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DF Dwarf Mode Discussion / Re: Forgotten Beasts and locked doors
« on: May 19, 2011, 07:29:40 pm »
Care to retry your experiment with different door materials? Maybe one wood, one stone, one copper, one iron, and one steel?
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How would a dwarf with a wheelchair get up stairs? Through sheer, crippled dwarven might?
Barons, counts, and dukes currently cannot be replaced - once they're gone, they're gone forever.
Wouldn't you get a "cannot path to lever, no safe path" error? Even 1/7 magma is considered too dangerous to path through. If I was to try and design something like this I'd arrange for a dwarf to stand on (and be locked up at) some floor grates and have one tile's worth of magma 1 z-level above him and 1 tile's worth of water some 3~4 z-levels above him. Drop both fluids down at the same time so the dwarf is only exposed to the magma for a few frames.
To be fair, no one has written knowledge right now. No civ or creature ever reads or writes.
Trigger a stonefall trap near them? Not on them, obviously, but the tossing about by dust may...encourage them to seek medical attention.+1

The undead probably won't die just because you killed the necromancer. Wishful thinking indeed that such a convenient solution to the undead siege would be implemented. We also don't know if the necromancer will personally lead the forces - you're going to have to kill him in his own tower (filled with his minions) in adventurer mode.