Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - BlueOceans10

Pages: [1]
1
Curses / Re: National LCS Revisited
« on: April 29, 2013, 08:02:53 pm »
Game crashes on the main location selection screen (showing downtown/university district/etc) when I press anything other than the listed keys; brings up a 'debug assertion failed' window. Sub-location screens seem fine, though. Can work around it (until I inevitably forget and drum my fingers on the unused keys...). Unsure if it's on my end.


Very excited to see how this'll be going along.

2
DF Dwarf Mode Discussion / Re: Dwarf Fortress cruelty!
« on: June 03, 2011, 03:40:35 pm »
With Vampires about to come out and all, I thought to myself, "Eh, might as well have a go at a cannibalist slaver society to prepare for the oncoming bloodbath ahead, teehee~"

So, I made a mock-up "eternals" race that weren't really different from humans other than having longer life spans, a special bite attack and a three tier caste system denoting the nobles, servants, and slave castes, the last of which had pet tags. Also made an associated entity entry that had ethics that reflected what I wanted to try out.

Tested an embark wth 'em, noting that the cattle were ridiculously cheap at 1 points (forgot to put up a pet value tag) and that they were pretty useless for anything other than food and leather (which I promptly tried out, to great success), unless they were part of the starting seven in which case I could assign points to them. So. All well and normal, didn't really think on what I was doing at a moralistic level.

Then I got a notification that a baby was born. Huh, alright, lets see who the lucky mother is. Was somewhat excited over how the caste system would work out. Went to announcements, zoomed in on the event, and looked.

It was one of the slaves. It was the last unused slave I had, since I butchered, tanned and cooked the male pair early on, and there were only two women in the original seven, and I was about to test out the animal trainer with the other free slave and-

At that point I just quit.

3
Its the curses_800x600.png font that's (usually) bundled with the game zip. The dwarves in the 640x300 font don't have them. It's in the data/art folder.

Just change the numbers in the [FONT:] sections (windowed and fullscreen) in the data/init/init.txt file to those ones if you want to use them.

...Now that I think about it, I don't think I've actually played DF with beardless dorfs.

4
DF Modding / Re: Ethics Testing
« on: March 02, 2011, 03:51:04 am »
Did a bit of testing with the [SLAVERY] and [KILL_PLANTS] tags, but from the perspective of fortress outsiders.


More specifically, I made both acceptable to elves.

Haven't found anything that may be gameplay related to slavery, but upon trading with elves, I've found that they're perfectly happy with being traded goods made from the dead carcasses of trees. Hell, they took the initiative and asked for my wooden bins to sweeten a deal.

I've only tested this once, so this may need further investigation.

Pages: [1]