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« on: March 03, 2018, 08:46:59 pm »
So yeah, if you caught the badgers wild, they had indeed been trained by one of your animal trainers. Animals in cages don't get removed from those cages for training or after, you have to manually remove them. One way to do it is to just assign the badgers to a pasture (then you can un-pasture them once they are pastured, if you like). Another way is to build the cages (b-j I believe, and use tab when you're building to expand the list and see specifically which cages have which creatures inside), build a lever, attach the cage(s) to a lever using your engineers (q I think on the lever and attach to each cage in turn), and then pull the lever. That might take some time though and is riskier if you want to make sure your animals don't revert to wild fully.
You don't need to pasture the badgers or release them in a training area - the trainers will go specifically to wherever the badgers are to train them. I think the training area might be used for war/hunting training? or maybe they'll bring the animals there if they're not pastured/in cages, I haven't really paid enough attention.
As for what else you can do with extra animals/sentient beings... I personally have a zoo in my forts, which is just a largish room dug out and a meeting zone overlaid onto it using (i). I then build cages in that room of all the exhibits - a male and female of every wild animal or sentient hostile I catch, and I generally treat goblin lashers, swordsmen, marksmen, etc etc as separate types and keep a male and female of each. Then for every extra sentient or animal I don't want to train, I'll build the cages in an arena I built (with a dining room over top of it and some spaces channeled out to view everything below), build the cages in whatever batches I think my military can handle, attach them all to one lever outside the arena, then when they're built and attached I station my military in the arena and release the hounds.. er... enemies, and let the slaughter commence.
If your military isn't very skilled/well equipped and the enemies ARE well-equipped you'll want to remove their armor and weapons first, the same way PatrikLundell described, pretty positive I've done it on the built cages before and it works. Also I wouldn't put the arena beneath your main dining room - it's fun to do that just for immersion or whatever you want to call it, but having uncaged hostiles will actually panic any dwarfs over top of the arena that can see down into the lower room, even when theyr'e on separate z-levels, and interrupt their attempts to eat.