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Messages - Dynastia

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166
DF Modding / "Work" weapons
« on: February 25, 2011, 11:47:38 pm »
Are labour-related weapons (battle axe and pick) hardcoded? Could they be swapped out or new ones added?

Would it be possible to create, for instance, a bigger and heavier 2-handed "Woodcutting Axe" so that dorfs aren't running around chopping down trees with a tiny little battle axe? Likewise would it be possible to add in new tools, such as a flail for threshing or a hammer for masonry?

167
DF Modding / Re: Looking for these mods:
« on: February 25, 2011, 11:39:28 pm »
The rest, I wouldnt know. Though I can tell you that your not going to find a boomerang that behaves as such.

Very few boomerangs are designed to return, many aren't even designed to be thrown, so as long as you don't mind it being a genuine "throwing-club" or melee club style boomerang it shouldn't be any harder to mod in than throwing axes or knives.

Although I'm surprised the OP would be asking for australian wildlife and weaponry without mentioning the woomera, which fits the launcher/ammo requirement perfectly.

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