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Messages - RTiger

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256
What I like about DF is the widely variable difficulty.

You can embark in an area that has flux, a river, no aquifer, metals, lots of wood and vegetation. Pretty much everything a fort needs from the start and simply flourish, or you can embark in a terrifying glacier or scorching desert and colonize Hell, or anything between those two.

Point being, if you don't got Iron, then deal with it. Best way to boost this chance is find a place where multiple biomes intersect.

257
Awesome. I am finally in.

258
DF Dwarf Mode Discussion / Re: No booze
« on: April 11, 2011, 11:50:50 am »
I use what I got. There are times where I use wood extensively, especially if I am dealing with an aquifer.

Namely, I tend to use wood for beds, bins, barrels, buckets, pipes, corkscrews, mechanics.


259
You can always alt-prtsc. That just saves the current window, then just edit in paint.

260
DF Dwarf Mode Discussion / Re: No booze
« on: April 11, 2011, 11:00:32 am »
I always end up in situations where I can't get enough barrels for booze. They are always taken by this or that. I tried jugs, but they didn't work.

So I am used to playing the no booze game.

261
I noticed that in your SS, he shows as being insanely strong and tough... But very slow to heal Even if you do save him, he will never move again.

Even so, to survive that much, he deserves to be fused in spirit to a BC.

262
DF Dwarf Mode Discussion / No booze
« on: April 11, 2011, 10:50:49 am »
How many others out there are used to playing the no booze game, and if so, what do you do to keep the dwarves happy?

263
They removed what is actually there to make things harder. You can always muck around with the worldgen and volcanism in the chance to find more iron.

For the moment, I am dealing with a very fun embark.

I have nickel, lead, tin, copper, gold, silver, and adamantine, but no Iron :(  Other times, I find iron, but no flux. 

Just have a look around when you start an embark. You can often get a good idea of what to expect just by looking around.

264
Umm...do you actually have ZERO alcohol?

Your dwarves must be miserable being sober...and slow too (I think they slow down when they're sober).

Never mind.  Just read that you bought some from the elves.

Yes, I had zero alcohol, for a full year. And no, my dwarves were not at all unhappy. Any I bought from the caravan was quickly used.

265
11 Moonstone

Well, we got drinking water, but the reactor flooded. There is no way to turn it off now. Despite being fully underwater, the waterwheel is still turning, so I am not worried. On a secondary note, If I want to do more with this water, watch the pressure.

While digging out an area for the magma forges, which I expect to be running by the end of the year, we found tetrahedrite! Add copper to the list of metals we have!

15 Moonstone

Our plans for magma have hit a bit of a snag. No matter. We will find a way.

14 Opal

We have secured up a safe magma source, right above the magma flow, with guards against any unwelcome visitors.

13 Obsidian

The magma forges and smelters are in place, and we have started making use of some of this ore. Tin, Copper, Lead, Silver, Gold, Nickel. The only ores we don't have is iron and Zinc.

End of year



In all, not a bad year. Everyone is now deep underground, and most of the structure has been dug out. I still need more bedrooms, wells, rooms for the nobles, and I want to make a farm down here. All that is left right now at ground level is the dorm, the carpenter shops, the wood stockpile, the refuse/corpses pile, two farms, the butcher and tanner, and the Trade depot.

By the end of next year, on;y the refuse piles, the wood piles, and the carpenter should still be up here.

My economic growth has been fairly level, but I now have the glass and metal industries available to me.

266
DF Gameplay Questions / Re: Magma question
« on: April 11, 2011, 04:32:59 am »
I know that, and these are magma forges, built over magma.

It seems that when I built over the hole for the forge, that it got replaced with flooring, trying again.

267
DF Gameplay Questions / Magma question
« on: April 11, 2011, 04:26:43 am »
Resolved

268

7 Limestone

The moody dwarf made a headscarf of silk, worth 2200

16 Sandstone

The well has finally been fully dug out and secured. Now working on tapping the above aquifer and praying the lower level doesnt flood.

1 Timber

Success! The lower basin has flooded successfully, as planned. Now to get these pumps working so we have drinkable water.

25 Timber

The caravan has showed. I traded for all the food and booze, spare barrels, and also picked up some bars, cloth, leather, and green glass, just in case.

The deep well basin has flooded completely, and as was planned. a 35 level high water tower for our use

End of Season

Wealth 59432

269
1 Granite

More working on general structure. Plans for a well on the lower ground are shaping up nicely, but I also want all valuable stone removed before we flood that chamber.

In addition, plans have been drawn up to create storage areas, bedrooms, an industry area, and the beginnings of a magma forge platform.

In other matters, I ordered the carpenter to make a few wooden axes. I have a few plans for the above forest.

Everyone is going to be busy this year. According to reports from the alliance, our fort is seriously lacking in wealth. We have just been far too busy with survival and construction to worry about wealth.

I want most, if not all of us enjoying the warmth of magma and hard stone by years end.


3rd Slate

Utterly insane number of migrants showed up today. I will need to find jobs for all of them.

18 Felcite

Elves have shown up to trade. Maybe they will have something worthwhile?

End of Season

Wealth 30829

4th Galena

This season has been Very slow, but we have been busy with work, I havent had much time to just sit down and write. There has been some very intensive work on the new well, but we are not quite ready to flood the cavern just yet. Down a bit lower, the magma platform has been dug out. We still need to put in the safety measures before making full use of that however.

Our number is now almost fifty, and though we have made strides in our wealth, I fear it still pales in comparison of the other forts in the alliance.

19 Galena

A weaver has been taken by mood. This might end badly.

End of Season



Even with several dwarves dedicated to building wealth, I don't seem to be gaining very fast. Currently, all 49 of my dwarves are kept busy most of the time, besides the children.

I was unable to get the map compressor to work, so here is a snapshot of my entire fortress as of 1 limestone in year 2, all 51 levels of it.

http://dffd.wimbli.com/file.php?id=4185

270
DTA End of year report

End of Year wealth



RTiger - Wealth: 16923☼

Billybobfred - Wealth: 35201☼

PotatoLord - Wealth: 67448☼

cdrcjsn - Wealth: 143542☼


All traders made it to Depot


No mandates have been given yet


No penalties this year


Economic restrictions are now enabled


End of report


RTiger - Chairman


Begin year two.

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