terms of equipment because in Outpost 3 they ran into problems because they had to rely on their chemistry lab to make medicine.
Chemical or microbe-derived medicines can be made in the General Lab in small batches, and setting up some basic drug production facilities wouldn't be hard; however, making more complex ones or large quantities would take considerable work.

No special actions safe for continuing the research.
Does this mean to continue or not continue the research?

377
One question: do we have construction plans to allow us to produce all of the resources that we know of once we reach our destination?
Not sure exactly what you mean by that, but you do have the knowlege to produce everything you brought with you.  The problem is adapting to local conditions and producing in quantity the capital, resource, and infrastructural capacity to actually do so.  Modern society has massive productive structures that we take for granted, and developing them on similar scales would be a huge undertaking.

You don't have the knowlege to make things like nanomachines, antimatter, or the rest of the very cutting-edge of pre-Cataclysm Earth's technology; however, these things were made on some scale before, and can (possibly, not practical for a long time) be again.

378
Update 12
Heart of Gold Main Conduit, 2076

The crewman hanging onto the railing, deciding that they cannot do more good for the time, climbs to the next platform down to try to stop anyone who falls further - difficult, but doable in the low gravity.  They yell up at the fighters above to stop it, to remember their importance to the mission and the need for unity.  There is no response.

(18) Meanwhile, the crewman on bridge duty has set the systems to automatic and come down to offer support, sliding down onto the platform with the two fighters.  Nearly sliding off of it in fact - barely managing to catch her balance on the edge.

(98,30) The two fighters ignore this development, as one is currently getting beaten up by the other.  Though trying to defend himself, that one has been pinned to the wall and is being punched repeatedly in the face, possibly unconcsious.

(92) Someone busts out of the side shaft on the level the fighters are at, with a stun rifle.  Aiming it at the fighters, they give the order to stop again.  This time, for some reason, it works and the two are separated. 

The two are put into the Medical Bay under watch and treated for whatever injuries they sustained; they will likely be put back into cryosleep afterwards.  Thankfully, neither took any tools as a weapon, which could have killed someone or damaged the conduits.



Update 7 Status: 2076


Starship: Heart of Gold, hybrid Ark-Outpost Ship
Total Size: 160 units
Structure mass: 105 units.

Installed components:
  • 4 Ark Cryobays.  Size 10x4, mass 15x4.  -10x4 power.
  • Closed-Loop Lifesupport and Hydroponics. Size 4, mass 3. -6 power. 1 crew.
  • Damage Control & Machine Shop.  Size 4, mass 2.  -1 power.
  • Large Cargo Bay.  Cost 4 RU. Size 43. Mass 2. Cargo Space Filled: 40/40
    • Organic sludge processor Cost 2 RU, Size 2, Mass 1.
    • Automated production line . Cost 20 RU, Size 4, Mass 7.
    • Prefabricated General Laboratory: 20 RU. Size 6. Mass 4. Electricity 3 MW.
    • Optronic Central Computer.  Cost 10 RU. Size 2. Mass 2.
    • Seed Bank. 2 RU, 4 mass, 3 size.
    • D&D vehicles. Cost 2RU, size 4, mass 4
    • Powered Exo-skeleton Constructor Units. Cost 2 RU, Size 2, Mass 2
    • Ore Processor. Cost 6 RU, Size 4, Mass 5.
    • 3.9x Advanced parts 3x4 RU. Size 1x4. Mass 1x4.
    • 2.7x Basic Parts 2.3 RU. Size 1x4. Mass 1x4.
    • Advanced Medical Supplies 2 RU, size 1. Mass 1.
    • 2x vac suits 1x2 RU, Size 1x2, Mass 1x2.
    • 2x Air tanks. 1x2 RU. Size 1x2. Mass 1x2.
  • Medical Bay. Cost 3 RU. Size 2. Mass 1. -1 power.
  • Recreational Commons. Cost 5 RU. Size 4. Mass 4 units. -1 power. Modified with optronic components in the VR pod
  • Biodome. Size 20. Mass 2.
  • MCF Fusion Reactor. Size 5x2. Mass 3x2. 75x2 to 37.5 power. Uses 1x2 to .5 Fuel/Yr.
  • Smart Command Centre. Size 2. Mass 2. -3 power. 1 crew.
  • 10 Small Fuel Tanks.  Size 2x10. Mass 3x10. Fuel 8x10
  • 3 Improved Ion Drives.  Size 3x3. Mass 7x3. -6x3 power. Thrust 9x3. Refitted the main thrust parts in 2074.
  • Focused Detection Array. Size 1. Mass 1. -2 power.
  • 4x vac suits in hallways. 1x4 RU. Size 4/6. Mass 1x4

Expert Crew Bonus: +5 to all relevant rolls in the Flight phase, due to high levels of training and familiarity with the ship in the crew.
Masterful Engineering Bonus: Effects of having 40 vacuum suits in the crew spaces minimised - only minor mobility issues remain.
Rugged Construction: +5 to all rolls relevant to the ship being overengineered and tested further than usual.
Atmospheric Flight Capacity: While not graceful, the ship is capable of landing with relative precision and control for a multi-thousand-ton brick, on any planet with an atmosphere at least.
Smart Command Center: The ship's central computer allows a high degree of automation, independent reaction, and resilience in the computer systems.  It helps with lots of things.
Maintainance Modifier: -6

Total mass: 286 units.
Free space: 1 units.
Required power: 72 units.
Maximum power output: 150 units.
Total fuel: 51 units
Fuel remaining at destination: 27 units

Crew Lifesupport: 25
Required Crew: 2
Crew Awake: 15

Destination: Star A, distance 1.
Max. thrust: 27
Flight time remaining: 25 years [/i](mass/thrust*distance*5 years)

Standing Orders:
  • Keep 15 crew awake, rotated in shifts of 5 on duty at any time.
  • Shut down as much as possible 1 month every 5 years for intensive maintainance, and swap out which reactor is being run then to maintain the other.



Quote from: Orders for Update 13
    [ ]_________________________
    ...



I will likely not be here for a few days, but should be by Wednesday

379
Update 11
Heart of Gold Main Conduit, 2076

(54) The crewman on the platform above, realizing the difficulty of the situation, calls for assistance, preferably with a stunner.  He is told that someone is near the cargo bay and will be out with a stunner in a minute or two, and that other crew members will be coming in to help as soon as possible.

(34,70)  The two fighters, during this time, keep wrestling on the platform.  The one who had been pushed down, though he brought the other with him, still landed considerably worse and is at a disadvantage, allowing the other to pin him against the wall.

(94) The third crewman then leaps down to the others, relying on the low gravity to land safely.  They are successful, landing safely on the platform and before either fighter can really react, pulls them apart and pushes them apart quickly.

(92, 42, 14) The fighter who was against the wall uses his leverage to push back the new arrival hard, knocking them off the platform and into the shaft before turning on the other of the original two.  Fortunately, the again falling intervener manages to snag the ladder a few metres down.

Above, everyone can hear the sound of somebody sliding down the ladders from the bridge.


Quote from: Current Status
Fighter 1: on a platform, swinging wildly at Fighter 2
Fighter 2: on a platform, defending against Fighter 1 adequately

Intervener: hanging on the ladder below the platform the fighters are on.
Others: 1 approaching from above, one coming with a stunner from the cargo bay

Quote from: Orders for Turn 12
    [ ] Climb back up and keep trying to seperate them
    [ ] Hang on to the ladder and wait for backup
    [ ] Move to the next platform down and wait for backup

380
Ahh... This sucks. Ordering them to stop probably won't work, and intervening will probably only get the other guy hurt as well.
Hey, just wondering, How physically fit is the third crewman?
Quite fit, good enough to drop safely and match one the fighters in a straight fight, but not to the point where seperating them will be easy if either is strongly resisting.

Well, could we have him call for a stunner while jumping down and hauling them apart?
No, but you could call for one and then jump.  Of course, in the few seconds taken by the call, nothing significant could happen or something terrible could happen, depending on what the fighters do.

I know it's not realistic, but I'm trying to make the choices be tradeoffs rather than one being obviously the best.

381
They will follow the order given, but depending on which order that is there will be another update as soon as the order is resolved.  That is, after the call for backup or for the fighters to stop is recieved, after the third person lands with them, or if they get done fighting it out/look like they won't.  Other orders can be given then.

That is, the stronger the action taken now, the less opportunities for promptly making other actions there will be as it is being done.

382
Update 10
Heart of Gold Main Conduit, 2076

Quote
Superficial repairs: Yes
Afterwards: Restart VR design research. No pressure, but if they get finished with that, then there's a next task. 
         - Finish MCF reactor research
         - Design a water electrolyzing system

Standing Orders:
  • Keep 15 crew awake, rotated in shifts of 5 on duty at any time.
  • Shut down as much as possible 1 month every 5 years for intensive maintainance, and swap out which reactor is being run then to maintain the other.

Superficial repairs: Yes. -0.5 BP
The drives are quickly refitted during the turnover, and come back up on schedule.

2074-2076
Crew: (01 +5 Expert Crew +5 Biodome) = 11 The bonuses only mitigate the damage somewhat, don't prevemt the crit
Ship: (58 +5 Expert Crew +5 Rugged Construction -6 Maintainance Modifier) = 62 No effect
Research: (93 +5 Expert Crew -5 Jury-rigged VR system) = 93 Significant progress.  There is a malus because of how bad the hidden roll on upgrading the VR pod was.

Everything is still going well - work on the MCF reactor improvements has reached a breakthrough with the simulated design reporting as fully containing the plasma, though it still needs some work before any are actually produced - and the crew are managing to keep up with the maintainance of the 30-year old ship still.

On this day, however, a running dispute among two of the crewmen has reached the point of violence.  The two had been hostile for some time, though not enough for anyone to be sleeped, but by chance the two of them were in a three-man maintainance patrol through the control and power mains from the engine section to the bridge.

The group had been climbing "down" the ladder towards the rear section onto a  small platform, and as one of the two rivals reached the bottom he rudely pushed the other into the conduit plating.  Angrily, the other had pushed the instigator back, and he went off the platform into the open shaft.  Due to the relatively low acceleration, the falling one grabbed the one who had pushed him and they both dropped to the platform 20 feet below.  Again due to the low "gravity", neither was seriously hurt, and they started fighting in earnest.  Both have tools which could be used as weapons, and are likely enraged enough to use them.  The crewman above is faced with a choice.

Quote from: Orders for 2076 Event
Pick one:
    [ ] Order the two to stop, reminding them of the importance of the mission and their role in it.
    [ ] Drop onto them and try to force them apart, or at least prevent any weapons from being used.
    [ ] Let them fight it out, intervening only if someone is going to get killed or maimed
    [ ] Call for someone to bring out a stun rifle and hit them, and then drop on them and haul them apart.

383
It's because the work applied is equal to the change in kinetic energy caused by the force, IIRC.

384
Yes.  Forgot to add the two.

385
Update 9
2072. Deep Space

Quote
[X] Repair Rec area Y/N Yes
[X] Investigate further into cause of fire, and how to stop it happening again
[X] Upgrade Rec area with 0.1 advanced parts to prevent further failures.

Standing Orders:
  • Keep 15 crew awake, rotated in shifts of 5 on duty at any time.
  • Shut down as much as possible 1 month every 5 years for intensive maintainance, and swap out which reactor is being run then to maintain the other.

[X] Repair Rec area Y/N Yes
[X] Upgrade Rec area with 0.1 advanced parts to prevent further failures.

Knowing the importance of keeping up morale, the crew repairs the Recreational Commons as soon as possible, even attempting to improve the VR pod with optronic components to make it more reliable.  They aren't sure if it helped, but the commons is soon up and functioning.
Recreational Commons repaired and upgraded with optronics in the VR system
-0.1 Advanced Parts
-0.3 Basic Parts


2063-2067:
Crew: (70 +5 Expert Crew +5 Biodome) = 80 No effect
Ship: (54 +5 Expert Crew +5 Rugged Construction -3 Maintainance Modifier) = 61 No effect
Fire Investigation: (34 +5 Expert Crew +5 Smart Command Center) = 44

The crew, remaining in high spirits despite the recent accident, keep working to prevent the ship's still-good condition from deteriorating.  They manage to do so, with all systems working as well by the end of 2067 as they did after the immediate fire repairs.

They also attempt to determine the cause of the fire; still nothing conclusive, but it seems like, from the remains of the VR machine, computer logs, and bystanders' memories, that the left control glove, modified for easier CAD use, started overheating without triggering an alarm, and then the main VR machine burst into flames.  They conclude that the problem was caused by the modification of the system in an unplanned way, followed by 15 years of use, resulting in an electrical failure somewhere.

2068-2072:
Crew: (87 +5 Expert Crew +5 Biodome) = 97 No effect
Ship: (11 +5 Expert Crew +5 Rugged Construction -3 Maintainance Modifier) = 18 -5 to maintainance modifier

The crew is still healthy, happy, and orderly, with no significant problems having come up over the last 25 years - to the suprise of many who are being woken.  However, the ship is starting to feel its age - the various wear and tear is starting to build up, despite the best efforts of the crew.  No major systems have been compromised yet, however.

2073-2074:
Crew: (53 +5 Expert Crew +5 Biodome) = 63 No effect
Ship: (65 +5 Expert Crew +5 Rugged Construction -8 Maintainance Modifier) = 73 +2 to maintainance modifier
Turnover: (46 +5 Rugged Construction -8 Maintainance Modifier) =  43 Engines are fine for now but wearing out significantly

Everyone has been working hard to keep the ship's age from making trouble, and it has succeeded - they manage to keep everything under control, and even patch up a few of the more severe problems.  The crew has a lot less free time at this point, but is still doing fine.

27 years into the journey, the time has come for the ship to turn around and start decelerating.  The engines are shut off and inspected in detail, and seem to be showing no signs of impending failure.  The magnetic coil farings are cracked in places, though, and the emitter plates corroded somewhat more than expected - the engines should still hold up for the rest of the journey, but it would be possible to quickly refit the more accessible pieces for extra assurance.



Update 7 Status: 2074, Turnover


Starship: Heart of Gold, hybrid Ark-Outpost Ship
Total Size: 160 units
Structure mass: 105 units.

Installed components:
  • 4 Ark Cryobays.  Size 10x4, mass 15x4.  -10x4 power.
  • Closed-Loop Lifesupport and Hydroponics. Size 4, mass 3. -6 power. 1 crew.
  • Damage Control & Machine Shop.  Size 4, mass 2.  -1 power.
  • Large Cargo Bay.  Cost 4 RU. Size 43. Mass 2. Cargo Space Filled: 40/40
    • Organic sludge processor Cost 2 RU, Size 2, Mass 1.
    • Automated production line . Cost 20 RU, Size 4, Mass 7.
    • Prefabricated General Laboratory: 20 RU. Size 6. Mass 4. Electricity 3 MW.
    • Optronic Central Computer.  Cost 10 RU. Size 2. Mass 2.
    • Seed Bank. 2 RU, 4 mass, 3 size.
    • D&D vehicles. Cost 2RU, size 4, mass 4
    • Powered Exo-skeleton Constructor Units. Cost 2 RU, Size 2, Mass 2
    • Ore Processor. Cost 6 RU, Size 4, Mass 5.
    • 3.9x Advanced parts 3x4 RU. Size 1x4. Mass 1x4.
    • 2.7x Basic Parts 2.3 RU. Size 1x4. Mass 1x4.
    • Advanced Medical Supplies 2 RU, size 1. Mass 1.
    • 2x vac suits 1x2 RU, Size 1x2, Mass 1x2.
    • 2x Air tanks. 1x2 RU. Size 1x2. Mass 1x2.
  • Medical Bay. Cost 3 RU. Size 2. Mass 1. -1 power.
  • Recreational Commons. Cost 5 RU. Size 4. Mass 4 units. -1 power. Modified with optronic components in the VR pod
  • Biodome. Size 20. Mass 2.
  • MCF Fusion Reactor. Size 5x2. Mass 3x2. 75x2 to 37.5 power. Uses 1x2 to .5 Fuel/Yr.
  • Smart Command Centre. Size 2. Mass 2. -3 power. 1 crew.
  • 10 Small Fuel Tanks.  Size 2x10. Mass 3x10. Fuel 8x10
  • 3 Improved Ion Drives.  Size 3x3. Mass 7x3. -6x3 power. Thrust 9x3.
  • Focused Detection Array. Size 1. Mass 1. -2 power.
  • 4x vac suits in hallways. 1x4 RU. Size 4/6. Mass 1x4

Expert Crew Bonus: +5 to all relevant rolls in the Flight phase, due to high levels of training and familiarity with the ship in the crew.
Masterful Engineering Bonus: Effects of having 40 vacuum suits in the crew spaces minimised - only minor mobility issues remain.
Rugged Construction: +5 to all rolls relevant to the ship being overengineered and tested further than usual.
Atmospheric Flight Capacity: While not graceful, the ship is capable of landing with relative precision and control for a multi-thousand-ton brick, on any planet with an atmosphere at least.
Smart Command Center: The ship's central computer allows a high degree of automation, independent reaction, and resilience in the computer systems.  It helps with lots of things.
Maintainance Modifier: -6

Total mass: 286 units.
Free space: 1 units.
Required power: 72 units.
Maximum power output: 150 units.
Total fuel: 65 units
Fuel remaining at destination: 27 units

Crew Lifesupport: 25
Required Crew: 2
Crew Awake: 15

Destination: Star A, distance 1.
Max. thrust: 27
Flight time remaining: 27 years [/i](mass/thrust*distance*5 years)

Standing Orders:
  • Keep 15 crew awake, rotated in shifts of 5 on duty at any time.
  • Shut down as much as possible 1 month every 5 years for intensive maintainance, and swap out which reactor is being run then to maintain the other.



Quote from: Orders for Update 10
    [ ]_________________________
    ...
    [ ]Superficial drive repairs? Y/N, costs .5 Basic Parts

386
Anyone else have an opinion  on the "Upgrade Rec area with 0.1 advanced parts to prevent further failures." action?

387
The 2042 was a mistake. The Rec room prevents a malus to morale.  The crew awake was abstracted into faster responses to problems, better morale, and more man-hours available for doing things, since I don't know a good way to quantify it.  The Computer I just forgot, but wouldn't have had much effect here due to the good crew response; making a note of that.

+ Ship systems overhaul : Using 0.2 advanced parts, 0.2 basic parts. (Just once, not every turn)
At this point, there is very little damage to the ship thanks to those two very hign Ship rolls (built-up damage is abstracted into the Maintainance modifier).  The overhaul certainly would help, but not as much as it could.

388
To be clear, the one with the burns was stablized before being put into coldsleep - they just will lack the use of an arm without major reconstructive surgery, and nobody in the crew is capable of it.  A surgeon could be woken up, but it would be far easier to do it in the background after landing.

389
Update 8
2068, Deep Space

Quote from: Turn 7 Orders, taking effect in April 2053
     [X] see if they can utilize systems to design stuff without compromising operational security; (Using the VR as a virtual design environment). After that, let's see if they can refine our MCF fusion systems, based on the research we already started.
     
Standing Orders:
  • Keep 15 crew awake, rotated in shifts of 5 on duty at any time.
  • Shut down as much as possible 1 month every 5 years for intensive maintainance, and swap out which reactor is being run then to maintain the other.

2053-2057:
Crew: (39 +5 Biodome +5 Expert Crew) = 49 No effect
Ship: (95 +5 Expert Crew +5 Rugged Construction) = 105 Not critical as such
VR Research: possible, but inconvenient. (52 +5 Expert Crew) = 57 Minor progress

With some software and control modifications, which go fine after some initial problems, the VR pod is set up to be used as a CAD system.  The more technical-minded among the crew (not that any aren't, but some more than others) work some on improving the designs of the MCF reactors, but with no significant success.  However, they do become familiar with the design and how it works, so future attempts will be somewhat easier.

Those tasked with maintaining the ship's systems, though, not only keep everything running well but work out systems and protocols to make any future maintainance efforts easier.  +5 added to the maintainance modifier, though not a permanent bonus - any future problems which lower the modifier will negate it.

2058-2042:
Crew: (74 +5 Biodome +5 Expert Crew) = 84 No effect
Ship: (78 +5 Expert Crew +5 Rugged Construction +5 Maintainance Modifier) = 93 +2 to Maintainance Modifier
VR Research: (15 +5 Expert Crew) = 20 No progress whatsoever

The crew, still in good spirits, continues with the rigourous maintainance programs, keeping the ship not only good as new but better in many ways.  The MCF design work, though, meets a major problem: the person who had been leading the efforts is cycled into cryosleep, and now nobody really knows what is going on.  He left his files, but no progress is made.

2063-2067
Crew: (81 +5 Biodome +5 Expert Crew) = 91 No effect
Ship: (08 +5 Expert Crew +5 Rugged Construction +7 Maintainance Modifier) = 25 -10 to Maintainance Modifier in combination with the fire
VR Research: (01 +5 Expert Crew) = 6 Really bad critical fail!

The crew morale is still high - despite the setbacks in the research program, everything else is going very well, and they consider it only a minor part of their mission anyway.  However, soon something happens which shakes that confidence - the VR pod being used for the MCF research somehow overloads and bursts into flames!  The flames quicky spread to the rest of the Rec Area, and risk breaking out into other modules through the conduits.  Fortunately, the crew's work on keeping the ship running pays off, as everyone in the Rec area manages to get out and control the blaze for a while by sealing and venting the room, as the rest come up with proper firefighting gear to extinguish the flames completely. 

The person in the VR pod at the time has severe burns, and has to be treated and put back into coldsleep due to permanent nerve damage.  Also, the Rec Area is mostly gutted, and the power surge which caused the fire also did minor damage to other parts of the ship's electrical system, though most of it is repaired easily.  Engineers are unable to determine the cause of the overload, but guess that it was likely the modifications to the input devices made for the CAD system shorting out.
-5 Morale malus until Rec Room is repaired, if ever
No more VR Research



Update 7 Status: 2068, Post-launch.


Starship: Heart of Gold, hybrid Ark-Outpost Ship
Total Size: 160 units
Structure mass: 105 units.

Installed components:
  • 4 Ark Cryobays.  Size 10x4, mass 15x4.  -10x4 power.
  • Closed-Loop Lifesupport and Hydroponics. Size 4, mass 3. -6 power. 1 crew.
  • Damage Control & Machine Shop.  Size 4, mass 2.  -1 power.
  • Large Cargo Bay.  Cost 4 RU. Size 43. Mass 2. Cargo Space Filled: 40/40
    • Organic sludge processor Cost 2 RU, Size 2, Mass 1.
    • Automated production line . Cost 20 RU, Size 4, Mass 7.
    • Prefabricated General Laboratory: 20 RU. Size 6. Mass 4. Electricity 3 MW.
    • Optronic Central Computer.  Cost 10 RU. Size 2. Mass 2.
    • Seed Bank. 2 RU, 4 mass, 3 size.
    • D&D vehicles. Cost 2RU, size 4, mass 4
    • Powered Exo-skeleton Constructor Units. Cost 2 RU, Size 2, Mass 2
    • Ore Processor. Cost 6 RU, Size 4, Mass 5.
    • 4x Advanced parts 3x4 RU. Size 1x4. Mass 1x4.
    • 3x Basic Parts 2.3 RU. Size 1x4. Mass 1x4.
    • Advanced Medical Supplies 2 RU, size 1. Mass 1.
    • 2x vac suits 1x2 RU, Size 1x2, Mass 1x2.
    • 2x Air tanks. 1x2 RU. Size 1x2. Mass 1x2.
  • Medical Bay. Cost 3 RU. Size 2. Mass 1. -1 power.
  • Recreational Commons. Cost 5 RU. Size 4. Mass 4 units. -1 power. Critical Damage
  • Biodome. Size 20. Mass 2.
  • MCF Fusion Reactor. Size 5x2. Mass 3x2. 75x2 to 37.5 power. Uses 1x2 to .5 Fuel/Yr.
  • Smart Command Centre. Size 2. Mass 2. -3 power. 1 crew.
  • 10 Small Fuel Tanks.  Size 2x10. Mass 3x10. Fuel 8x10
  • 3 Improved Ion Drives.  Size 3x3. Mass 7x3. -6x3 power. Thrust 9x3.
  • Focused Detection Array. Size 1. Mass 1. -2 power.
  • 4x vac suits in hallways. 1x4 RU. Size 4/6. Mass 1x4

Expert Crew Bonus: +5 to all relevant rolls in the Flight phase, due to high levels of training and familiarity with the ship in the crew.
Masterful Engineering Bonus: Effects of having 40 vacuum suits in the crew spaces minimised - only minor mobility issues remain.
Rugged Construction: +5 to all rolls relevant to the ship being overengineered and tested further than usual.
Atmospheric Flight Capacity: While not graceful, the ship is capable of landing with relative precision and control for a multi-thousand-ton brick, on any planet with an atmosphere at least.
Wrecked Room: -5 to all morale rolls until the Recreational Commons is repaired.
Maintainance Modifier: -3

Total mass: 286 units.
Free space: 1 units.
Required power: 72 units.
Maximum power output: 150 units.
Total fuel: 65 units
Fuel remaining at destination: 27 units

Crew Lifesupport: 25
Required Crew: 2
Crew Awake: 15

Destination: Star A, distance 1.
Max. thrust: 27
Flight time remaining: 38 years [/i](mass/thrust*distance*5 years)

Standing Orders:
  • Keep 15 crew awake, rotated in shifts of 5 on duty at any time.
  • Shut down as much as possible 1 month every 5 years for intensive maintainance, and swap out which reactor is being run then to maintain the other.



Quote from: Turn 7 Orders, taking effect in 2063
     [ ] _____________________________
     [ ] Repair Rec Area Y/N (Costs .3 Basic Parts)
     ...



There wasn't an interrupt for that fire because I combined it with the bad Ship-Events roll, the modifiers of which had it being contained with minimal damage.

390
Doing that won't cause any stress problems, unless they spend enough time on it that it starts cutting heavily into their significant off-duty time.  Which it shouldn't.

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