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« on: December 07, 2011, 03:40:34 pm »
Hmm i kind of want to do Anatomical Griefing: The Game in blender, would be quite easy, seeing that physics and 3d would be done for me already.
But a game i wanted to make was based around a novel universe i constructed, Udo, its basically set on a far out planet that "hunts" intelligent life with wormholes, time goes alot faster on the planet too, the game is set in a scenario where the player has to handle his failing spacecraft and do an emergency landing on an Udo spawn(little planets Udo creates by manipulating gravity) called Leng, known as the last site for Lengs plateu to exist, a weird rocky planet wich has theese puddles of highly active organic compounds everywhere, every morning the game would generate new creatures to haunt you, wich come writhing, flying or simply just crawling out of the pools of horror. It would basically be an First Person evolutionary sandbox. I would make it as dynamic as possible ever.
Have the design doc; im not gonna use it anyway:
Short and Quick description:
You are a private space pilot, your ship is malfunctioning and is caught in a suborbital trajectory,
repair neccesary systems and try to manage to do a proper entry. The planet's terrain is rough and neigh impossible to land on, so no matter what
you will either crash, or crash land. Good news is that it looks awesome and is physics simulated. Try not to get yourself killed.
The creatures:
The planet is spotted with shoggoth pools wich generates creatures when exposed to starlight, theese creatures are procedurally generated, the generator determines:
Organ positions - for each limb generated, place 1 - 4 organs in its organ list/W/E
Movement Behavior - Paramters for joint movement, timing etc. from 0-360
Instincts - Flee when attacked, Strike Back or ignore, only applicable if a mind is placed somewhere
Growth and mobility - Growth
Each creature starts out with a single limb, but its growth parameters makes it grow into something.
The shoggoth pools are very nourishing, but mutates anything not native to them on contact.
Creatures that float in it would either emerge from the pool themselves, get pushed out by others, or just be digested by the pools and despawned.
Types of limbs and their similarities to earthly creatures:
Hull: Torso, Trunk etc. Its just a rigid object
Tendon: Tendon. Bonds the limbs together, can also be used by itself to "weld" objects together
Appendage: Claws, Eyes, Ears, Antennae, Mouth, Leaves and stuff like that.