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Topics - Sinlessraptor

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Tried to see if I could remember the way to empty a occupied cage, ended up stumbling upon this description.

Swoleraven's now my forts unofficial mascot.

2
So a bit of backstory, my miner dwarf was injured in a cave-in accident when digging out a cistern for the fortress's well. I hastily cobbled together a hospital out of an empty room, fitted it out with the stuff a hospital needs (Bed, couple of containers, table and Traction Bench) and left it at that, hoping that the rest of the fort would pick up the miner, unceremoniously dump him in the bed, where my Fish-gutter cum Chief Medical Dorf could diagnose him with a broken leg, and we'd all be happy.

However, the miner died as he lived. Dehydrated at the bottom of an empty cistern. So I removed the hospital designation and set all the furniture to be removed. Everything that made that particular room a hospital has gone, but still Dorfs get the job of 'Store Item In Hospital.' What's going on and can I fix it? Or should I leave the Hospital-That-Never-Was and keep it as some kind of bizarre tradition of leaving thread on the floor of this 3x3  room?

3
DF Gameplay Questions / Cavern Water.
« on: September 07, 2011, 12:15:06 pm »
After having several forts die horrible damp deaths after not fully understanding water pressure, I want to ask; Is cavern water pressurized?

4
DF Gameplay Questions / Bones.
« on: September 06, 2011, 02:07:06 pm »
In my corpse, refuse and gibs stockpile I have a goblin bone, shown as a 'g' which is flashing. Since the only other times I've seen flashing items is when they're either on fire (Which I'm sure it isn't since it isn't a !!Urist McGoblin Bone!!), A forgotten beast (Which it also isn't, unless it was a very dissapointing FB)  or having a legendary skill. Does this mean that this particular Former-goblin used to have a legendary skill in something?

5
DF Gameplay Questions / Caged Animals.
« on: June 14, 2011, 02:23:47 pm »
Thanks to my fortresses defences, I have recently had a windfall of wild Badgers, although I find myself wondering what I can do with them, since I don't think I can tame them.

6
DF Dwarf Mode Discussion / Mining the blue stuff.
« on: May 31, 2011, 09:35:24 pm »
Ok, so i've hit the blue stuff in the magma sea. However it's surrounded on all sides by magma, and it's too thin to burrow down it safely. How can I mine this deposit short of something incredibly dorfy like draining the magma sea?

7
DF Dwarf Mode Discussion / Dwarves Refusing to plant Pig tails?
« on: May 25, 2011, 01:20:28 pm »
In my farm set up, I have farms for each crop, however after one crop of pigtails, the year later the farm's empty. adding a Process plants job does nothing, but on my stocks I have pig tail seeds.

Help?

8
DF Dwarf Mode Discussion / Refilling Lake.
« on: March 15, 2011, 10:56:03 am »
In my latest fortress, I've accidentally drained my only water source dry and I was wondering if it will ever refill. As it's been several months and it's still empty

9
DF Dwarf Mode Discussion / Circus Depth.
« on: February 27, 2011, 01:44:02 pm »
What Z-level is it likely for me to find the circus at, as i've found adamantine at -36 and after digging up all of the exposed ore, I'm worried about digging deeper.

10
DF Dwarf Mode Discussion / New player, has problem with becoming capital.
« on: February 26, 2011, 03:09:55 pm »
Ok, so here's my problem:

I have enough architecture and enough roads, and my last caravan waltzed off with enough crafts as offerings to break a camels back. Unfortunately it still says I haven't offered them anything.

Help?

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