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Messages - Flying Dice

Pages: 1 ... 1948 1949 [1950] 1951 1952 ... 1963
29236
DF Dwarf Mode Discussion / Re: Danger Room, what went wrong?
« on: April 08, 2011, 05:16:57 pm »
You need wooden training spears.

29237
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: April 08, 2011, 05:09:39 pm »
Okay, managed to do a large-scale cavein and breach past the aquifer. Now... Is it possible to safely dig in the z-level below an aquifer? Because I don't want to abandon all of that hematite...

29238
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: April 08, 2011, 04:27:42 pm »
Got bored with my military fort, deleted my version with CivForge, got rid of all my RAW edits. Genned a vanilla world, embarked on a great split-biome site, with mirthful and terrifying forests along with a brook.

And a 6 z-level deep aquifer.


*facepalm*

29239
I think that marksmen in plate mail is a little absurd.

For a crossbow? Not really since it doesn't get in the way of reloading and firing all that much. For a bow? Then yes. In all practicality, crossbowmen were expected to take part in the melee portion of the fight when the lines closed with each other, and were suitable equipped with the armaments to do such a thing.
You're probably thinking of a full set of plate, in my view, it's probably more of a fuller covering cuirass than the stuff you see in the hundred years war.

True full suits of platemail were fairly rare, so the most you'd likely see even on pikemen and such would be a simple cuirass composed of front and back plates joined by leather straps, and possibly a helmet, with leather or padded linen underneath.

29240
Axes. Or, if you're like me, greataxes and 2h swords. Because your dwarves are probably running around nude anyway.

 And besides, you don't need armor if your enemy is missing a few extremities by the time they notice you.

29241
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: April 06, 2011, 04:13:01 pm »
On one note: Apparently bolts fired into merchants standing on a trade depot are marked as being traded if they stick in the corpse.

On another, some metalsmith just completed this: Ultertangak, "The Common Spots", an honest-to-Armok muthafugging adamantine bastard sword. Worth 1.3 million Urists.

"This is an adamantine bastard sword. All craftdwarfship is of the highest quality. It is decorated with cave spider silk and encircled with bands of oak. This object menaces with spikes of black diamond and celestial marble. On this item is an image of Iden Axeblueness the dwarf and dwarves in adamantine. Iden Axeblueness is surrounded by the dwarves. The artwork relates to the ascension of the dwarf Iden Axeblueness to the position of king of The Infamous Pages in 19"

 :o

Most badass, most dwarven artifact ever?

29242
Badgers can <expletive deleted> off! One of them just ripped off my hunters left arm... HIS ARM!
He survived the encounter, and is now my forts one armed animal trainer...

Wait until you have a Giant Badger rip both arms off of one of your greataxe-wielding, double layered adamantine clad champions.

29243
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: April 06, 2011, 11:57:21 am »
Well, I won the battle without any of that.
I also replaced the glowing floor with a diorite floor and removed the upright 2h adamantine masterwork sword.
Silly demons, you can't get out. There's a floor there.
Is it usable by dwarves?
I doubt it, but hey, it's nothing raw editing can't tweak.
You need to edit the weapon raws so that the minimum size to use it is the same as the body size for dwarves. I do that every time I play, as well as allowing dwarves to make various oversized weapons, because greataxes and 2h swords solve Bronze Collosus issues very quickly.


In other news, the Growledsteels merchant trap is exceeding expectations. A trade depot in a bridge airlock, with no roof and fortifications all around the edge of the floor above. Excellent training for my up-and-coming marksdwarves.

29244
DF Dwarf Mode Discussion / Re: Fortress Defense Mod... what if...
« on: April 05, 2011, 07:23:24 pm »
Then how do they do any killing/raping if all they can get to is the sole unlucky miner?

That poor miner...

29245
DF Dwarf Mode Discussion / Re: Badgers:
« on: April 05, 2011, 07:16:36 pm »
Badgers are fine. Giant Motherfuckin' Badgers, on the other hand...

Let's just say that there is a very good reason why I have more marksdwarves than all other military dwarves combined, and why I have a stockpile of roughly 30,000 bolts next to my fortifications.

29246
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: April 05, 2011, 06:39:01 pm »
Most badass possession ever:

Nanothasdug Sobirdolok, "Neverdrum the Released Obstacle", worth 793,200 Urists, a masterful adamantine crossbow which menaces with spikes of adamantine and black diamond. On this item is an image of two diamonds in honey badger leather.

 :P

In celebration, some of the fortress layabouts were conscripted into the new squad of marksdwarves known as "The Soaked Boots", who are busily plonking away on the new double-wide archery range. The other jobless bums will have the glory of atom smashing several thousand metric tons of stone.

29247
DF Dwarf Mode Discussion / Re: OMG BADGER PEOPLE!
« on: April 05, 2011, 06:36:15 pm »
I'm in the middle of another fort right now, but I'd like to make a proposition.

Train your captured badgers into war badgers. Assign them all to a single dwarf, who goes in his own squad. Send him out alone with his badgers and take on the next gobbo ambush. If he survives, give him a massive room so he doesn't get miserable about all the dead badgers.


Don't you mean "so he doesn't get miserable about wading through a veritable sea of goblin limbs"?

29248
DF Dwarf Mode Discussion / Re: Badger FAIL!
« on: April 05, 2011, 02:44:32 pm »
Spoiler (click to show/hide)

But ima catch him. Can you train these things for war? :O
no you can't.
you can't even tame them without a DM, and DM seems still broken.
regular badger is just 15kg so it's not going to kill your dwarves outright. It will just keep scaring them away until they get bored and kill it.
Giant ones are 20 times larger and will usually kill an poorly trained or armoured soldier when one on one.

Forget poorly trained or armed, they de-limb and savage my full-double-layer armored adamantine champions.

Oh, and you can just edit out the exotic part of the tag in their raws.

29249
Badger is steadily ceasing to look like a real word anymore to me.

Kinda like "ethics" after a few weeks of DF?

29250
DF Dwarf Mode Discussion / Re: OMG BADGER PEOPLE!
« on: April 05, 2011, 02:41:03 pm »
The Giant versions of more or less anything are deadly to lone dwarves, even to skilled and fully armoured ones. Getting charged and knocked down is deadly if you don't have friends to back you up.

They don't so much charge and knock you down... More like rip off arms the moment they come into contact with you. I've had a single Giant Badger, seperated from its pack, take down three champions using double-layered bluemetal armor and greataxes. In other words, they're more dangerous than most Titans and FBs.

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