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Messages - Flying Dice

Pages: 1 ... 1947 1948 [1949] 1950 1951 ... 1963
29221
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: April 09, 2011, 07:34:03 am »
Okay, managed to do a large-scale cavein and breach past the aquifer. Now... Is it possible to safely dig in the z-level below an aquifer? Because I don't want to abandon all of that hematite...

Are you using dfreveal to determine where the damp stone is?

Yeah, after I took care of the third level of aquifer and found more damp soil below it, I opened reveal to see how deep it went.

You've probably noticed, then, that the damp stretches to one z below the aquiferous soil or stone. Unfortunately, these tiles will spew water from above if dug into, so if your hematite is on that z level, I'm afraid you're out of luck. If, on the other hand, the hematite doesn't appear damp when viewed with dfreveal, then you can safely dig it out.

Of course, there are other options. You could make extracting the hematite into a sort of mega-project, establishing a giant machine on the surface for the sole purpose of boring into the waterlogged earth.

That's what I figured, but it never hurts to be sure. I've got fairly rich deposits of the iron ores though, so I probably won't bother unless I really start running out. Thanks!

29222
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: April 08, 2011, 07:17:22 pm »
Okay, managed to do a large-scale cavein and breach past the aquifer. Now... Is it possible to safely dig in the z-level below an aquifer? Because I don't want to abandon all of that hematite...

Are you using dfreveal to determine where the damp stone is?

Yeah, after I took care of the third level of aquifer and found more damp soil below it, I opened reveal to see how deep it went.

29223
DF Dwarf Mode Discussion / Re: Wow, my first siege...
« on: April 08, 2011, 06:56:44 pm »
Keep your dwarves inside with burrows, and have a drawbridge (not retracting) at your entrance and attached to a lever. Until you feel comfortable with the military interface, just seal yourself in when ambushes and sieges show up.

29224
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: April 08, 2011, 06:51:31 pm »
Hah, apparently while I was busy breaching the aquifer and digging a shaft down to the magma, my wardogs took down a werewolf without any of them dying, although one of them was faint for a while and had badly cut front legs, but it has recovered on its own. Oh, the joys of a split-biome mirthful/terrifying embark. Stockpiles have been established within the walls, temporary dormitories built, and the moat is scheduled to be dug after the final bits of the main stairway have been cleared out. The thing in total is 57 z-levels tall, which is actually a nice distance.

29225
DF Dwarf Mode Discussion / Re: Controlled Cascade
« on: April 08, 2011, 05:23:09 pm »
Hmm...What are loyalty cascades again?

Fun.

29226
DF Dwarf Mode Discussion / Re: River Being Dammed from Off-Map?
« on: April 08, 2011, 05:19:35 pm »
If you turned off temperature while the river was frozen, it would stay frozen. (And vice-versa)

29227
DF Dwarf Mode Discussion / Re: Danger Room, what went wrong?
« on: April 08, 2011, 05:16:57 pm »
You need wooden training spears.

29228
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: April 08, 2011, 05:09:39 pm »
Okay, managed to do a large-scale cavein and breach past the aquifer. Now... Is it possible to safely dig in the z-level below an aquifer? Because I don't want to abandon all of that hematite...

29229
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: April 08, 2011, 04:27:42 pm »
Got bored with my military fort, deleted my version with CivForge, got rid of all my RAW edits. Genned a vanilla world, embarked on a great split-biome site, with mirthful and terrifying forests along with a brook.

And a 6 z-level deep aquifer.


*facepalm*

29230
I think that marksmen in plate mail is a little absurd.

For a crossbow? Not really since it doesn't get in the way of reloading and firing all that much. For a bow? Then yes. In all practicality, crossbowmen were expected to take part in the melee portion of the fight when the lines closed with each other, and were suitable equipped with the armaments to do such a thing.
You're probably thinking of a full set of plate, in my view, it's probably more of a fuller covering cuirass than the stuff you see in the hundred years war.

True full suits of platemail were fairly rare, so the most you'd likely see even on pikemen and such would be a simple cuirass composed of front and back plates joined by leather straps, and possibly a helmet, with leather or padded linen underneath.

29231
Axes. Or, if you're like me, greataxes and 2h swords. Because your dwarves are probably running around nude anyway.

 And besides, you don't need armor if your enemy is missing a few extremities by the time they notice you.

29232
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: April 06, 2011, 04:13:01 pm »
On one note: Apparently bolts fired into merchants standing on a trade depot are marked as being traded if they stick in the corpse.

On another, some metalsmith just completed this: Ultertangak, "The Common Spots", an honest-to-Armok muthafugging adamantine bastard sword. Worth 1.3 million Urists.

"This is an adamantine bastard sword. All craftdwarfship is of the highest quality. It is decorated with cave spider silk and encircled with bands of oak. This object menaces with spikes of black diamond and celestial marble. On this item is an image of Iden Axeblueness the dwarf and dwarves in adamantine. Iden Axeblueness is surrounded by the dwarves. The artwork relates to the ascension of the dwarf Iden Axeblueness to the position of king of The Infamous Pages in 19"

 :o

Most badass, most dwarven artifact ever?

29233
Badgers can <expletive deleted> off! One of them just ripped off my hunters left arm... HIS ARM!
He survived the encounter, and is now my forts one armed animal trainer...

Wait until you have a Giant Badger rip both arms off of one of your greataxe-wielding, double layered adamantine clad champions.

29234
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: April 06, 2011, 11:57:21 am »
Well, I won the battle without any of that.
I also replaced the glowing floor with a diorite floor and removed the upright 2h adamantine masterwork sword.
Silly demons, you can't get out. There's a floor there.
Is it usable by dwarves?
I doubt it, but hey, it's nothing raw editing can't tweak.
You need to edit the weapon raws so that the minimum size to use it is the same as the body size for dwarves. I do that every time I play, as well as allowing dwarves to make various oversized weapons, because greataxes and 2h swords solve Bronze Collosus issues very quickly.


In other news, the Growledsteels merchant trap is exceeding expectations. A trade depot in a bridge airlock, with no roof and fortifications all around the edge of the floor above. Excellent training for my up-and-coming marksdwarves.

29235
DF Dwarf Mode Discussion / Re: Fortress Defense Mod... what if...
« on: April 05, 2011, 07:23:24 pm »
Then how do they do any killing/raping if all they can get to is the sole unlucky miner?

That poor miner...

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