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DF General Discussion / Re: Tenth Anniversary of Dwarf Fortress on August 8.
« on: August 07, 2016, 04:15:18 pm »
So psyched! Congrats to the Adams brothers for 10 years of !!FUN!!.
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HARVESTING plants has NO effect on stack size, yet still gives a little EXP. At first you disable "all harvest" to concentrate EXP on your farmers to pump stack size. Later, you allow "all harvest" to give kids something to do. Also... you do know that large stack sizes can't be brewed into barrels, right? I forget the cutoff, but I think its 6. You won't be seeing "Dwarven Wine [45]" at all.
This seems like an awful lot of work for... no gain at all. Why do you break down workshops when not needed?

By the way, I usually do (o)rders, only farmers (h)arvest, to work around the "all children are legendary planters" issue.
Who says it's a bad thing? Trains stats, (agility, endurance, strength, and kinesthetic sense - all useful for soldiers or nearly any craft,) and it's not a moodable skill.


I know each of the Original 20 pretty well, and they all have separate living areas so children can grow up in their own bedrooms next to their brothers and sisters.

What's the best approach to getting the everyday things (cooking, farming, basic crafting and the like) mostly automated?
Each starter dwarf has 2-3 skills I've found useful, plus maybe an extra point in mining or the like. I usually assign very strict labor orders (the mastered skills + hauling + the default healing/other categories). Shifting them around with migrants and urgent jobs I get lost pretty fast, half the dwarves dick around the meeting hall while the workshops are empty.
