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Messages - Hellmoob

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61
While butchered FB may not provide high-value meals, they should provide massive meals, and keep your population well-fed for years to come.

You might want to mix the meat with other ingredients, though, to get more preferred foodstuffs in there.

62
DF Dwarf Mode Discussion / Re: Super kitten
« on: March 05, 2011, 08:51:54 am »
Not a cat, but a piglet. Last siege I had, a team of about fifteen crossbow goblins (including one Elite) spawned up right near my main entrance and proceeded to shoot the crap out of a stray piglet wandering around out there - giving me ample time to deploy my horrifyingly vicious military. However, once the bloodshed had ended I decided to check on the piglet and discovered that not only had he survived about twenty-five bolts to various parts of his body, he had passed out on one of my cage traps - thereby triggering it and saving himself from dying of blood loss etc.

So, yeah, a sixty goblin siege with a total casualty count of one wounded piglet. I'm starting to think that WALL OF KITTEN is the ultimate defence.

63
Probably not my most valuable ever, but after a cursory scan of my food stockpile I've discovered a stack of 108 masterwork dwarven syrup roasts worth 53,136 dorfbux. Apparently some Rutherer meat was involved.

64
DF Dwarf Mode Discussion / Re: Coal?
« on: March 04, 2011, 10:32:15 pm »
I have a site currently with tetrahedrite and bit. coal, throughout a layer of dolomite. Foothill of a mountain, shallow metals + flux on site finder. My last site had no fuel, no metal and barely any gems, though - it's definitely all scarce.

65
DF Dwarf Mode Discussion / Re: What's your music choice?
« on: March 03, 2011, 01:52:08 pm »
Obscure Old Punk

66
Forbid all soap not in the hospital, if you haven't already. For some reason soap bugs out when dorfs try to clean themselves with it in the day-to-day.

67
DF Dwarf Mode Discussion / Re: Confessions of a DF player.
« on: March 02, 2011, 11:10:33 pm »
After some Elven merchants decided they wouldn't trade with a savage, barbarous civilization such as mine - who keep their masterwork, exceptionally dyed socks in *gasp* wooden bins - I may have decided to raise the drawbridge under one of their packmules, sending it and two elven merchants flying comically into the tunnel network below. By some incredible stroke of luck, they landed down a disused staircase, blocked in by two trees that have grown underground since I dug out the passageway.

One is insane, the other went berserk about fifteen minutes ago. I bet they wish they had a little less regard for the sanctity of trees now.

68
DF Gameplay Questions / Re: The DF2010 Little Questions Thread
« on: March 02, 2011, 05:47:02 pm »
Is there some factor that might stop goblins from besieging me? In years 3, 4 and 5 I had a siege each year - but all I've had since then is one lousy ambush, in spite of my created wealth spiking from 2.2 to 8 million (blue magic). Could it be because the goblin war leader was killed in the last siege? Or because my exported wealth remains laughably low?

69
DF Gameplay Questions / Re: Airforce gobbo
« on: March 01, 2011, 09:52:10 pm »
It's now two seasons later, and my Happy Hammerdwarf is Legendary +4 in Hammering, with Legendary Shield User to boot. I'm beginning to suspect that the 'observer' skill might have more of an impact than I'd accounted for. He is an 'accomplished' observer, and has completely outstripped every rate of learning I've seen up to this point - even when other dwarves are being trained/sparred with by more skilled masters. I've been tracking all the data, so hopefully it'll be possible to reverse engineer it and find meaningful cause-and-effect links.

70
DF Gameplay Questions / Re: Airforce gobbo
« on: March 01, 2011, 03:18:04 pm »
I've been experimenting heavily with 'organically' training my military, as I consider danger rooms to be cheese-tastic. After a (very) bumpy start, I have a 6 year old fortress with a 14-man military, of whom 10 are now legendary in their chosen weapons. The best advice I can give is not to try training people from zero skill, and also to avoid - wherever possible - having people with high teaching skills and/or leader-oriented personalities. Though it seems counterintuitive, once recruits have surpassed a basic skill threshold of around 3/3/3/3 (weapon, dodge, armor, shield) it's far more likely that they'll engage in sparring, and far more productive for them to do so. Pairing them with higher-skilled dwarves with little inclination towards teaching encourages more of this sparring, meaning that they'll progress - and thereby gain more skill during said sparring - more rapidly.

As an in-field example, I took a migrant with zero skill in Hammerdwarf but 'proficient' in the three others I just mentioned, and paired him with my Legendary +5 Macedwarf, who is only a novice teacher and has no personality traits conducive to teaching. In less than a year, my rookie has attained 9/6/6/7 (hammer, dodge, armor, shield). It's worth noting that my military is broken into 2-man squads, all set to train year-round. Having people off-duty for any period is wasteful and often interrupts training sessions partway through, and having more than two squad members active at a time seems to mean considerably less sparring occurs.

Finally, avoid pairing people with low but similar skill levels. Rather than, as I had anticipated, defaulting to sparring, they instead attempt to teach each other in negligible increments - frequently in completely worthless skills. A two-man squad, both 6/3/4/4 skill-wise, made zero level progeression in their combat skills over a year-long period. When I split them, pairing one with a Swordmaster and one with a Novice, both had marked increases in their gain rates (though, of course, the former fared better).

EDIT: A quick update, about two more months have passed and the newbie Hammerdwarf is now a Hammer Lord, 11/6/6/8

71
DF Gameplay Questions / Re: Question about the caverns and blue metal.
« on: February 28, 2011, 08:56:52 am »
I found a big happy blue vein in Cavern Level 3 on my current embark; I'm located in the foothills of a very large mountain range - with 'Shallow Metals' listed as a biome property. The vein starts at around Z -63... I should mention, though, that 31.19 is the first version I've played since 28.40d.

72
DF Gameplay Questions / Re: The DF2010 Little Questions Thread
« on: February 27, 2011, 09:55:34 pm »
I was going to mod them to be usable, it's just I don't know what the values all mean to figure out if they're good or not. :P

I'm afraid I don't know much about modding, but I suspect that - if the properties follow with real-world counterparts - that traditional materials would be the best suited for armour, while for bludgeoning weapons either platinum, gold or lead would perform better than silver, owing to a higher density. For chopping and blocking, though, it's still steel/magic blue stuff all the way.

73
DF Gameplay Questions / Re: The DF2010 Little Questions Thread
« on: February 27, 2011, 09:35:30 pm »
Regarding some of the more 'exotic' metals that normally don't get used. Such as say... aluminum. How good a weapon/armor metal is it really? I can't tell much by looking at the raws as all the values... I just don't get any of them. They confuse me.

Most can't be used as armour, only for crafts/furniture etc. The armor/weapon viable metals (ignoring strange moods) are: copper, silver, bronze, bismuth bronze, iron, steel, adamantine. As for quality, silver is currently good for bludgeoning (circumstantially), everything else follows the progression copper-bronze-iron-steel-adamantine. Bismuth bronze is identical to bronze, apart from in value and general coolness 8)

74
DF Gameplay Questions / Re: Military Training Rates (Without Danger Rooms)
« on: February 27, 2011, 09:22:32 pm »
Shh, I'm playing a different game and you're making me want to play DF.

How long did it take for them to reach legendary? The longest I've managed training is 3 years with one of them having competent in armour/dodging/axedwarf/shield and the rest being downright noobs. After the three years the noobs were adequate in all those and fighting and the teacher was adequate in fighting and lvl 8 in the others (I think). After that half of them died and I lost track.

I'm thinking training the fighting is what took up the majority of time since they were all noobs. It may have also been wrestling.

I'm going to go set up my barracks now and pay unhealthy attention to it.

It took a little over four years for my first legendary, though he was a second year immigrant. It's worth mentioning, though, that he arrived with 'proficient' rank in Mace/Armor/Fighter/Shield/Dodger - but absolutely no skill as a teacher or student. Consequently, he pretty much went straight for sparring with my more experienced dwarves, who - having trained from zero in most of those - lacked the ability to teach him much of anything. Partly migrant luck; my highest embark dwarf is currently 11/4/12/4/6 in the aforementioned skills. I should mention that I'm population capped at 100, so no chance of any more hi-skill freebies.

75
DF Gameplay Questions / Re: Military Training Rates (Without Danger Rooms)
« on: February 27, 2011, 07:48:05 pm »
I Don't have any decent fighters as of now, but am curious: how fast do your teachers learn teaching? If you use DFtherapist.
I've noticed mine (low skills) get as much as 30 exp per lesson. When novice is 1000 xp (IIRC). That's very slow.

The most I've seen from a single lesson was 90; a lv4 teacher with a lv2 student. However, a lv1 teacher with a lv2 student got a couple of hundred points. It may have been an anomaly, I've yet to see it happen again.

Putting my dwarves into two-man squads, all always training, drastically increased the rate of sparring for dwarves with comparable skill levels. I now have a legendary Macedwarf, two High Masters in other weapons, and three dwarves above rank 10 in their chosen weapons. I also had a dabbler sparring with an Axe Lord, but only for one session. It seems that there is a very steep curve for sparring probability, dependent on many different skills. I'll keep trying to puzzle it out, but it will probably need a lot of experimentation.

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