1510
« on: October 03, 2011, 02:00:52 pm »
Hmmm, odd that. Did you turn on the mason labor in Dwarf Therapist and forget to export the changes to Dwarf Fortress? Use 'v' to select one of them in the game, then 'p'references, 'l'abor and go to the appropriate labor group and confirm that masonry is lighted up. My apologies if you've already done this, I just want to be sure all the bases are covered.
I'm assuming that your stone isn't forbidden. Check with 'k' and make sure it doesn't have squiggly braces around the name, like "{granite}". Ah, but if it was forbidden, you wouldn't have been able to select it when you designated the fortifications to be built. So that can't be it.
My only remaining thought is that the masons must not have a path to the stone/fortifications. Are they on the same z-level and have a clear path with no locked doors? If they're on a different z-level, have you done anything near the stairs/ramps between the levels recently? It's easy to make ramps unusable by digging out walls next to them, or down stairs unusable by building up stairs on top of them, or other similar sorts of things.
BTW, if the megabeast is sitting two spaces from a door, seemingly doing nothing, then he's probably actually in the process of breaking down the door. They usually don't get right next to the door, and there is no indication that they are doing anything. If you use 't' to look at the door, you can see it getting in worse condition. Instead of a "Pine Door", it will become a "xPine Doorx", then a "XPine DoorX", then a "XXPine DoorXX", then it will be destroyed.