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Messages - Lightman

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61
DF General Discussion / Re: June 11, 2016 : Dwarfmoot!
« on: May 22, 2016, 03:45:16 pm »
We got a nice post from Pixelkin, which you can read here!

Because the chef has to order food and plan ahead, please be aware that dinner tickets will only be available for about one more week.  General admission will continue up to the event, though.


62
DF Suggestions / Re: Adopts_Children as a tag
« on: May 20, 2016, 05:33:20 pm »
Everybody's treating this like it's a creature tag, but I think it would make more sense as a behavior that just happens, depending upon the values.

The higher the individual's Family value, the higher the chance that they'll adopt an orphaned relative.
The higher the individual's Friendship value, the higher the chance that they'll adopt the orphaned child of a friend.
The higher the individual's Loyalty (or Cooperation?) value, the higher the chance that they'll adopt an orphaned entity member.
The higher the individual's Sacrifice value, the higher the chance that they'll adopt any orphan.

Animal adoption like the "raised by dragons" situation would be best off waiting for randomized animal personalities, IMO.

As I indicated, I just used the tags format as a way to outline a conceptual approach.  What you've written above is good and it makes sense.  However, we still might need some kind of additional attribute (or attributes) to get the full spectrum of possibilities.

63
DF Suggestions / Re: Adopts_Children as a tag
« on: May 17, 2016, 03:01:12 am »
It seems rather unlikely that that'd be something shared by a whole race, but that reminds me, adding values for how much adoption tendencies tend to vary among civilizations. So the syntax would probably be something like [ADOPTS_CHILDREN:SPECIES:CASTE:REGULARITY:VARIANCE], where species can be ALL, ONLYSAPIENT or OWN, CASTE can be ALL, OWNSPECIES (any caste found in the own species), OWN (will only adopt children that belong to the same caste as the adopter) or NOTOWN (will only adopt children that belong to other castes than that of the adopter), REGULARITY would just be a number from 0-100 that determines the probability of adoption and VARIANCE would just be how much it varies. Two numbers as VARIANCELIMITS might also be useful as part of the syntax, if you want a species to always form civilizations that don't adopt any children, for example. [PUTSADOPTION:CASTE:REGULARITY:VARIANCE] would be the counterpart.

It seems like it would be a complex mix of personal traits, situation and civ/group societal standards.  Right now, races tend to have certain traits, so that would play a role.

And that does look like a more plausible syntax! :)  My table was conceptual - to consider shaping the ideas and limits.

For humans (and most races, I garner), intra-family adoption should be given top priority among any other forms. That is all.

I think, naturally, adoption would start within the local community.  From there, they could consider trade partners or settlements that are close-by.

64
Creative Projects / Re: Masterwork Collection
« on: May 09, 2016, 05:47:41 pm »
well i'll do the obvious and just recommend the fanart thread, which is about as venerable as such threads come

Thanks. :) I have tried to dig a bit, here and there in the threads.  However, organising this event is taking a ton of my time, so I am hoping to get some specific submissions or references.

65
Creative Projects / Masterwork Collection
« on: May 09, 2016, 05:42:23 pm »
In conjuction with the upcoming Dwarfmoot, I want to collect the best examples of artwork, based on DF stories.

The resolution needs to be high enough for me to print them in superior quality.  They will be on display at the venue.

For example, I've really enjoyed the paintings by Torgeir Fjereide and Börkur Eiríksson.

I don't know how many pieces the budget will afford but I'd like to get as many suggestions as possible.  What do you think?

66
DF Suggestions / Re: Adopts_Children as a tag
« on: May 09, 2016, 03:20:42 pm »
I don't think the "abandon, adopt, only own" spectrum makes sense. Perhaps the more negative something is, the more likely it is to abandon, and the more positive something is, the more likely it is to adopt?

And 0 would be 'wants only own children'.

That's actually the original layout I had - abandon, own, adopt.  The tricky part is that we're trying to get multiple things represented in one number: the abandon/want scale and the adopt/own scale.  It might be better to break it into:

1. [WANTS_CHILDREN:0]
-100 they will abandon kids, 0 they are open, 100 they absolutely want kids
2. [WANTS_CHILDREN:ADOPT:0]
-100 means they only want their own, 0 is netural, and 100 means they would prefer adoption to having their own

67
DF General Discussion / Re: Dwarfmoot 2016
« on: May 09, 2016, 03:03:53 pm »
Registered!  I will do my best to be there.

I enjoyed hosting these things back in 2008-9, but the gathering got too big to be easily contained at a few tables at a restaurant and so I decided not to go down the rent-a-venue-and-schedule-events route.  I am really happy that Mox has opened up their boarding house and that they are open to hosting and catering... They seem like an ideal place to hold an event like this.

Hope to see you all there!

Edit:  do you mind if I publicize the event on Reddit, /tg/, something awful, etc?

Mind?  I encourage it!  Please do advertise.  I'm counting on the community to help spread the word.  A lot of people won't be able to make it, due to locality and timing but we want to reach everyone we can.

68
DF Suggestions / Re: Adopts_Children as a tag
« on: May 06, 2016, 09:21:12 pm »
Basically, this tag would just allow a creature to adopt a child of the same species, or, if sapient, of any sapient species of the same faction. Why implement it as a tag? Partially because making custom species would be easier, but mostly because realistic vampire bat behavior would be fun. Otherwise, the obvious advantages (making it easier to save newborns whose parents just died, for example) apply. Preferably, said tag would include fields for how willing the species is to adopt and how willing they are to breed.

Nice idea.  I'd suggest something like this, where each value could be -100 to 100:


-100| 0| 100
[WANTS_CHILDREN:0]
[WANTS_CHILDREN:GENDER:0]
[WANTS_CHILDREN:RACE:0]
abandon
only female
any race
| adopt
| either
| only friendly races
| only want own
| only male
| only own race

I think this would give us a good range.


69
DF General Discussion / Re: Dwarfmoot 2016
« on: May 06, 2016, 12:35:04 am »
How convenient that I live in Issaquah! This is going to be !!FUN!!

Huzzah!  And registration is open, now.  Have a go! :)

70
DF General Discussion / Re: What Font Does Dwarf Fortress Use?
« on: May 04, 2016, 11:39:25 pm »
Dwarf Fortress uses "code page 437" or CP437, though the character set is often, erroneously referred to as "ASCII" (which is a specific set of 128 codes and characters).  Here is a previous post about the topic.

You can download TTF conversions of some matching character sets here:
http://dffd.bay12games.com/file.php?id=1922

71
DF General Discussion / Re: Dwarfmoot 2016
« on: May 04, 2016, 11:31:49 pm »
Unfortunately too West Coast-y for me :P

That looks brilliant - well done. Unfortunately too America-y for me :P

Cheers.  Thank you :)  Yes, I wish we could do this type of thing with no borders / coast-limitations.

72
DF General Discussion / Re: Dwarfmoot 2016
« on: May 04, 2016, 12:15:11 am »
Woo hoo!  Finally got this ball rolling!  Please check out the new website.

73
Life Advice / Re: What is a good country to migrate to?
« on: April 12, 2016, 07:29:08 pm »
NZ's like Scandinavia but slightly less good. On the plus side, we have fewer snowstorms, fewer taxes, and fewer Swedes.

I'd say that you should leave the Swedes alone but I'm tired of them crossing the bridge just to drink our beer!

74
Life Advice / Re: What is a good country to migrate to?
« on: April 12, 2016, 06:30:01 pm »
Malaysia sucks. A lot of reasons which I won't get into now. With the direction society and politics is going, I'll be willing to change citizenship.

So what's a good country to go to?

I'm a software engineer. I've had some entrepreneurial background so anything that recognizes that would be good. But I'd like somewhere I can focus on writing really good code, instead of hacking one thing after another.

Silicon Valley/SF seems like an obvious choice, but visa is really tough. So any other secondary locations would be good.

I've heard that much of Asia can be a little racist and it'd be good to know that from an insider's perspective.

Scandinavia is good bet, though their immigration laws vary. Denmark is listed as "the happiest place". They have a good understanding of balancing work and downtime. It's not particularly warm but there are some nice summers.

75
DF General Discussion / Re: Dwarfmoot 2016
« on: March 26, 2016, 11:40:23 pm »
Is there a mailing list, or some other way of keeping updated on a meetup? As I am currently a student, I couldn't make anything in the next few months, but if there is ever an event like this over a summer weekend I would really like to attend.

A mailing list might be a good idea. For now, you can jump onto the Dwarfmoot site (if you haven't already) and check it out. It would be cool if we could set up some type of regular gathering.

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