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DF Gameplay Questions / Re: How To Farm in 0.31.x and 0.34.x (DF2010/2012)
« on: October 25, 2012, 05:00:18 pm »According to the stock screen I have 13 plump helmets, but the miller says there are no millable unrotten plants. Also, I can't find the plump helmets on my plants stockpile (and all other piles should have plants disabled).
Are plants "in the field" counted as plants in the stock screen? If not, where are my plump helmets and why can't they be milled?
If so, is there any way to know how many plants are ready to be processed without counting barrel contents?
Plump helmets cannot be milled. You can: eat them raw, cook them into meals, or brew them into dwarven wine. (Note that eating raw and brewing produce a spawn/seed, while cooking into a meal destroys the spawn.)
Each plant has its own uses as detailed in the wiki: http://dwarffortresswiki.org/index.php/DF2012:Farming
For milling edible flour, your choices are: sweet pod, cave wheat, longland grass, whip vine. Of these; whip vine flour is the most valuable, and sweet pod sugar is inefficient compared with processing plant (barrel) at a farmers workshop into dwarven syrup (5 times the yield). Your quern/millstone workshop can also be used to produce a variety of plant-based dyes and/or rock nut paste for pressing into rock nut oil.