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Topics - RabidAnubis

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1
DF Community Games & Stories / Dathaelathu: The Kasmuko Bible
« on: January 11, 2016, 12:38:32 pm »
"Don't stop playing."

   The bodies around her screamed as they were engulfed in a fiery blaze.  Another sip of the unsatisfactory wine passed the woman's lips as the dregs in her glass evaporated.  The female adventurer unconsciously requested a refill, but then realized the former bartender was now a smoldering corpse leaning on her combusting granite table.  To the musician's credit, he continued to play despite the disturbance behind the woman.

   The reflection in her glass revealed the creature behind her.  A towering hairy lion.  It has thin wings of stretched skin and it squirms and fidgets.  Its carmine hair is long and shaggy.  Beware its flaming breath!

   Hurried footsteps rushed down the hallway.  The Captain of the Guard screamed in warning as the talons split a nearby spear-dwarf in half.  Panic spread across the fortress like the lion's flames, the twitching of a newly dead corpse. 

  The creature's claws swiftly descended upon the woman next, a second desperate warning being shouted by the Captain as he ran to the rescue.

  The adventurer grabbed one talon and jerked it upwards against the beast's downward swing, snapping it off from the foot.  Blood sprayed and the monstrous lion screamed as the talon was launched through its brain and embedded in the stone wall some fifty feet away.

She unconsciously requested a refill.  The burning tavern keeper naturally didn't respond.

The Kasmuko Bible
A Story Dedicated to Every Demigod Character Made in Dwarf Fortress
New Parts Every Monday, Wednesday, And Friday!

2
DF Community Games & Stories / The Age of Legend: The Caravan Guard
« on: December 02, 2012, 09:10:26 pm »
The grass blew in the wind, hooves trotting nearby.  The horses were weary, but winter would set in soon and a life or death situation is decided- would they make it or not?  Every year the same journey was made, and every year the civilization of Kingsground collapsed further in on itself, the journey grew ever more treacherous.  The border forts were collapsing to hordes of cowardly but bloodthirsty goblins that poured over into the heartland, where many innocent outposts fell prey.  The only normal things considered worse than the goblins were the undead from the necromancers- it did not matter weather or not the fight was lost, the bodies without souls would fight to the very last bone was broken, and every muscle torn.  Even the normally friendly human kingdoms of the south were besieging several large fortresses on the border, not to occupy them but instead to seize the wealth within.  The only safe side for Kingsground was to the East, where Ironforge sat proudly in a volcano.  However, it's king was arbitrary and had forgotten even the slightest notion of dwarvern brotherhood, tradition, or law.  While old alliances called for their aid, they were only responded nominally, promising arms and armies but never sending them.  Rumor had been told, however, that he was willing to make a deal with the devil and slay for the mountainhome, if only so the king could sit on the two thrones and have two crowns resting on his head, even if he sat on the crackling bones of his dwarvern brethren.

The sky was as gloomy as the situation of the kingdom seemed- it was windy and the sun was blocked out, casting everything into an eerie shadow when it should have been a bright noon.  Slowly the caravan moved forward, seven guards and one cart pulling across the land in the name of the collapsing realm.  The possibility of death was very high, but these men were well trained in the art of war, every one of their swords stained with the blood of their foes.  But while these men had much experience, it seemed as if even their own shadows were too afraid to follow them into the fray, but nonetheless they carried on.

Besides the seven guards and one cart several other goods were with them.  In order of greatest to least important they had horses, lumber, booze, food, weapons, a few pieces of unrefined ore, and a broker.  In reality their job was supposed to be to trade for a profit, but quickly the king changed it from quick profit to sustaining the border at any cost.  They were told to trade for anything, even a load of bad crafts.  A thousand bad trinkets were hardly worth a single masterpiece one, and art was certainly a thing of quality, not quantity.  But nonetheless, they always pretended that they needed those crafts, and the soap, and the cheese that these fortresses felt the need to make.  The sale of those objects were vital to the fortress economy, and in extension the economy of the entire kingdom.  They sent swords and shields and crossbows and picks out to these border forts, trying to sustain Dukes on every side from collapsing.  But the dukes would use these arms against everyone but their own liege and their own vassals, trying to swallow up each others already digested lands. 

The king had the perspective that the dukes really only understood the political intrigue at their level.  Each one would stab at their brothers for even the slightest gain in wealth, not realizing that it was either a powerful brother at the border or the goblins at their own borders.  The king was right of course, but Alas!  If only the king knew that he only had the political viewpoint of Kingsground, but not of all Dwarvern brotherhood as the king believed he did.  If the king really was as politically intelligent as he claimed, or even empathetic enough to accuse his eastern neighbor of potential betrayal, could he not realize that he would have helped out his northern and western brothers so that this situation would have never occurred?  But alas, the sin of greed had made the dwarvern nations into a line of dominoes, the first one has tipped and therefore the rest must follow.  Kingsground was the next in line but not the last.

The fight against the inevitable was pointless, some would say, but nonetheless they fought as if it would make some sort of difference.  This is why now, in the eternal gloom they faced, the seven caravan guards armed themselves upon seeing a few goblins that had managed to sneak past the mountains, possibly through a cave and out of a dwarvern settlement.  It didn't matter where the guards had come from.  What mattered was that they were here now, and that these goods could be stolen.  The broker sounded the horn ceremoniously as the brave seven stood their ground against the small party. 

3
DF Community Games & Stories / The Age Of Myth: Platinumgod
« on: June 10, 2012, 11:57:25 am »
Note: The First Three Chapters Were simply Copied over from the Goldenhold thread.  Since there Appears to be no limit on how much a single post can hold, I'm simply going to put everything on the OP.

PLATINUMGOD
Chapter 1: How Urist Died

        He died a month ago, but it feels as if it happened only yesterday.  The blood dripped over the path outside, the red liquid giving it a new paint job.  No one has been able to pick up his remains.  He remains out there, unburied, rotting away in the wind, but moving nonetheless.  Ever since his death the fortress has been in a bad mood, people doing their jobs half-heartedly and without satisfaction.  I wish that I had it in me to write that I was trying to do something to uplift this sorrow, but it goes deep into my heart too.

   I don’t know what to do anymore.  Where Urist went there was happiness.  Despite the fact that the necromancer had risen a siege of what seemed to be billions of body parts, he remained cheerful.  I remember how when I sat at this desk, writing these very journals, he waved at me many a time.  It was an everyday thing, him coming by on his way to work at the craftshop.  Once in a while, despite the horde beyond our walls, he would walk in and ask something like “How’s it going chief?” or “Any migrants today?” and maybe a “What about the expansion to the great hall?  It would mean we could all eat together!” despite the fact that we all know it was impossible for us to afford that at this point.  I would smile and say maybe.  And everyday during one of the break times in the fortress he would smile and say with his endless optimism, “Chief said the wall would come up soon!  Imagine...”  and he would give off tales of how the world was going to be great in a few years despite the fact that winter we lost over fifty of us for various reasons.

   There were only twenty of us left when he passed, and I remember very clearly what happened the day he died.  He had just finished passing by the newborn son of a loving couple, telling them how wonderful there five week son was to play with.  I swear, out of all of us, that baby misses him the most.  He used to go in there and mess around with him, bringing some of the obsidian toys we intended on selling to the caravan that died outside our walls at the beginning of the year, attempting to make some bonus profit because of the danger.

   He then walked down to the great hall.  Well, it never was great and probably never will be, but it is the traditional name.  He walked in there, sat down at one of the granite thrones next to me, and ate a few bites of breakfast.  For me it was dinner.  We lost track of the time a long while ago, only knowing the hours of the day by what the masons told us.  Once every few weeks they go up to the surface hauling small rocks with them.  They look for small holes, and as they patch them up they can see a bit of sun or a bit of moon.  Then they close off nature along with the hand trying to grab them through the tiny gap.  I had been sad that day, getting in an argument with my lover.  When he sat down with me that... morning I guess, he smiled and asked what was  wrong with me.  I turned down telling him for a while, but after a while he insisted.  He was always helpful, and enjoyed trying to make others be as optimistic as himself.

   I explained to him my problem.  I know this is private between me and her, but I don’t think anyone will get a chance to read this anyways who doesn’t already know.  Anyways, the torches in the hall were fading, the coal beginning to burn out.  In the dim light I spoke to him, explaining how I had irrationally yelled at my lover.  He asked me several questions, which at the time seemed annoying and pointless.  He asked if I loved her, and I said, “Of course you fool!  I regret it!”  I didn’t realize she had been standing behind me that entire conversation, wondering how I spoke about her.  When she gasped, I turned around to a hug that slammed into the table.  We fell back and love. 

   Later, we needed someone to carry news to the outside world that we were under siege.  It was the middle of the night for me, some had just woken up, but many had just finished working throughout the day, mostly just busy-work to avoid the pointless grievance of boredom, which drove many insane.

   Optimistic as always, he volunteered.  We all looked at him as if he was crazy.  Only two others went with him.  We loaded their backpacks with food and supplies, wished them the best of luck, and opened up a hidden side door only to close it behind them.

   We could never afford to have windows in this dreaded place, so we waited, and waited, and waited for a reply.  It never came.  Eventually we had to send someone up the tower to tell us what happened.

   He saw Urist banging against our walls mindlessly, the cheerfulness that once kept them up turning into a lack of emotion, tearing them down brick by brick, until the fortress will crumble.

   I’m not sure how much longer it will be until he succeeds.

Chapter 2: Civil War

   I was told to enter my monthly journal today.  I am writing it now, but I’m not sure what to say.  In fact, that is the main issue with this fortress- besides the imminent threat of doom, we have nothing to do but watch our walls crumble.  Many pretend to busy themselves with crafts, entertaining with the same old jokes, or simply doing rudimentary tasks.  The fields must be planted, and they are, but not with much zeal- the dozens who died here had food waiting for them.  They don’t need it anymore.

   Last week however, I organized a spelunking to the depths of our fortress.  I suppose since I’m writing to an outsider I should give off a greater description of how our place works-

Near the surface we have the entrance, the barracks near it.  That leads down a hallway lined with small storage rooms, which leads to the grand hall.  Honestly, as I have already said, the hall is not that grand. 

The hall then splits several ways, to the left and the right of the hall entrance there are factories and craft shops, six hollowed support pillars contain staircases that lead to respective neighborhoods above, and the far end of the hall has a two staircases going up opposite sides leading to the duke throne- and behind that is the duke’s palace.

However, if instead of going to any of those places you go down the staircase in the center of the hall, you will head down a hallway to the depths of the fortress, between the cavern walls, supplying minerals for the top fortress to process.

We were going to the room of the mayor, which was stationed low so he can manage mining.  Besides him, I was the only other noble here, Duke of Platinumgod.  However, the depths of the fortress had not had a food delivery in weeks, the tunnel between us partially collapsing in some spots, holes leading to caverns.

   It was obvious that he had many miners and engravers supporting him over me, and chances are that he has many more rooms than the three I assigned him.  I wouldn’t have been surprised if he had hidden tunnels twisting between the rooms of civilians, bringing out a hidden spot here and there.  I wouldn’t have been surprised if he had dug much lower or between the forts to build his true palace, paying the miners heavily to remain silent.  I wouldn’t have even been surprised if he had an armory to stage a coup against me and declare rebellion, making this place into the Republic of Platinumgod.

   However, after several weeks of no contact I was surprised to find one thing- survivors.  When I had called for us to go down I understood that it had been at least two months - it’s hard to tell down in this damned place - and anyone down there should have starved already.  There was also a necromancer outside.  Because we knew this, the ten of us equipped ourselves with the very best iron we could find, maybe a torch or two for light, and fine steel swords.  It’s not like the dead guards would be needing them anyways.

   So we started our adventure.  The first few hours went by normally.  It was about halfway there that we heard a noise- an evil laugh.  We drew our swords, expecting for gremlins to have snuck in.  Then we heard swords drawing around the corner also- it was so dark that there was no way in telling who they were.  I pulled an unlit torch out of my bag, and lit it.  As the light shown around us, I saw the mayor maybe a foot from my face, dagger right in front of my chest. 

   All hell broke loose.  Some of my men were taken with confusion, not knowing weather to fight or to hug their brothers.  About five of my men died within three seconds, screams echoing through the halls. 

   Knowing the mayor would parry, I stabbed the person to the left of him at the ribs, actually breaking them in with the strength of my sword.  A confirming snap was heard, followed by an uncanny crackle as the sides each fractured a bit more individually.

   He didn’t even scream.  He just hit the ground, unmoving.  The mayor stabbed for my chest, the dagger going through the thick iron for less than an inch.  Then it stopped, unable to go in further.  I screamed in pain as he tore it out, ready to go for the slit in my helmet. 

   I don’t remember what happened next.  The world was swinging around me, the pain making everything seem not to matter.  It was only a little more than a flesh wound, but it was too much for me. 

   I woke up in a bed, my lover sitting on a rock throne next to me.  I asked how long I had been out.

   Rather than answering my question, she pounced out of her chair and gave me a hearty hug, yelling at me at how she’d been worrying so much about me for the past week, telling me to be more careful.  Then she broke into tears.  I’m still trying to get people to tell me what happened, but even the most deceitful among us won’t give away a secret from the crowd.  It only makes me more curious.  I hope nothing bad happened.

Chapter 3: Effects of Kindness

   Here I am again, writing this journal.  It’s this time of the month again.  The plants are starting to bloom along with their weeds, the zombies moaning in a wonderful symphony that echoes through the hall, I had to arrange a few burials for the few of us remaining to go to.  Everyone remains silent about the occurrences that led to those burials and what happened in the tunnel.  I’m still confused, and everyone will say nothing.

   I keep hearing voices though.  No, I’m not going crazy.  I mean a whisper here, a whisper there.  Every once in a while I hear the word Duke in the common conversation, but as soon as I round the corner they change the subject with mock happiness.  I even heard two girls start talking about flowers of all things, and their favorite types of them.  I sort of.... went off at them.  The conversation went something like this.

“Duke......”  Some words that were whispered lowly.  I turn the corner.  “And I mean, I love dandelions, don’t you?”

“No, I prefer roses, they really bloom in the spring.  I saw one not too long back....”  The second one replied, after about ten seconds of staring at me.

“But aren’t roses a bit too..... red?  They dominate the room a bit too much.” 

“But couldn’t you imagine some in the great hall?  They’d really make the place look brighter.”

I had to interject.  After a month of this crap I couldn’t help myself.  “Well goddamn if we could get some roses down here!  Ladies, we live in a FUCKING HOLE!”

They starred at me as if I had gone mad, or was on some sort of mushroom at the moment that clouded my judgement.

“NOTHING GROWS down here besides armok screwed MUSHROOMS!  Do you remember what was for every meal of the day yesterday, prepared by our excellent cook?”  The cook, to note, is obviously shabby, but still a very friendly person.  She used to be a woodcarver, but she takes great pride in her new job.  Unfortunately for her, the pride is not deserved for someone who makes meal of her quality.  “The ANSWER IS MUSHROOM STEW!”  I started to move my hands as I said things in mock preparation.  “YOU THROW A BIT OF MUSHROOMS IN A POT.  Then you take out another MUSHROOM and throw IT in the pot as well.  Then you carry up some POLLUTED WATER from the caves up to the cauldron and cook the meal for about ten minutes, periodically throwing in some of MUSHROOM C into it as a fucking SPICE!”

   I stormed off, turning away from the great hall for my meal.  I was too upset to eat anyways.  I simply headed home and laid down in my bed for an hour or two, staring up at the ceiling.  No one bothered to come in and ask me what was wrong.  Everyone these days is worrying too much about themselves to spare even the smallest slice of empathy for someone else. 

   The only person who had empathy in the dark place was Urist.  Urist is dead now.  I think that says something about what kindness can do to you.

Chapter 4: A King’s Ransom

   I finally figured out what had been going on.  However, the form of it’s delivery was not standard.  I was told about what happened not in the standard form, which would be giving me an official letter of the proceedings about what happened.  This is too formal for a fortress under siege by necromancers with three fourths of it’s population dead.  If it had only been half, we would have been okay.

   The information was not delivered to me in the Platinumgod style, which normally involves barging into my office and yelling at the top of your lungs until I calm the person down and get a sensible story out of them.  Recently however, people have been doing this more as a prank rather than needing to say anything really important.  I enjoy the entertainment.... It’s just that nothing important has happened here lately though besides concerns about our dwindling population, which lead to me passing a decree yesterday that families with children will receive double rations.  Everyone already knew though that I was requesting some degree of... repopulation.  It was meant as a joke, because I know all my subjects on a very personal basis and there was plenty of food to go around.  But it took up at least four hours of my time to hold a court for the law, and there was a surprisingly well acted defense at the time, saying that preserving our dwindling supply of food may be a better option.  At the time I considered it good entertainment.

   Until I figured out they weren’t acting.  It was a very, very real concern.  Although I had often asked questions about why I was the only survivor out of ten, even though I was knocked out near the start and should have been executed, no one had answered me.  This of course raised my suspicions, but people still remained silent.  I had investigated a little before I gave up after my “mushroom” outburst, which for some reason had angered some of my friends. 

   But despite my efforts, my talks with my friends (Which is everyone in the fort), and all other sorts of investigation I figured it out when my cook delivered a piece of bread as my dinner.  Perhaps he wasn’t having a good day like most of us, and I thought I’d let him make it up with something a bit more exciting tomorrow.  Maybe a dinner for two with my dear love.  It seemed stale, so I split it in half.  Then I screamed with an extremely high pitch, and luckily caught myself before the personal cook stormed in, worrying I had been poisoned.  I told him something much worse had happened, and pointed to the maggots crawling around on the inside of the bread, squirming for a bit more fresh grain.  I asked him what the hell was going on, and he simply said he would retrieve a new dinner, and a much more extravagant one too.  I insisted, but he walked out before he answered my yells.

   I walked right past him on the way to the upper storeroom, and he begged me to stop.  Even when he went on his knees I didn’t care, walking right past him without looking back.  A hand grabbed onto my robe.  At first I thought this was one of the undead, a persistent fear finally becoming reality.  I drew my sword, spun around in a circle to the best of my ability, ready to behead this terror.  Rather, I heard a startled cry come from the cook as he barely managed to duck.

   I couldn’t believe it was actually him who did that.  Out of all the people in the fortress, he was the only one left that actually upheld the standard behavior.  He still treated me like the duke, which most of the times was annoying, but today it was appalling that he didn’t.  That was even worse than the lowest educated peasant here, who would only grab me when I knew he was there, or actually had something to say.  Right now, the cook was trying to stop me from exploring my own fortress.  My mouth dropped and I slapped him.  Then I pulled into the granary without looking back.

   The first thing that hit me was the awful stench, so bad it was deadly.  The second thing that hit me was that only a fifth of the room was full, unlike last time I visited where we were so overflowing that I declared a festival in the the name of Armok that didn’t stop until we grew bored of partying.

   I looked at him, glaring into his eyes, boring into his soul, asking for answers.  Suddenly, he was yelling.  Even though much of it was mumbling incomprehensibly, I caught the gist of it.

   I lived because I had been ransomed.  Ransomed for something more valuable than gold.  You can’t eat gold.  But now we were almost out of food.  I asked him who arranged to let me live, and which idiot needed a whipping.  He said everyone.  Luckily for me, harvest was coming up soon and we’d once again be overflowing with food items.  I mentioned this out loud, and he hesitated with a response.  In normal times I would have trusted that nothing irregular was going on with harvest, but as he put out an obviously fake reply I headed towards the fields.

Chapter 5: The Three Methods

   There are three ways to seize an enemy civilization, be it a town, a city, a state, or a nation.  The first is the most obvious, invasion.  To walk in, tear down the walls, bring out your swords, scream to Armok, raise said sword into air, and unleash the gates of hell onto whoever happens to be standing in front of you.  This tends to be extremely ineffective for several reasons.  Firstly, chances are a few will escape, meaning that one day they will come back at you once procreating back to their previous numbers, stabbing you back for what your ancestors did to theirs.  Secondly, going on the assault is extremely expensive in both manpower and wealth, especially if there isn’t a way to escape.  Having no chance to run would only force the defenders to fight harder even if there is no hope. 

   While the undead outside our fort don’t have to be funded, that necromancer could be attacking somewhere else, adding people to his army.  But instead, he is forced to wait for our walls to crumble, otherwise allowing us to regenerate, blocking off ten serpents pass.  I write this as I sit on the tower, knowing this to be true.  With every swing of their fists, their bones crack, the skin deteriorates, the muscle is weakened from an oxygen debt.  I used to ask my parents why the undead hadn’t run over the world, and they simply said because Armok didn’t find the undead entertaining.  That is utter horseshit.  They don’t regenerate, and walking destroys them.  Last month when I came up and sat on the edge, I saw that Urist was in good condition for the undead.  Now as I look into the horde I notice his left wrist is broken from swinging at Platinumgod’s masonry, and he has a limp on his left leg.  His jaw is unhinged in a ghastly manner.  It’s hard to tell from this height, but I can tell it is him.  It would be hard not to.  And although I know the undead will eventually win despite our best efforts, it will be hard to run us down because we will fight like hell, having no where to run. 

   The second one is the theory of internal decay.  This means turning the entity against itself.  The bigger, the stronger, the easier this means will be to crumble the empire.  This is the polar opposite of the invasion.  Let’s say that there’s a mountain with a lot of gold for instance.  However, a duke is rich and powerful that it would be impossible to go there outright and overrun everything, so you hire thugs to maim the bastard heir.  The Duke is occupied by the slow decay of his son, and you pay slightly less tax towards him, like fifteen percent.  As the mayor, your popular.  The Duke doesn’t feel like having to write the papers off and again explaining why he needs the money, he doesn’t want to argue with a bunch of civilians when his son is dying.  You use this money to buy some weapons, ensure your place in next election.  The heir dies, is buried.  The duke demands his full tax.  Send some assassins to kill his lover.  The duke is forced to hire inconspicuous bodyguards because the relationship is unofficial.  This draws money from the military, and the weapons you’ve stockpiled make life easier.  The undead knock on his front door.  You promise to send help but you never do, and you let fear slowly sneak into the populace. 

   However, this theory has flaws too.  Firstly, this could take years or generations to work out, meaning that the father’s goals will have to be the same as their sons.  There is no way to make this work quickly without raising suspicion.  Secondly, these plans require more planning, and the rewards are not instant.  A single thread goes out of line and the entire spool is unraveled.

   The third one is the process of exhaustion.  This involves cutting off what people need most.  So rather than storming the fortress, just cut off it’s migrants.  Rather than raiding for food at the expense of many men, commit a ransom and buy it.  Destroy their fields.  Using this tactic is slower than that of invasion, but can be done easily within a lifetime.  It is more costly than decay, but the wealth spent is just a few comforts gone.  You don’t have to hide either.  If the enemy is bigger just hit and run.  Irritate them.  Force them to lose hope.  So when you finally finish off your enemy, they have lost all belief that they deserve that land.  You have slowly made them more and more miserable and sadder and sadder than before.  They may even die of grief.  You raise false hopes only to crush them.

   When I headed over to the fields a week after talking to the cook (He managed to keep them from me, and infact nothing was wrong with them, just not as much was planted as I would have liked because they had been wrecked) , I found them salted over, destroyed.  My loyal servant seemed stunned by this, and he began to blammer for words, not comprehending what was in front of him.  Having done this action myself, I was not surprised.  The people of Platinumgod need hope, or at least the mayor’s people don’t need to keep us alive as virtual slaves, raiding our food stores right after harvest, leaving just enough to survive.  I want to undo his spool.  I want to live.  And that means meat in large slices, along with silk clothes from Giant Cave Spiders.

I’m dying in style, and I’ll do so with a middle finger raised in the mayor’s direction.  It’s time to go into the caverns.

4
Posts will be done three times a week, preferably Monday, Wednesday, and Friday

The Age Of Myth:
Goldenhold
Insert Awesome image here.

Chapter 1: The Twisted Twins
Chapter 2: The Cackling Captain
Chapter 3: Living Forever
Chapter 4: Three Thousand Feet
Interlude 1: Friendly Competition
Chapter 5: A Perfect Situation
Interlude 2: Prying Eyes
Chapter 6: Dwarves are Snacks
Chapter 7: An Arrow Legendary
Chapter 8: Lake of Fire
Chapter 9: Ale After Agony
Chapter 10: Fire Versus Water
Chapter 11: Remedy For Pain
Chapter 12: Don't Want Steak
Chapter 13: Fear of Dissent
Chapter 14: War of Deeps
Chapter 15: For the Fortress
Chapter 16: Sea of Ichor
Chapter 17: Cut In Earth
Interlude 3: Nauseated Nobility
Journal 1: Karakzon
Chapter 18: Symphony of Metals
Chapter 19: Bypass By Bridge
Chapter 20: Pull the Lever
Chapter 21: Praise the Miners
Chapter 22: Long Jump
Chapter 23: Hanging Around
Chapter 24: Retching Death
Chapter 25: Savior Has Arrived
Chapter 26: Courage Above Sense
Chapter 27: Drop by Drop
Chapter 28: Divine Battle
Chapter 29: Courtroom Regicide
Chapter 30: Inspiring Speech
Chapter 31: Temporary Truce
Chapter 32: Burning Legion
Chapter 33: Storm the Castle
Chapter 34: The Fortress Main
Chapter 35: The Juggernaughts
Chapter 36: Melting Silver
Chapter 37: Residential Pillage
Chapter 38: The Slade Throne
Chapter 39: Trial By Demigod
Chapter 40: Age of Myth
Chapter 41: Behind a Dwarf
Chapter 42: Many Enemies
Chapter 43: That Awkward Moment
Chapter 44: Walling Yourself In
Chapter 45: Greater Versus Lesser
Chapter 46: Menacing Spikes
Chapter 47: Fire From Earth
Chapter 48: Closing the Hatch

Battledragon
Insert Awesome image here.
Chapter 1: Big Bad Bronze
Chapter 2: A Strange Projectile
Chapter 3: New Year

The Age of Myth
Goldenhold

Chapter 1: The Twisted Twins

   They saw two massive gates.  But he didn’t.  No, he saw an opportunity.   This “he” was General Zeon, a man of unbelievable will and strategy.   He had fought a thousand wars and won them all.  Sieging Goldenhold was going to be no different.

   He was not going to lose to the Dwarves, short, creative creatures, with little magical talent for anything.  But what they could do, was mine.  They could mine out and live in the ground, deep below the surface where few things dare to dwell.  It was often dangerous to live down there, but the dwarves were daring, even if it led to disaster.  Because to them, diamond was like the ocean, and gold more beautiful than the prettiest forest sung by the elves.

   And if gold is beautiful, then Goldenhold was worth more than heaven.  The streets over fifty feet wide at some points, curbs of silver, and in-between the rpads were indoor creeks, filled by pumps.  The bottoms of the canals were crystal ruby, brilliant flames beneath them, making the sides of gold shine in a most magnificent way, splitting light into the room, constantly reflecting off of the platinum walls of the roads, giving the feeling that light was coming from every direction, radiating as a person would expect from something holy.

   People who lived there had furniture of bronze- in the poor parts.  Middle class?  Silver.  Upper?  Platinum.  With a side of diamond.  King?  Oh my.  Everyone in the city had more than enough to eat, and the heating system that went through the floors and walls was of magma.  In the kings hall there was a fabulous chandelier, lava ran through parts of the glass, giving it a feeling that the grand hall glowed.

   The mountain the Dwarves of Goldenhold lived in was by the sea, part of a land bridge between two continents, and a major center of trade, and turned into a fake island.  All throughout the multiple stories of Goldenhold there was a multilevel canal system, pumps able to shoot water up at high enough pressure to make an upward current until it reached the next story of the wealthy metropolis.  And as the barges of trade went from level to level, they would collect items from wealthy crafters, ores from the powerful smelters, and coals for massive furnaces, until they reached halfway up the mountain, where the canals stopped heading upwards, and they would slide down a massive water slide after a thorough customs check, into the glimmering ocean.  How they returned, no outsider knew.  Some even thought that Goldenhold was so wealthy that they could afford to lose the ships, able to re-produce the battleship size barges over and over again. 

   All everyone knew was that they got paid in a massive tribute by barges from other nations, ships stopping beneath the lengthy mile long bridge that accessed the mainland, cargo heading up ramps of silver that lead to the massive gates from both sides, twins just as the gates were.

   While most viewed these twins as wonderful, Zeon’s army thought them- Treacherous and tyrannical, tricky and twisted, testing the courage of his army simply by looking at them.  The gates themselves were wondrous, wonderful images carved into it’s surface of steel, which must have been over fifty feet thick, forcing the strength hydraulics to open it.  Above this gate was a tower, multiple tiers of the hundred meter wide structure having batteries of protected ballistas, catapults, and machines of death.  Some shot globes of lava.  Others shot ten foot poles that flew a million miles an hour for long distances, hitting their targets with a THWACK, so precise they could kill a person from miles away.

   And they didn’t even know what was behind those doors.  They didn’t know about the trenches of lava, the greatest gorge, the ferocious dragons, or the hidden traps.  They didn’t know a godlike champion would rise to defend the fortress.  They didn’t know however, that their success was measured in blood, theirs, and their enemies, gods measuring the red liquid seeing how much had been spilled.  And they didn’t know either, that the gods were going to be measuring for over a millennia, and that while they were measuring the life liquid, that they would fall out of power, the world passing onto an age of mortals.

   Unbelievable?  Of course.  Unsiegeable?  Defiantly.  But Zeon and his army were about to write a history, craft a legend, and transform into myth, himself eventually blown out of proportion to that of a god, some even worshiping him, sending him their most personal prayers.

He was going to write a history.

A history of wealth and treachery.
A history of love and betrayal.
A history of divinity and death.

The death of millions. 

5
This was partially prompted by Captaintastics descriptions of the game, being Gamer, Simulator, and constructionist.

He missed me at least.  Perhaps he missed others.

I sort of think that one of the neat things about Dwarf fortress .40d above this version is the way the stories are made.  The heroes are ridiculous, the enemies even more so, but in the latest version (And 2010 in general) I feel less like as if I am in the land of legends or a storybook, and more like a realistic person.

I believe dwarf fortress has 3 or 4 main components to the art, you may disagree, but anyways my complaint is on the story part of it.

So, .40d was still ridiculously realistic.  Don't get me wrong, but I want the game to act like that too.  I mean, .40d FELT like the age of Myth.  The warriors could launch goblins, a hero could recover from wounds, and holistic detective walked through lava. 

It felt like a tale, I mean, when you talk about battles long ago the tales do become bloated.  But the tales were ridiculous.  But the damage was real, there was still damage to the heart and the lungs....

They were said to be ridiculously strong.  And the hero, only after slaying a thousand goblins cut the enemy right in the heart, slaying the general, his body flying in the air for a minute, everyone watching it until it fell, landing in the lava, slowly melting away.  And he was promoted to king, and for a thousand years he ruled his kingdom.

But 2010 sort of feels more like real life.  Even though there are dragons the fighting doesn't seem to be overblown.  There isn't too much goblin launching.  And I dislike this.  It doesn't feel like as if there are heroes.  It feels more like as if they are people.  With a personality and problems.  These people aren't King Arthur, they may be good warriors, but they aren't gods on earth!

Perhaps what the game should do, is make the realism be progressive.  So for instance, in the age of myth a champion would have no issue slaying a thousand, because the player is probably in the age of fairytales, and when your grandpa reads you a story about the fort your in, it's going to be ridiculous.  Everything important will be much more bloated than it was, and everything unimportant won't matter at all. 

But as you approach a realistic time, perhaps the game should narrow the boundaries set by stuff.  Important things should still feel important but not legendary.  Real life stuff should matter more, the small, unimportant stuff should mean things.  Heroes should be less of gods and actually have problems.  Maybe people won't even realize their importance until they die of old age.

I know I explained this bad, but does anyone agree, disagree?

6
(Searched Under Factories, Workshops, Larger Workshops, nothing really showed up that I liked or was truly related to.)

So, as we all know as of now this game is a LAG fest once you get a larger amount of dwarves, and "courtrooms" and "trials" and detectives and ect. couldn't happen as it would take up half of your population.  So I'd like to present the idea of factories. 

Let's Say that you want to build a fortress of, I don't know, a thousand dwarves.  Dwarves going to Dwarves to and from workshops for 1 meter for materials certainly causes a massive amount of LAG, due to the amount of calculations.  So here are my thoughts on how this would work.  Hear me out, as a little bit of it sounds insane.

Quote from:
A second idea

And perhaps it would be easiest if a factory was a 7X9 building that could have 4 dwarves in it at once, requiring 4 dwarves for it to work (Schedules)

I'm going to use smithing as an example.

So, the factory would make 2 lower quality items a batch.  A smithing factory would have a large smelter and 2 forge areas.  In order to make let's say Iron swords, the smelter areas of the factory would be loaded from it's back room (Storage, the end 1X7 area) with maybe 20 iron (To minimize travel), and the iron would come out at the same pace it was being used up by the forgers, the flow of the bars directed by the smelters. Once the smelter reached lower than 5, the smiths would try and refill it.  Once a barrel amount of the item has been made (Not sure how much) the items would be barreled and put into the end 1X7 storage.

This would require minimal movement.  It would require only-

The Ore storage to be loaded with bins of ore. (Possibly by haulers between work cycles)
The Finished product area to be loaded with empty bins (Possibly by haulers between work cycles)
The Dwarves to go to the workstation
The Dwarves to take their positions
(They do their work, not needing to move, could take a while)
The Dwarves retire to leave, after several weeks of making goods straight, taking a long nap.
The finished products are taken to stockpiles.

What you guys think?  Would require by far less movement than now, along with less fortress mess in general.

1. You dig out an empty room, remove everything from it.  Then you would place doors to the room.  Now that all sections are cut off from the outside, part 2 would begin.

2. Then you would place an anvil in the room (As a placeholder, maybe a flag or whatever) and do f to designate the room as a factory.  It would expand to all walls automatically.

3. Once this happens, the game will detect if the factory has access to warm/damp stone, which will affect what functions it can do, it will also detect the amount of room it has.

4. You will then choose what function the factory does.  So if I want my factory to do smithing/smelting, then it would say YES to warm stone, meaning it can 'wire' forges to heat.  What would then happen is the entire thing will become a square with the title of the factory over it.  Let's say this factory has 200 'room' in it.  Right now I don't have much to do, so I'll only devote 10 of those to forging, and 10 to smelting.  What this will do is give me 5 forges and 5 smelting areas, each one costing 2 room.  The reason why it costs so little is because the rest of it would be the Factories storage, which is normally included in the workshop.  So in this case, I would have 180 'room' for storage, which without barrels would be 180 spots to store stuff.  Because it is one building, it would take no lag to pick up something from one side and place it in the other.

5. As of then, dwarves would come down with the necessary reasorces to build this factory, along with masons to wire it and architects to designate (You won't be able to see the inside of the factory, just a square with the function over it)  To make it simple on everyone, once you make a factory you can't change it.  Then if you designated work, a person would head down to inform the factory to begin production, and they would.  Once they produced the item, it would remain in the factory, and a hauler would have to go inside to take stuff.

Now, factories are very efficient and all but there will be several major disadvantages compared to workshops.  Workshops would be required by legendary dwarves, along with goods made from a workshop are slower to be made but also tend to be better.  Also, you wouldn't be able to see a factories insides, besides the stuff in the T menu for items and the V menu for dwarves.

I'm certain there's an easier way to think of this, but that's what you guys are for.  Maybe instead of being a room it could be a construction.

7
Here's what I mean.

So let's say I have a squad of 10 dwarves.  We'll call it squad C, it is a militia squad.

And I have 8 steel swords.  5 steel shields.  3 steel gauntlets..... ect.  Which of course, isn't enough.

ASo, the militia captain will go to the militia commander, who will then go to the mayor, who will then go to the manager if he sees the request as necessary (He will consider it like he would a mandate), then the mayor would mandate the steel shields, swords, and gauntlets, along with other things (Explained in mandate idea)  They would say the gear they need once a month.  Also, you could set the minimum and the max you want, which would involve materials.  So you could say, no lower than iron but no higher than steel.

BAlso, the same would go with professional soldiers, who would train every day, but are paid for the time they train and work [unlike militia], so no negative thought.  They would also have first priority on training courses (Suggested several times) sparring rooms and gear.  If this squad needs stuff, it will instead report to the captain of guard, who has priority over the commander.  (Unless the mayor hates him)

C Mandate idea: if you are producing things, and lets say you don't have the stuff below it, (Say you have no steel bars) then the game will automatically mandate the stuff below it.  And if you have no pig iron, it would make the pig iron.  If you don't have the required materials for iron it would ask if you wanted those to be imported with a caravan.  (I think they will become more common in marketplaces, coming and leaving everyday.)  I'm just getting sick of something not being made because 1 thing is missing from a long chain.  And if the building is not there then let it turn the mandate red.

8
DF Suggestions / Soceity types, 2 new room ideas, 1 new economical Idea
« on: September 17, 2011, 06:10:32 pm »
I think that one thing I have to dislike about Dwarf fortress is there is only one type of economy - Shared (Everyone shares everything) but soon there will be more of those so no problem.  One of the things I dislike about shared is that everyone uses the same public rooms.

First would be Patriarchal/Matriarchal/even society types.

Second, The issue is that the only type of society is individual based, where the kids move out, no one stays together, like in America.  I think a good idea would be for families to stick together in a different Family based society.  Basically, rather than having each dwarf live on their own, in a family based society it would be added into a "Mansion" for the family.  For instance, if a family had kids, rather than them moving away from the home as soon as they aged they would stay close.  (As in many other places) so all that would happen is that they would request another bedroom in the mansion. (You would have no more than 7 families in a normal fort, so it won't be out of hand)

How to designate a mansion?  Simple, you build out a hallway.  You would be able to engrave family tablets which would designate the room as a hallway, and everything that is behind the family tablet would be considered to be the family mansion. (room 1)

How would this work together with the economy?  I believe that there has been a few economies proposed over time.

-Capitalism (like in the old DF)
The family would try to make the most money, and everything would be put into an awards room for the family (AKA treasury) so that they could admire their achievements.  (Room 2)  Every dwarf would do what you wanted them to still, like in .40d.

-Guilds (Being added according to dev log)
The families would be the guilds.  That simple.  Some of you may have read my guild economy idea a while back, so you get what I am saying.  Others probably know what guild based is, so no issue there.

-Family based
Basically every family would have a farmer, a craftsman, a mason, a ect... all would pay partial dues to you (a % of labor) that you can work with.  So if your labor percent is %20, that means that 1/5 months the mason worked they would help you build let's say barricades.  They would also have a family treasury.

-If I missed any economies, tell me.

So what you guys think about that?


9
DF Dwarf Mode Discussion / Okay. Insane challange..... Help?
« on: August 13, 2011, 10:50:39 pm »
I'm going to try and make a fort meet 1 billion wealth. (Imported + Created + Exported)

For 3 reasons-

1. My fort is named Goldenhold.  I don't care what the game says it is called, to me it is goldenhold
2. This would place me as one of the closest people to winning DF
3. Because I feel like it.

So.  By the end of this I anticipate having sold all of the Rock on the map, having sold them all off.  So I'm going to have to start making obsidian factories that go 10 z levels high in order to make the Dwarves rooms out of Obsidian.

Also, how would I minimize lag?  I understand killing everything would be a good start.

How much more does obsidian sell for compared to normal?

10
In one of the recent threetoe stories, the magician charged into the afterlife at the pyramid (Really confusing) but he sort of stopped armok.

Maybe once a fortress becomes SO powerful, or an adventurer becomes SO godlike (i.e HolsticDetective type of powerful) You could go into the other realm and challange the gods themselves, or maybe your fortress could eternally be part of the heavens, risen up from reality!  This would also give gods actual events, making them more interesting.  (this could tie in with the otherworld/afterlife sort of)

Now, how would you beat a god?  Add two mechanics (Or improve their current versions) of Faith, and Belief.

The difference? 
Faith would be more along the lines of "I believe that X will save us!" or "X is the most powerful!"  More like worship.
Belief is the system of believing something is there, but not really worshiping it.

So if your a really pimped out adventurer, Urist McHolstic, and you save some city from a siege, people will start to have faith in you, believe you are powerful.  Ten years later people start to seriously believe you ARE a god or some sort of entity because of how powerful you are, and therefore you do actually begin to gain powers, or just luck that makes it seem like you have that power. Eventually once you have enough faith, you would be able to counter magic, or nerf it heavily, just simply with faith energy.  Eventually the god's magic wouldn't exist, and all they would be is a megabeast to you.

Belief would keep you up in the heavens.  This would provide a practical explanation for megabeasts and forgotten beasts- Gods of old who simply gave up due to the fact people stopped believing in them.  Maybe they came down to make it known that they do exist.  Maybe they came down to be worshiped.  So even if you rose up to the god level, people could 'forget' you. 

Not necessary right now, not perfect in any way, but I think gods do need more character, adventures do need more character, and this would be my way of implementing it.


11
DF Suggestions / Different Age Markers (And Triggers for them)
« on: July 22, 2011, 04:31:50 pm »
I dislike the current age system, because it seems like it stays in the age of myth forever.  I think that the current ages are fine, but need more definite triggers.  Forgotten Beasts do not affect this, but with each passing age they will hide more.  I also made it into a cycle.

Age of Myth- Trigger: Megabeasts and Titans are unstoppable, and entire civilizations worship them. The Age of Myth was a time when living gods and mighty beasts still held sway.
Age of Legends- Trigger: 3% of Megabeasts have been killed.  The Age of Legends was a time when powers of the world were fading, and civilizations realized they were not tied to them and therefore stopped their worship.
Age of Heroes- Trigger: 25% of Megabeasts have died, at least 5% hunted down by individuals or small groups. The Age of Heroes was a time when the last of the powers fought their final battles, and individuals proved their might against them.

Once 50% of Megabeasts and Titans are killed it will go to one of the following.

-Age of (Megabeast) (Up to three)  A megabeast(s) is obviously the most powerful of them all, and the old practice of worship is raised once again.
-Age of (Civ) one race or civilization holds 80% of wealth, power (Amount of megabeasts slain), population, or land.
-Golden Age The world is at a time of peace (Few wars)

Once 75% have been slain, the less stubborn Megabeasts try to find a way to the depths of the world, and maybe 10% remain on the surface, somewhat in hiding.  Most people now regard Megabeasts as things of a lost age ago, a parallel universe almost.

-Age of Fairytales: One fourth of elves, dwarves, or humans have seen a megabeast, or something that is now "Uncommon" (If there was a dominant civ, and it continues to dominate, the other civs will count as uncommon things).  People regard those who have seen them as not insane, but more on the strange side. (If the last age was the age of a megabeast, then it will be skipped)  Everyone believes in them, but those beliefs are fading.  They influence people indirectly still.
-Age of Fantasy:  Humans have all died.  Everything re roams the earth again!

Once only 3% Megabeasts remain on the surface, the rest are long dead, or are in the depths of the world.  People consider them to be myths.

-Age of the Last (Only if the previous age was Fairytale, and it was not skipped)  One megabeast has grown brave and came back out.  People are confused by this, and wonder about it.  They worship it as a god on earth, if this countinues the other megabeasts may return from there short time in hiding/the depths.  And the age of Myth will return, with some remade/reborn in a different form to help populate again, restarting the cycle without losing the history!
-Golden Age gets a second chance here.  Megabeasts are a thing of the past, next to no one remembers them for what they were except in tales. Those who do see them are considered insane.
-Age of Expansion:  Civilizations are constantly at war, Megabeasts are a thing of the past, next to no one remembers them for what they were except in tales. Those who do see them are considered insane.

No Megabeasts are on the surface, all are in hiding.  There time is gone.

-Age of a (Civ)
-Age of Civilizations

After a while, it will automatically go to:

-Age of Twilight: Civilaztions have outgrown themselves.  They are dying.  There are few civilizations left via globalization.  They are undermining themselves with greed.  They will forget many of the legendary arts, because they never existed, right?  (No adamantine stranding.)

Then

-Age of Death: There is only one civ or no civs left.

Then

-Age of Midnight:  An apocalypse or something of the like has happened.  Only one weak civ is left, if any at all!  Most of the world is unorganized, and has forgotten the arts of old!  They are in bad times, but are not dead.  A few of the braver Megabeasts returned from hiding.  The people are confused by this!  They now understand the old legends!
-Age of Emptiness: Everything is gone.  The world ends.

If age of Midnight happened-

-Age of Dawn:  The small groups of people have regrown to each other, creating a new Cities.  The Megabeasts arrive once again in full strength, with new friends/offspring (Takes thousands of years).  People from every race have come out of hiding, and are recreating civilization!  They relearn the arts of old! Trigger: Every Race has one city.

(NEW)

-Age of Myth:  There is more than one city per race, making civilizations! Trigger: One Civilization has risen for every race.

You get where it goes from here.  I would rather have the age system be a cycle, makes it more thoughtful that way.  Also, I did mention several times that there were Megabeasts going into hiding and into the depths.  The ones that are down there past the age of fairytales are considered forgotten.  The ones that don't return with the new age of myth happens the same to them.  This explains them better also.  Also, since the beasts are in hiding it gives them a chance to repopulate, so we don't ever eternally run out of megabeasts.  Since there are more decisions, it would make legends/world gen more interesting.




12
DF Dwarf Mode Discussion / Dwarf Fortress- Story or Game?
« on: July 18, 2011, 08:05:10 pm »
I bet this has been asked before by many people (Or maybe not), but I have to wonder when Toady One fell into a fey mood and made this game, do you think he was intending to make a rouge-like game or an ongoing story by the community as a whole?  Let's face it, Dwarf Fortress stories could make books, and it's just as fun (Maybe more fun) to read the Dumbness !fun! that a lot of the people had to make these legends, like BoatMurdered, Headshoots, and Syrupleaf.  I do not know another game where the Let's Plays are more story (written) than video/pictures.

So in your opinion, is Dwarf Fortress better for the stories it makes, or the game play itself?

13
DF Community Games & Stories / Slaughtersprayed IC
« on: July 18, 2011, 07:33:11 pm »
I, RabidAnubis, the supposed mason of the team sat in the lodge of the tavern, before their final embark to this surprisingly average terrain.  But my fellow dwarves and I have a goal.  We want to break the peace.  Elves of the woods and Dwarves of the cavern cannot get along in peace.  We need wood.  Right now, two friends of mine Charismatic were arguing over the leadership of this hellhole.  "Okay?  Can we be quiet?  We have a job to do!"

14
DF Gameplay Questions / Mac issue.
« on: May 09, 2011, 09:54:25 pm »
I don't think this is a BUG so I didn't put it there.  (It is more of a lack of knowledge.)

So, me and my friend are both playing dwarf fortress, and we plan on doing something that involves him sending me the save file, I play it for a year and I send it back (I know it's not original)  But, the thing is that when he sent his file to me, everything in it came in as a unix executable file.  How do I convert those into a document my computer can read?

15
DF Suggestions / Platforms, buoyancy, and transition stockpiles
« on: March 04, 2011, 07:23:16 pm »
I think two things would make the gameplay interesting in new ways, the first would be buoyancy.  I'm certain this has been suggested before, But I decided to include it anyways.  Buoyancy would allow many different water made strategies to happen, which could end up as interesting. 

The second Idea- Basically I'm asking that we can make a platform that once on completion will fall until A- It hits a bar (Or grate) or B-  It hits a floor.  It might have to be able to take falling damage to stop things from being rigged.  Also, in order for this to be useful you must be able to place buildings and stockpiles on top of it.  The platform would take up both the Z tile there, and would act as a floor for the above level. 
(Example X= Cave floor, += platform floor, 0= cave wall, 8= Platform wall)
Top                   Middle        1 Floor lower
000000000    00000000       000000000
0X+++X0     0X888X0        0X        X0
0X+++X0     0X888X0        0X        X0
0X+++X0     0X888X0        0X        X0
0XXXXXX0    0XXXXX0        0XXXXXX0
0000X000     000X000         0000X000

How would these two work together? 

You see, they could act as an elevator of sorts.  If the platform was buoyant, it would go up by water pressure.  Having the Z tile below the floor taken up would ensure that you probably wouldn't have to worry about it slipping out of control, and it would stay in a shaft.  This means that will a 10X10 platform, you could transport 100 food barrels at once, rather than having dwarves run up stairs to get the food, and eating it there.  It would save hauling efforts too.  I don't see how this could be over powered because it would take up a lot of mining, for dozens of Z levels.  But, it would cause less traffic, and would make transporting small amounts of food easy.  Here is a crappy diagram drawn by me, mostly for fun.


Then the last idea would be transition stockpiles.  These basically would be stockpiles that the workshops would put stuff in as soon as they finish them, and a different dwarf would haul it to a better stockpile.  (Example- Having a stockpile by your craftsdwarve's shops, and then having another one by the entrance for trading.  This would keep the craftsdwarves by their shop though and prevent them from going on long trips, but keeping the crafts by the entrance for easy trading.  It could also be used on the elevators, so the farmers will put food in them , send the elevator down, and have people unload it into the food stockpile by the great hall 50 floors lower.

could someone tell me If this is a good Idea, if I explained it badly, or if I didn't notice a way that this could be overly rigged.  (Or if all of the above suggestions have been made)? 

Thanks,

RabidAnubis.


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