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Messages - Hellmoob

Pages: 1 [2] 3 4 ... 6
16
DF Dwarf Mode Discussion / Re: Catapults.
« on: March 19, 2011, 05:10:59 pm »
I am assuming they do not shoot through fortifications.

Actually, they do! They can only target enemies on the same Z-level as they are, though.

As for your marksdwarves, are they:

- Directly adjacent to the fortification they want to shoot though?
- More Z-levels up than they are horizontal spaces from their target? I believe each level of elevation creates an additional tile of 'blind spot' for a projectile.

17
DF Dwarf Mode Discussion / Re: Quality of weapons in traps
« on: March 19, 2011, 12:04:27 pm »
Yeah, your primary concern should be number of traps and the material of the weapons. I'm not entirely sure if quality has a significant effect on weapon damage anymore, but it's certainly not nearly as important as it once was.

18
DF General Discussion / Re: I have just realized...
« on: March 17, 2011, 09:44:43 pm »
I noticed that as well.  Isn't the forge called the black anvil though?  And the only place possible to smelt a particular kind of iron? (I don't have a blacksmith so I don't know for sure, I'm afraid I'm a tanner/leatherworker)

*dons nerd hat*

I haven't played WoW for many years, but the Black Anvil was the only place to make items using Dark Iron; most notably the Sulfuron Hammer, the basic component for 'Sulfuras, Hand of Ragnaros' - a legendary weapon.

EDIT: But Thunderfury was much, much cooler - I was always sad that the bindings were tank priority for DKP bids.

*removes nerd had, shivers with a mixture of nostalgia and regret*

19
DF Dwarf Mode Discussion / Re: Morbidly Depressed Military!
« on: March 17, 2011, 04:10:52 pm »
Quote
That's hilarious. Are they desensitised to death yet, and do they have 'has witnessed death lately' in their thoughts?

If they don't, after a year of puppy skewering, they probably will. I wonder if that'd be an easy, safe way to train your military into emotionless dwarven killbots, by subjecting them to repeated puppy executions.

I like the way you think.

20
DF Dwarf Mode Discussion / Re: Excess of Bones
« on: March 16, 2011, 10:02:48 pm »
The time will come when you will have too many of everything. Your dwarves will live confused and desolate lives, perpetually adrift amid the soft crags of mountain ranges comprised solely of masterwork socks. The elven traders will crumple beneath the weight of your gem-encrusted, platinum studded figurines of their ancestors' brutal slayings. You will bury treasures that would make adventurers weep for joy beneath seas of magma, just to never have to see them in the 'Stocks' screen ever again.

And you will long for the days of 'too many bones'.

Seriously, though, decorate everything and save a few stacks for strange moods.

21
DF Dwarf Mode Discussion / Re: Obsidian Casting, the "Right" Way?
« on: March 16, 2011, 09:14:02 pm »
I'm not 100% positive, but I think if you did it your way the magma on the top would stick to the walls (if a magma next to a wall tile crystallizes), and you'd eventually end up with a constructed box with crust on top and a liquid center.

She had that accounted for, I think:

To prevet the top layer from sticking, you can make the top-most walls from floorgates, doors, or statues.  Anything that holds fluid but doesn't support a wall.

22
DF Dwarf Mode Discussion / Re: Obsidian Casting, the "Right" Way?
« on: March 16, 2011, 02:47:05 pm »
Correct me if I'm wrong, but shouldn't it be possible to do a very violent casting?  Fill up the entire block with magma, which means getting a wall in place around it to hold the magma.  Then, plump water onto the top of the whole thing.  It will cast obsidian, which then falls to the bottom of the tank and displaces more magma upwards, which then gets cast into obsidian, etc.  To prevet the top layer from sticking, you can make the top-most walls from floorgates, doors, or statues.  Anything that holds fluid but doesn't support a wall.

I don't see why that wouldn't work, but it would be less magma-efficient, less water efficient and (with the potential for magma mist and massive amounts of cave-ins) much less friendly to FPS and Dwarves.

23
DF Dwarf Mode Discussion / Re: Obsidian Casting, the "Right" Way?
« on: March 16, 2011, 12:50:58 pm »
Oh, that's a good point. I hadn't thought about manual power for the above-ground levels. That will certainly save me time. Pumping straight to the top is a good idea that I hadn't considered as well, I'll just have to make sure I don't overfill a level.

Speaking of which, if you have level Z filled with 7/7 magma, and level Z+1 is entirely covered in, say, 1/7 magma, what happens when you drop water on that? Will you end up with isolated pockets of magma inside your obsidian block?

As I understand it, if you have Z+1 completely covered in magma, then the obsidian will still form and leave a layer of magma below it, or potentially (if it forms in a way that leaves it initially unsupported) cave into the magma layer below and displace it upwards. If it's only partially covered in an "extra" layer, then yes, you'd get the pockets of magma.

24
DF Dwarf Mode Discussion / Re: Obsidian Casting, the "Right" Way?
« on: March 16, 2011, 12:23:13 pm »
Howdy!

I've decided to cast a 20x20x10 block of obsidian within which I will build my fortress proper. It'll be suspended a couple of z-levels above the ground, for additional challenge.

I've got my pump stack set up to fetch magma from the sea, and I've got another small stack to fetch water from the river. Now, I've done two levels of the obsidian block and everything is going as planned, except the building of floors around each level, then a wall on the inside edges of the floor, as well as curving the output "spout" of every second pump in the stack (since they face opposite directions) is becoming fairly tedious. Not that that's a huge problem, since projects like this are fun because they aren't easy.

However, I was wondering whether there were any established standards for design patterns for this sort of thing. Surely "Pure obsidian fort in the sky" has occurred to each and every one of you at least once. :P

Making a 34x34x8 obsidian cube right now... Three Z levels above ground, five below. For the pump stacks above ground, which feed into the top level of the cast (Z level +4) I just use dwarf power, because that means no need for extra generators or linkages, and no need to worry about linking the pumps vertically. I was originally going to use retracting bridges to drop the magma/water, but I forgot that bridges can melt so that didn't end well. I've just been pumping directly into the cast and it's been equally efficient, if a little more tricky to micromanage.

25
DF Gameplay Questions / Re: Why does everyone hate dragons?
« on: March 15, 2011, 06:47:49 pm »
Dragons don't seem to be particularly intelligent currently; they're more of a giant reptilian predator than a hoarding, scheming sapient with individual goals and motives. Of course, that might change in the future, I don't know what Toady has planned for Megabeasts.

26
DF Gameplay Questions / Re: The DF2010 Little Questions Thread
« on: March 15, 2011, 12:25:45 pm »
Two quick things:

- The wiki says that having warm stone (i.e. a reservoir of magma) underneath above-ground water will prevent it from freezing, but will it also increase the water's rate of evaporation?
- Is there any benefit to having heated water in a dorfbath (bonus happy thoughts) or is it just being cleaned + mist that they like?

27
DF Dwarf Mode Discussion / Re: Sooo...another megaproject.
« on: March 14, 2011, 10:35:17 pm »
I'm not sure how the geyser would work.

Clear glass 4-way pump stack, with multiple outputs that fall back into a collection pool? It's not exactly a geyser, but it'd look like one.

28
DF Dwarf Mode Discussion / Re: Healthcare fixes praise zone
« on: March 14, 2011, 07:23:30 am »
Donation-worthy. Just lemme blow the dust off this credit card...

29
Dear Legendary Tanner,

Though I openly mock your skills as 'basically the equivalent of "Legendary Pants-Wearer"' at almost every opportunity, I think you should know that I'd honestly prefer it if you didn't wall yourself in an 80z pit out of petty spite, and then die of thirst just as I commence pumping in an entire cavern lake.

I kid because I love; don't take it so hard!

Sincerely,
Your affably abusive Overlord

30
DF Dwarf Mode Discussion / Re: Embark Temperature Preferences?
« on: March 13, 2011, 02:38:49 pm »
I try for warm, savage jungle wherever possible. I've only ever tried a Freezing embark once, and it... I don't want to talk about it.

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