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Messages - jhxmt

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151
Other Games / Re: SALES Thread
« on: November 05, 2014, 08:28:28 am »
Banished is on sale (50%) on Steam for midweek madness.  I've had my eye on it for a while, but no idea whether it's worth a purchase at that price or wait and see (as I suspect it'll be 50% again in the inevitable Christmas sale).  Reviews seem to be mixed.  :-\

152
Other Games / Re: How did you last die?
« on: November 03, 2014, 06:55:54 pm »
A single light-plasma shot from an incredibly long way across the map (how the hell do sectoids see that far, anyway!?) managed to critically-hit and kill one of my rookies who was, unfortunately, only behind half-cover at the time.  The other rookie standing next to his now-corpse panicked, but fortunately did nothing worse than hunker down next to the sack of meat that used to be his compatriot.

Spoiler (click to show/hide)

153
Other Games / Re: Kings of Dragon Pass successor announced !
« on: November 01, 2014, 11:23:31 am »
PTW too.

Also, something I learnt from the comments on that RPS article: there is an Android version of KoDP.  I can foresee my mobile battery having to earn its keep.

154
Other Games / Re: Spacebase DF-9 (by DoubleFine)
« on: October 28, 2014, 02:12:58 pm »
I didn't get the game I wanted, so why would I want a game I never did?

155
In other news, I've just posted a new article to the blog - "We need to talk". Please check it out! :D
http://humanorbit.com/blog/

Absolutely loved that blog entry - I'm really intrigued now to see how the process of working through a dialogue tree, moving to another subject and the whole general pattern of it actually works in practice.  Excellent use of diagrams as well - made the whole thing very straightforward and easy to understand!

156
Curses / Re: Seduction rebalance
« on: October 17, 2014, 01:14:06 pm »
I love video games and I find any argument to defend bigoted speech containing "It's just a game" especially infuriating. Just a heads up.

I've read both of Purple Gorilla's posts carefully several times and I honestly can't find anything that I'd consider remotely bigoted.  PG's simply pointing out that the in-game bigotry that is presumed to exist in an in-game Conservative environment (hence the existence of the homosexuality issue on the Issues screen) doesn't appear to be reflected in the mechanics. SlatersQuest and Devastator's points are good ones - it's more about (a) the portrayal of a cartoonish (albeit dark) Conservative world and (b) the fun/ease of use factor.  Mechanics that are too constraining, even when accurate to the game world, can limit fun.

I really don't understand what people are being offended by, here.  Apologies if I'm missing something.

157
Taking back off again (assuming you're going to attempt that) might be interesting for you.

158
Other Games / Re: Space Station 13: Urist McStation
« on: October 15, 2014, 02:12:41 pm »
Incorrect, just tested and the Toxin Mixing Rooms melt. Everything does.

Spoiler (click to show/hide)

159
Other Games / Re: Crusader Kings 2 is released.
« on: October 09, 2014, 06:40:15 pm »
Huh.  Okay.  I appear not to understand how heirship works for republics.

Spoiler (click to show/hide)

Now, my brother (leftmost portrait) is due to inherit all my non-republic titles - the cities that I've taken and held, and my family home.

My cousin, Kyros, is patrician of one of my rival families - and appears to be my 'heir' for all the republic titles with no regard to the level of respect my brother has.  Seriously - I've pumped his respect level up to nearly 4000 (versus 1840 for the nearest rival), and he still doesn't show up as my expected successor.  What gives?

You can't see in that image, but my brother (Polkarios family) is my designated heir, my closest living male relative, is mayor of a grand city and loves me to bits.  Kyros Konstantios, my cousin, hates my guts and is apparently just there to spite me.   :P

160
Other Games / Re: Crusader Kings 2 is released.
« on: October 04, 2014, 06:27:40 am »
Huh.  Playing as a Patrician Musco of the republic of Amalfi (not doge to start off with) in the Old Gods start.

Another patrician builds a trading post in Benevento, a neighbouring county.  The doge wars to take the relevant city for that patrician.  I then become doge.  I manage to fabricate a claim on Benevento, take it from its owner to give it to the other patrician (so he now owns the post, the city and the county), and then use my claim to revoke the county title from him (after a short war).

Except he now appears to own the barony in Benevento.  Himself.  Inheritably, as per his family title.  He doesn't own any cities - just his family title and the barony.

Is that normal?  I'd thought that patricians couldn't hold barony titles?  I'm not even sure how he got it in the first place, I think it was in the original doge's war, but no idea how.

161
Other Games / Re: The Roguelike Development Megathread
« on: October 03, 2014, 12:30:15 pm »
Okay, as an utter neophyte in terms of game design/code structure, I'm intrigued: how do people tend to structure the flow of their game code?

For example, if I'm building a real-time pausable game (DF-fortress-mode stylee), various things I might want to happen are:
1) Some sort of title screen upon loading the game, with options for new/load/quit/etc.
2a) The ability to create a new game.
2b) The ability to load a previous game.
3) After 2a or 2b, the ability to play said game.
4) In game, the ability to accept player input and react to that.
5) The game to progress dependent on a particular time setting e.g. paused, slow, normal, fast.
6) Potentially, the ability for a 'popup' window to be displayed, and for that window to be interacted with (move it around, click 'OK', etc).

I'm struggling with a number of these.  1 is relatively straightforward, 2a and 2b could presumably simply be different ways of creating/initiating a 'Game' class, 4 is simple enough to check in the main loop of the 'Game' class...

...5 puzzles me a little bit.  6 puzzles me a lot.  If I'm running a main loop that checks player input and processes the game, then if I've got a popup window appearing then I want to game to cease proceeding, but still be checking for player input.  How does that tend to work structurally?  Instancing a separate 'popup' class with its own processing loop?  Switching 'Game' itself into a state that says "you're dealing with a popup, wait until you're told it's gone before proceeding"?

The world seems lacking in materials for game development that's higher than "Hello World" but lower than "Here's the entire codebase of a twelve-year-old heavily-developed roguelike, get to work".   :P

162
Other Games / Starpoint Gemini 2
« on: September 28, 2014, 06:50:42 am »
I did a search for this, but the only thread that came up was for Startpoint Gemini (the first game), and the last post was over four years ago.  So, different game, I figured it warranted a different thread!  :P

Anybody been playing this yet?  It came out of Early Access recently and I bought it on the strength of a friend's comments and some Let's Plays of the EA version...and I have to say, so far I'm enjoying it.  It's got some of the old Freelancer vibe to it, and feels sufficiently shiny and the universe is alive enough (I'm looking at you, X Rebirth) that it does scratch some of that itch.

I'm only a few hours into the game, so it may become amazing or awful from this point on, but early view is good.  Voice-acting in the main campaign could use some work, but then that's pretty standard in the genre (anyone remember Saya Kho's introduction in X2?)

Main SG2 Website: [linky]

163
Other Games / Re: That which sleeps- Kickstarting!
« on: September 25, 2014, 01:05:08 pm »
I had one really bizarre game where through a random event the Order developed a port, which gave them trade - the Golden Republic pounced on creating a trade route with them because trade with "uncivilized" and "Exotic" nations is worth a bonus, so then they also established a Merchant Guild branch there, which then led to a second overland trade route which the Order established with the emerging Lizard Kingdom in the swamps to the south.  Fast forward multiple turns (I was busy testing something in the wild lands) and the Order progresses to a republic, the Lizardmen become a Monarchy, and they all join in an alliance with Aventura and the Golden Republic.  Very odd, but this happened because trade routes can cause cultures to become closer together, and a society can shift it's government type if it becomes close enough with a more advanced government.  It was worth it just to see the Lizardmen have a Grand Ball in the swamp.

If I hadn't already funded (congrats on the Kickstarter goal being met, by the way!), this story would have made me.  :D

164
Other Games / Re: That which sleeps- in development
« on: September 22, 2014, 02:17:02 pm »
Excellent, was sitting staring at my desk at work earlier today thinking that the Kickstarter'd be going up (it was a slow day  :P)!

Pledged.  Have really enjoyed reading all of the discussion about the mechanics and seeing the videos, keep it up!  :)

165
Other Games / Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« on: September 17, 2014, 05:08:33 pm »
Any faction in particular?

Not really - I've got one light assault on each.  And I'm low-level/useless with all of them.   :P

I play on Miller though, which I think may not be the ideal for Bay12 folk (I'm in the UK).  No matter if not, was simply going to take advantage of there being an outfit if there was one.   :)

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