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DF Community Games & Stories / Re: Free Trade Agreement. (Co-op fortresses)
« on: April 06, 2011, 12:30:05 am »
Economics explanation: While one fort may grow ahead of the others in wealth, how would the less wealthy forts be able to buy everything that a wealthy fort could sell. Answer is that simply, it could not, thus limiting what a weaker fort could offer. If it needs to spend more money on imports then exports, it can only produce less.
As for artifacts, there is an option in the init to turn them off. Secondary possibility. Exclude artifacts from the calculation.
Proposition of a quarterly/yearly assessment of wealth I approve. Additional possibility: Assess import/export wealth
Closed borders: If the traders can't trade, then you cant sell what you have made. I bid for it remaining unchanged. Selling the same kind of item is the whole idea. You offer this item, you want any other item. Possibility: limit the item types that can be sold by your fort.
Additional Make the wave penalty 1/2/4 instead of 1/2/3. Or, eliminate wave 4 and reassess the base penalties.
Death rule: I bid to scrap it, while maintaining the noble death penalty
As for artifacts, there is an option in the init to turn them off. Secondary possibility. Exclude artifacts from the calculation.
Proposition of a quarterly/yearly assessment of wealth I approve. Additional possibility: Assess import/export wealth
Closed borders: If the traders can't trade, then you cant sell what you have made. I bid for it remaining unchanged. Selling the same kind of item is the whole idea. You offer this item, you want any other item. Possibility: limit the item types that can be sold by your fort.
Additional Make the wave penalty 1/2/4 instead of 1/2/3. Or, eliminate wave 4 and reassess the base penalties.
Death rule: I bid to scrap it, while maintaining the noble death penalty
