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Messages - Blade Master Model 42

Pages: 1 ... 1127 1128 [1129] 1130 1131 ... 1143
16921
Forum Games and Roleplaying / Re: You Are A TANK AI!
« on: May 11, 2011, 03:10:06 am »
What? Because we'd rather be running a tank than a planet? Does not compute.

16922
DF Dwarf Mode Discussion / Re: Boatmurdered in D&D
« on: May 09, 2011, 04:22:27 am »
I think the ruins of Boatmurdered would be a fantastic module. Think about it. It could be held by elephant men, and as you delve deeper inside, you see the ancient, blood stained engraving of various dwarves getting elephowned.

Maybe a forgotten beast with elephantine features for the endboss.

...Yeah, I may have to attempt to make this.

16923
DF Suggestions / Re: Naming Squads
« on: May 09, 2011, 04:03:01 am »
I like this. Maybe Toady can squeeze it in during the military arc?

16924
DF Suggestions / Re: Funeral Pyre
« on: May 09, 2011, 03:59:28 am »
An exorcist noble for would be nice, I think. Cheaper and easier than producing slabs and coffins in the late game. So, have to fix that problem.

I'd think that if a dwarven ghost was exorcised, its surviving friends and relatives would get unhappy thoughts. Urist McDeadbro was mortified that his brother was sent to the afterlife without a burial. Or something.

16925
Forum Games and Roleplaying / Re: You Are A TANK AI!
« on: May 08, 2011, 10:20:03 pm »
>"Really? Well, if the need is great enough. I'd rather get back to my tank. Blowing stuff up amuses me."

16926
DF Dwarf Mode Discussion / Re: Training the troops
« on: May 06, 2011, 04:55:04 am »
If you put them in a squad, they will train if they would be idle otherwise. I think. Unless you put them on a training alert, in which case, they train full time.

I think.

16927
It's made out of metal.
It's not, and if it was; more and heavier bolts. :)

Bronze Colossus is Bronze.
Yes, but we are dealing with a cyclops.
WHAT THE FUCK?

When I first read this I was sure I read "bronze colossus".

That is fucking weird.

Hey, just got here, wanna mention something about bolts vs. Bronze Collossi

Okies, I was once attacked by a Bronze Collosus, during my first truly successful fort. My pop was over 120, and I was pumping out weapons and armor for my danger roomed military.
Long story short, it beat my military to death while laughing. I had no weapons strong enough to take on bronze effectively(or so I thought...) and though, after killing off or maiming most of my war dwarves, it had red-class injuries EVERYWHERE (including a missing arm, a missing forearm on the other side, and lopped off feet at the ankles), it would. Not. Die.

By pure luck, the damn thing fell into a murky pool. I thought this was great, until it started causing cancel spam on my dwarves.

Months go by, and lousy doctoring means that my military was not returning to their posts, but were either still in the hospital, or succumbing to infection. Way lame.

Anyhoo, a minotaur shows up. I figure I'd send what's left of my military out after him. Less than five marksdwarves, and a few raw recruit melee dwarves, who've barely touched the danger room. I flip the kill-switch on them, and they stream out of the fort.* I'm keeping my view centered on the minotaur, to make sure it doesn't flee the map, or if it does, I can at least turn off the kill command so my dwarfs won't stand around outside.

The melee dwarves show up, and get ye olde piss beaten from them. More deaths. After a bit, I wonder where the markdwarves show up, and attempt to melee the Minotaur. They had no bolts. Very peculiar. So, I looked in the combat log for one of them. Apparently, he passed by Collosus pond on it's way, and decided to take some pot-shots.

Then I reach the end of the log. As I recall, it went something like this:

The copper bolt strikes the collosus in the torso and the severed part flies off in an ark!

The fort died a half a year later, due to a siege, not enough traps, and a bed-ridden military. Worse, when winter came, the bronze statue was, of course, destroyed.

To sum up: I once killed a (admittedly weakened) bronze collosus with bolts.

I'm just Saiyan.



*Well, trickle. This was on my old comp, so it ran slow, and there weren't many besides.

16928
DF Dwarf Mode Discussion / Re: Sometimes the fort gets busy...
« on: May 06, 2011, 02:03:25 am »
what the hell is the circus
Oh the irony.

AHAHA, I see the irony now :)

I didn't even notice until I read Necro's post.

Dear Lord, I loled hard. Which really isn't a good thing, as I don't wish to wake people.

16929
I've seen it in a couple of larger suggestions. I think, realistically, we'd need distilled hooch first.

In any case, it's still a good suggestion.

16930
keep a record and or a community/succession fort on the forums. you must by ruling of the Forum at large, representatives in attendance: Scaraban & Girlinhat

I Support this also.

16931
DF Dwarf Mode Discussion / Re: My first (proper) Dwarf Fortress
« on: May 05, 2011, 04:06:20 am »
I suggest making rock pots at a craftsdwarfs workshop. Just as effective as barrels, but the materials are far more ubiquitous.
I would also suggest drafting the first few dwarves who migrate to your fort with military skill, and set them for round the clock training. It's worked for me so far.
Also, remember that on underground soil, you don't have to irrigate for farms.
With a population of 80 dwarves, you want a military probably around 8-12 dwarves, especially if you only have cruddy copper. There is safety in numbers. Sometimes.

All this assumes you're using the current version, of course.

As for soap:
1. Butcher Ye an animal.
2. Get Ye Fats.
3. Render Ye Fats.
4. Burneth thee some ash.
5. With thine ash, maketh some lye.
6. With thine lye, and thine fat, tell one of your soapmakers to get off his ass and do some work for the fortress! Er, verily.
7. And thus you got soap. Ta-dah.

16932
well, if it gets the fort moving again.

16933
DF Dwarf Mode Discussion / Re: Ohhh.... XX!!shit!!XX
« on: May 05, 2011, 12:53:52 am »
Are you running a pauper's fort? Dead Civ? Slaughtered your population? I 'unno.

...Come to think of it, no need to train Appraisal skill is probably a bug. Mayhaps the Great One will fix that in the Caravan Arc?

16934
Life Advice / Re: Rice - What to put on the stuff.
« on: May 04, 2011, 11:40:07 pm »
Well time to use a meme:


Rice, i put everything on that shit!

Fixed.

16935
DF Dwarf Mode Discussion / Re: Ohhh.... XX!!shit!!XX
« on: May 04, 2011, 10:42:17 pm »
I just plain don't embark with a broker anymore. I always am able to see the value of an item when the first dwarf caravan shows up, appraisal skill or no.

Means I go without knowing what my fortress has produced in terms of dwarfbucks, but I can go without such accuracies for a year.

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