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Messages - Hellmoob

Pages: 1 ... 4 5 [6]
76
DF Gameplay Questions / Re: Military Tantrums
« on: February 27, 2011, 10:16:24 am »
They will indeed sleep in their rooms if allowed to do so. For food and drink, you may wish to check your squads' supply screen (m - u) to see if they're permitted to carry meals and booze with them; alternatively, you can ensure that they are only active on rotation (that is to say, make your training/station schedules require fewer dwarves than the squad size). Keep in mind that this won't stop them all from participating in a squad move/kill order, you'd need to remove them or move them to an inactive squad.

77
DF Gameplay Questions / Re: Military Training Rates (Without Danger Rooms)
« on: February 27, 2011, 10:01:20 am »
I've been doing some observation using Dwarf Therapist (no siege this year, plenty of time) and it seems that:

- When a pairing has either a good teacher or a dwarf who 'loves to take charge and direct activities' etc, the likelihood of a training session increases.
- The gain rates for student/teacher are dependent on the relative skill levels of a partner. That is to say that a novice teacher with a competent student will have a much faster skill growth rate than a double-novice pairing.
- When teacher/learner pairings have identical skill levels in teacher/student, the gain rate for those skills is matched.
- When teaching a skill, a teacher also gains points in that skill (so leading a dodging demonstration gives points in dodging). Furthermore, the gain rate for the teacher is always half of the learner's gain in their student skill. i.e. Learner's student skill increases by 90, teacher's dodging skill increases by 45.
- Sparring skill gain rates depend upon the quality of the partner, but not relative to the learner. So, two masters beating on each other both receive a 'sparring with a master' rate of gain, while two novices both receive a 'sparring with a novice' rate of gain.

I've only got a few sets of data and general conjecture to back this up, but now I'm going to break my military up into six groups of two - always active/training - and see if I can achieve better results by mixing groups and ensuring that 'teacher' types have lower combat skills than their partners. Wish me luck, and thank you for all your helpful replies.

78
DF Gameplay Questions / Re: The DF2010 Little Questions Thread
« on: February 26, 2011, 10:22:14 pm »
Could be too far away - like when a hunter leaves a kill behind because he's out of ammo, or needs sleep, and then nobody collects it. Try permitting outdoor refuse (o-r-o), being careful that you don't have a thousand other corpses unforbidden that your dwarves will steal.

79
DF Gameplay Questions / Re: Military Training Rates (Without Danger Rooms)
« on: February 26, 2011, 09:53:35 pm »
Hm, I had hoped to encourage more sparring by breaking up the same-weapon groups, but now my Expert Swordsdwarf is giving a sword demonstration... To my High Master Macedwarf. Perhaps it's because he has a higher teaching skill than my Axe Lord, who just tries to beat the Fun out of everyone.

80
DF Gameplay Questions / Re: Military Training Rates (Without Danger Rooms)
« on: February 26, 2011, 06:46:22 pm »
Thanks for the welcome, and the tips. I'm going to try and collect some data on how skill gains in sparring work vs how skill gains from teaching work... The combat log has made it much easier to be a math nerd about these things. It seems, from my very preliminary results, that sparring against a more experienced opponent may potentially increase gain rates for weapon skills etc...

Also, awesome avatar, Bouchart. Wally rocks.

81
DF Gameplay Questions / Military Training Rates (Without Danger Rooms)
« on: February 26, 2011, 05:22:05 pm »
Hey folks, I'm new to the forum (you may release a collective *humph* of scorn before I continue) and I've returned to playing DF for the first time in almost three years.

While I have a fairly compelte grasp of the new training and sparring system (thank you, wiki-guide writers) I'm struggling a little to understand what determines the probability of sparring - as opposed to instruction - occuring, and also what impacts the rate of skill gain for various dwarves.

My situation is this: I have an almost four year-old fortress, with four squads of three melee-equipped dwarves. Each squad is scheduled to train all year round, with a minimum of two members training at any one time (theoretically maximizing the chance of sparring). To keep things brief, in my last migrant wave I received two dwarves who were pre-loaded with higher supporting combat skills (armor user, fighter, shield user, etc.) than my original batch. I put them in a squad with one of my 'classic' dwarves, and they proceeded to skyrocket to being 'Mace Lord' and 'Axe Lord' - with legendary Fighter skill, and generally sparring almost constantly when they're both active.

My questions, then:

- Are dwarves with matched skill levels more likely to spar, since neither one will be capable of teaching the other how to improve?
- Is there a minimum skill threshold for certain skills (armor user, weapon user, etc) at which dwarves will be reluctant to spar?
- Does agility have any impact on combat speed, and would this have an effect on skill-gain rates during sparring?

Thank you for any and all answers, and keep on dorfin'.

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