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Messages - uberubert

Pages: 1 ... 11 12 [13] 14 15 ... 22
181
DF Dwarf Mode Discussion / Re: Well I started out
« on: October 30, 2007, 09:37:00 am »
I tried making a farm room... It got flooded by accident. Then I made another farming room. Then I realized the rest of the underground cave I made had gotten flooded because of some accidentally placed stairway ;D I love this new version  :D No seriously! So much to discover, so many places to fail utterly and miserably. Dwarf fortress has gotten 10 times better !

182
DF Dwarf Mode Discussion / Re: Killing the trading caravans
« on: December 26, 2007, 02:17:00 pm »
Well, atleast goblins sieges work now  :) (They do, don't they?)

183
DF Dwarf Mode Discussion / Re: A hint to all you To-Be Snatchers out there.
« on: December 26, 2007, 02:21:00 pm »
Watching a doomed goblin always brings joy to the dwarven community ^^

184
DF Dwarf Mode Discussion / Re: Challenging engineering tasks?
« on: December 24, 2007, 06:34:00 pm »
You could always give the old "make a calculator"-thing a go... Though that's probably too nerdy...
How about an artificial underground swimmingpool with artificial level-control? Pressure plates that opens/closes a floodgate to maintain a waterlevel of max 4/7 to let dwarves train their swimming ability. You could make some supports out of gold, and smooth the floors and the pool-bottom to make it all a bath-house thing.

185
DF Dwarf Mode Discussion / Re: It's just a flesh wound!
« on: December 24, 2007, 06:26:00 pm »
Lucky outcome from a meeting with a cave spider, eh?  ;)

186
DF Dwarf Mode Discussion / Re: ,33G seed 76523498
« on: December 24, 2007, 06:44:00 pm »
What is this thing... you call it... "dialup"? I think I read about it in some book named "ancient history".. :P

Ok, jokes aside. Forced to living with dialup.... *shudders* Poor you!
But yeah, this should definately be added on the wiki! Nice seed-find!  :D


187
DF Dwarf Mode Discussion / Re: Random Friendly Dwarves?
« on: December 24, 2007, 06:39:00 pm »
If you were close to a mountainhome, maybe this is one of those travelling migrant groups that Toady implemented. (He did implement those already, didn't he?)
Maybe you guys(/gals?) are just building a fortress on one of those groups..? And maybe some of those groups are consisting of only 1 dwarf...? :P

Hey, maybe you built a fortress on a previously abandoned fortress, and didn't notice? (Instead of choosing reclaim, you accidentally chose the exact same location as one of your previous fortresses?)


188
DF Dwarf Mode Discussion / Re: What are you building?
« on: November 14, 2007, 02:19:00 pm »
The only major significant construction I've attemped was this: Elf Flooding Device

It turns out that it would never drown them like I hoped, because they can just swim...  :(

Other constructions I've made consist mostly of removing the ramps around my entrance, making sure any approaching hostile will have to walk a slightly longer way to make it to my front gates.


189
DF Dwarf Mode Discussion / Re: Your fort's most valuable item.
« on: November 19, 2007, 12:53:00 pm »
Haha, sorry for bumping, but my Skilled Woodcutter just made an artifact toy axe out of turtle shells  :D Just thought it was funny.

190
DF Dwarf Mode Discussion / Re: Your fort's most valuable item.
« on: November 14, 2007, 03:41:00 pm »
Tower cap earring. Value: 57600*
Violetsence the rage of Lanterns
"It is studded with Aluminum and encircled with a bands of Tower-cap and Acadia. This object menaces with spikes of cave spider silk. On the item is an image of a dwarf in Tower-cap. The dwarf is making a plainitive gesture.
On the item is an image of dwarves in Slate. the dwarves are laboring.
On the item is an image of elves and dwarwes in Andesite. The elves are speaking with the dwarves."

Haha, thats alot of materials... 2 tower-cap logs, 1 Slate, 1 spider silk, 1 acadia(?), 1 Andesite.... Not worth as much the other ones mentioned here, but this is my most valuable item.  :)


191
I also believe that new players may be frightened by the z-axis system.. Start your fortress in a mountain, and you will probably be able to build most of your fortress on ONE level (the level your dwarves start on).

Also, in this game, you WILL fail at things, which is Fun!  :D Starting some fortresses just to experiment with digging, z-levels, roomdesigns, combat etc is a good way to learn the game. Make a party just to test aspects of the game. Take lots of food and alcohol, a pick, an axe, lots of seeds, and try out various actions. Build various workshops, and see what they do. draft some military, and fight some monsters. Dig some stairs, and learn how the z-axis works. Get a feel for how big rooms and hallways should be..

And.. USE THE WIKI!  :D


192
I thought this dragon was gonna tear my fortress to little burning pieces, but Hey! it died?? how? Cool flame!

Killing a dragon - movie


193
DF Dwarf Mode Discussion / Re: Flooded the elves! Entirely!
« on: November 10, 2007, 10:21:00 am »
I did actually see a fish of some sort in the first main channel. A turtle made it all the way in.

Didn't realize that they just could swim, but hey, this means a carp would do the trick with the water as it is! Too bad turtles don't act like alligators/carps, cause atleast 1 or 2 of those are swimming around the village.

Or lets just hope they all catch a cold and feel miserable  :)


194
DF Dwarf Mode Discussion / Flooded the elves! Entirely!
« on: November 09, 2007, 12:20:00 am »
Haha!  :D That'll show those elves who's boss..

Too bad I didn't have the patience to wait for someone to drown.. Water escalating at those proportions take FOREVER!

Flooding of the Elves

(Oh, and ignore the "part 1" thing.. That was a typo-misunderstanding-thingy)


195
DF Dwarf Mode Discussion / Re: Forgot the booze, remembered the barley.
« on: February 11, 2008, 07:34:00 am »
Its plump helmEt!! -_-"

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