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Messages - RTiger

Pages: 1 ... 18 19 [20] 21 22 ... 35
286
1 Granite

Well, this is a site, and I thought dwarves were not meant to swim, right up on the coast of the ocean no less. Not to mention all of this is nearly flat land, and I am not all that keen on having the fort gate at sea level. Well, time to get digging, from above. At least, the ocean is frozen over, but no idea how long that will last.

I have set up a stockpile to try to move some of this gear to higher ground.

Well, we came ready, bringing a wagon load of stone and wood, though looking around, wood is not going to be much of a problem, for now.

Tossing up a carpenter shop. With all this saltwater, we are going to need a screw pump.


4 Granite

And we have hit aquifer. Terrific. To make matters harder, the aquifer is also salt water. Hey, get those pump parts over here, we are breaking through!


14 Granite

Here we go, we got the pump running, and now we just need to build some walls to hold the water back. The carpenter is going to be busy.

12 slate

I have ordered the mason to build some temporary housing here on the surface, and the carpenter to take a break and build a few beds. We have also drawn up plans for turning some of this saltwater into drinkable water, and an idea for some defenses.

24 Slate

Dug out a fairly small basin, and plated it over with granite. now to put the pump in place, add a windmill, and hope the wind blows.

1 Felcite

It works! The plan to get a usable well from this saltwater aquifer has worked. Granted, this is only to hold until a more suitable site can be used, but we have fresh water available.

We are about halfway through the first aquifer layer. now for the second half.

15 Felcite

The housing structure has been finished, and we have set up a floating drawbridge, connected to a constructed platform. If needed, we can raise the bridge, and then nothing is getting in.

20 Felcite

There has been a bit of a mishap while draining the aquifer. We will just have to go with a new plan.

28 Felcite

Level one drained, now to set up stairs and see whats next.

End of Season

No skilled broker

1 Hematite

I just noticed. While I have been busy with the aquifer, I failed to notice part of the stockpile was built on ice. With it thawed, some of our supplies are now in a filled murky pool. No matter, I have an answer. Getting the Mason to build a grate with some of the stone we have left.

19 Hematite

Lets move some of these items indoors. Just below the surface, but this shelter will serve until we can dig deeper. A farm has been planned out for later use. We just ran out of plump helmets.

26 Hematite

Migrants showed up today. One a carpenter, another a miner, the others I am putting to work on the farm.

10 Malachite

Granite! Under this next layer of soil is granite. With any luck, we will be comfortably in stone by next season.

End of Season

No skilled broker (I do have a broker, but nobody has appraise)

7 Limestone

The cats have been busy. Now we got more of them to worry about. Oh well, more eats for later.

11 Sandstone

Stone sweet stone. Through that aquifer at last. Now lets see what we have to work with.

14 Sandstone

We have found even more damp stone, this time in the Granite tunnels. Might there be an underground river here? Best to be careful.

Our miners have found Cassiterite

17 Sandstone

More migrants showed up, but none of any good use.

20 Sandstone

We managed to set up some workshops down where it matters, closer to the stone. Now to get the masons working on doors and the crafter working on trade goods. There are also plans in the making for a new well, deeper in the ground.

23 Sandstone

Bah! More aquifer, behind the granite. Looks like we got a lucky break and punched through where the aquifer was not so deep. No matter. That area has been sealed off with ease.

8 Timber

Over the last two weeks, we have done some core shaft exploratory mining.

Our miners have uncovered Marble, Native silver, Native gold, Galena, Garnierite, Cobaltite, and adamantine

Tin, nickel, lead, silver, gold. Lots of different metals here.


After taking some precautions, we also cracked open the magma sea. It turns out the magma sea connects directly with the caverns.

16 Timber

Merchants have finally shown up. Time to train the broker a bit. Plans are being made to relocate everything closer to the magma sea. It might take most of the rest of the year to set such up however.

28 Timber

Traded up the merchants for some booze. I didn't have much else for trade, having had my attention elsewhere.


End of season

Wealth: 6882
Caravan made it to depot

23 Obsidian

Well, the winter has been fairly quiet, and the fort has been quite busy carving out what is to be the new well. Given that just the general basin is over 30 levels high, it is expected to take a bit of time. In addition, we are taking steps to remove any valuable ores before the area is flooded from the above aquifer.

Definitive structure will need to wait till the well system is completed.

End of Season

Wealth: 16923
No caravans this season

287
Players! Begin your forts!

The second Dwarven trade alliance game has started!

Do not forget to post seasonal updates to your fort. Story is not required, but always welcome.

288
As for your dwarves not wanting to stay inside, as stated, use burrows.

Me, I make sure there is a way to lock down my fort as early as the first season. A siege/ambush eventually leaves on its own after a few seasons.

As for why your getting sieged so early, you could very well be in an embark that starts you at war with the goblins. If that is the case, expect to be attacked, a lot.

289
DF Gameplay Questions / Re: Flood Help
« on: April 09, 2011, 03:59:27 am »
Sounds like you got a case of overcrowded pasture. Check your Reports to see if the animals are fighting each other.

290
I am trying to use quantums method.

When I get to the last quadrant, what order should I build walls/dig

I just ended up flooding the area when I went outer, then tried digging out the middle.

291
             Just because you're paranoid
                    doesn't mean they're not after you.
                       

There is no reason to be paranoid
if they really are after you.

292
DF Adventure Mode Discussion / Re: Viability of a Harem?
« on: April 08, 2011, 11:40:16 pm »
I tend to take a soldier with me when starting out, but when you are stronger, just take s peasant, as all you really need is a distraction and a way to fend off the night.

Now, if you want some real fun, recruit everyone in sight, then go attack a colossus. Then sit back and watch the FUN

293
DF Dwarf Mode Discussion / Re: Maximizing blood loss?
« on: April 08, 2011, 10:22:22 pm »
Boomkitty?

Dwarven oven?

Spilling blood just so spill blood, serrated disks, cause they make a real mess of things.

294
DF Dwarf Mode Discussion / Re: Huh, too much sky...
« on: April 08, 2011, 10:19:52 pm »
If there are that many z levels aboveground, you might have a spire.

295
DF Adventure Mode Discussion / Re: Determine strength of enemy?
« on: April 08, 2011, 07:26:59 pm »
Handedness is a bit bugged. You could carry 20 swords in your right hand if you wanted to, and still use a shield

296
DF Adventure Mode Discussion / Crutch bug?
« on: April 08, 2011, 07:25:50 pm »
Just started a new adv game 31.25, and my speed has been cut to about 325 after picking up a crutch. I am perfectly healthy, have not seen a single battle, and even if I drop the chest I am lugging around, carrying nothing, my speed is still 325. More then that, I seem to have points as a crutch walker now.

How in blazes am I going to outrun the night now?

297
The general goal is simply surviving. Any other goal is up to you. You could keep pace with the others, or you can try to be the best in the face of crippling restrictions. The choice is really up to you.

I left year one exempt from restrictions so everyone could get a general idea of the pace of growth.

298
So currently we have me, billybob, cdr, and potato. room for one more.

299
DF Adventure Mode Discussion / Re: You are melting!
« on: April 07, 2011, 08:38:34 pm »
I sometimes get this if I have too much fun in the prickle berry fields in town :)

300
Everyone uses their own fort cdr, and the game will start in a few days.

No mods that give any sort of an advantage.

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