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DF Gameplay Questions / STEAM: Weirdness with guests fighting during siege?
« on: December 25, 2022, 03:34:26 pm »
So I hadn't noticed this in my previous fortress I played to practice/learn the New Ways once the Steam version came out, but this time around I've had two sieges, and both times the sieges themselves didn't last long at all, but I ended up having some of the guests (or perhaps people who had petitioned to join my fortress, I'm not sure) start fighting with some of my dwarfs resulting in both civilian and guest death.
I think maybe it has something to do with the fact that on this fort I noticed the fact that you can click an "add civilians to burrow" thing that I've been using, to keep from having to go through and add each dwarf one by one. And then after I unsuspend the burrow to have the civilians run for cover, somehow it causes some fighting?
The guests I noticed aren't marked as hostile - they're just fighting to the death for some reason. And they don't seem to want to just flee the map either, like a hostile would if it's fleeing my military.
It's getting annoying, and I'll probably stop clicking the "add civilians to burrow" thing to see if that helps, but that has its own aggravations. Anyone else notice anything like this, or have any other workarounds/ideas just WHY this is happening?
I think maybe it has something to do with the fact that on this fort I noticed the fact that you can click an "add civilians to burrow" thing that I've been using, to keep from having to go through and add each dwarf one by one. And then after I unsuspend the burrow to have the civilians run for cover, somehow it causes some fighting?
The guests I noticed aren't marked as hostile - they're just fighting to the death for some reason. And they don't seem to want to just flee the map either, like a hostile would if it's fleeing my military.
It's getting annoying, and I'll probably stop clicking the "add civilians to burrow" thing to see if that helps, but that has its own aggravations. Anyone else notice anything like this, or have any other workarounds/ideas just WHY this is happening?



