___This post will be updated along with testing-discoveries and suggestion-approvals___
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This "project" has been delayed until the next release of DF due to ingame job issues. Dwarfs will cancel eachothers jobs across fortresses... wich in turn makes this really too much micromanagement, and way too little fun or interesting.. sorry (tipped by Puke)
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I was thinking about a highly challenging challenge that would require skill, patience, LOTS of micromanagement, and probably craziness/lunatical minds to succeed at.
Not sure if it is even do-able.. But here's the idea! (gonna test it out)
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You start out with 7 skill-less dwarves as usual, and 7 pick-axes instead of one.
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Then you either:
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A: Start 7 small hermit fortresses at once, each dwarf making his own little cave, trying to survive on his own. Also, all immigrants coming should recieve their own pick and start their own little fortress too.
B: Kill off 6 dwarves, try to "warm up" by playing your one dwarf until immigrants arrive. Let each of you immigrants make their own little fortress.
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Other things to consider:
1: Merchants should either be ignored fully, or there should be a commmon trade depot, where you carefully make sure each trade is done with each dwarfs respective goods. (could be hard when you get 10+ dwarves maybe? so pool-trading should pherhaps be an option)
2: If things get too out of hand, maybe consider making a small Storage-facility-newbie-helper fortress (alternative starting-mode?). This will be run by 3-10 dwarves and will focus on creating starting equipement for the new immigrant hermits. (and maybe demanding they pay for their equipment with food/booze/cheap crafts etc..?) This could also work as a "trading station" for the hermits maybe...? (and merchants only trade with these dwarves..?)
-----2a: Suggested starting equipement for each immigrant: 1 pick-axe, a barrel with a little booze, a few seeds, 1-3 wood. (Your suggestions here please!)
3: There should (obviously) be a way to make sure each dwarf stays in his/hers respective fortress (in order for them to actually be making their own fortress.. =duuh=)
This should be done with a locked forbidden door on the entrance to each fortress. Work within each fortress can only be done when the respective dwarf is locked within his/hers respective fortress.
4: Combat.. I dont have much experience with combat in dwarf fortress yet, as I've always tried to avoid it by choosing calm places without elephants and been good at not recruiting military..
Your thoughts on this subject please!
5: Food and drink... Since starting out with 7 pickaxes makes it impossible to bring food and booze, the dwarves will have to survive on water (oh the pain...) and self-fished turtles/fish until they individually get something else up and going.
6: Wood! The initial wagon gives only 3 wood.. but there are 7 dwarves, and no axe! Until I can think of a good way to tacle this, it will be a first take, first served thing. If an immigrant brings along an axe, he will probably be able to trade beds for booze or something 
7: Each dwarf to himself... Atleast as soon as possible. Initial testing shows that it's hard to control which dwarf does what early on (due to plant gathering). But later on, each dwarf should only have available what he/she has made for him/herself as far as this is possible. This means that each dwarf should make their own internal mason-shop and make their own door to shut themselves in 
8: Building locally requires local stone-blocks to be made, so dwarves dont go stone-hunting in other dwarves' minifortresses.
(Thanks to Veroule for the tip)
I currently make a mini-stockpile in each dwarfs own cave, dividing plants initially between the dwarves.
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So! This is a basic suggested layout for this challenge! So many things to consider... And what do I ask from you? If you hate the idea, tell me! No dont pm me, post it here, along with a suggested improvement! If you like the idea, great! Play it, test it, tell me how it works. Suggest rules added/removed. Suggest techniques for making it possible to play this challenge!
As for now, I'm gonna start up a new multi-hermit challenge on a new fortress!
Oh, and by the way... This challenge was inspired by the fantastic tale of the "One dwarf against the world" by Eiba! Go read it now if you didnt already! Seriously!
[ June 19, 2007: Message edited by: uberubert ]
[ June 19, 2007: Message edited by: uberubert ]
[ June 19, 2007: Message edited by: uberubert ]
[ June 19, 2007: Message edited by: uberubert ]
[ June 19, 2007: Message edited by: uberubert ]
[ June 19, 2007: Message edited by: uberubert ]
[ June 19, 2007: Message edited by: uberubert ]
[ June 19, 2007: Message edited by: uberubert ]
[ June 19, 2007: Message edited by: uberubert ]