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Messages - jhxmt

Pages: 1 ... 28 29 [30] 31 32 ... 46
436
Other Games / Re: Ancient Games Thread: Let Us Revel In Nostalgia
« on: April 23, 2013, 02:29:38 pm »
Snare by Thalamus Software on the C64.  God, the music just facepunched me back twenty four years.

Later on, the original Space Quest series of games (I started on number 3, then went back to 2, then 1, then 4, then 5, then 1 VGA, then 6).  Le sigh.

Also Monkey Island, obviously, but I think that's probably too well-known to spark a huge amount of nostalgia.   :P

437
Life Advice / Re: How do I get something taken down from a website.
« on: April 18, 2013, 04:57:32 pm »
a) Send a nice email to Poetry.com's webmaster (or other good contact address), asking them politely to take the content down.  Their Terms of Service are ridiculously territorial in terms of copyright (basically by posting content you're giving them all rights to everything with the possible exception of your firstborn child), so I'd steer clear of getting mired in that particular swamp if at all possible.  Nice email with an explanation will probably be far more successful than strong email with mentions of copyright.

b) Once they've removed your content, you can get Google (and I assume other search engines) to update their records - Google has a help page (http://www.google.co.uk/intl/en-GB/policies/faq/) which gives some info.  Other search engines will probably have similar processes.

c) If it's still coming up a while after you've done all the above, it probably means your content's been copied/mirrored somewhere else.  Hunt it down and get it taken down.  Then update search engines again.  Rinse.  Lather.  Repeat.

438
Other Games / Re: [Giveaway] Starbound -OVER-
« on: April 15, 2013, 02:21:10 pm »
Congrats to the winners and many (and continuing) kudos to hemmingjay!  :)

Edit: many/much?  Is kudos singular or plural?  ???

439
Other Games / Re: [Giveaway] Starbound
« on: April 14, 2013, 02:13:35 pm »
I'm in!

Nighthawk has a cool avatar which actually inspired me to look up 'nighthawk' on Wiki.  I now know that they were mistakenly believed to suck milk from goats.  Huh.  That's my fact for the day - thanks Nighthawk!  :o

Kaitol has a wonderfully ambiguous username that I'm not sure how to pronounce.  Kay-tol?  Ky-tol?  Mysteries abound!

Cernunnos is an incredibly quick poster!   ;)

440
Other Games / Re: Terraria - 1.1 released!
« on: April 07, 2013, 04:31:13 pm »
It is the point of addiction based gameplay where you aren't playing because the game is "fun" but because the game is addictive.

Out of interest, what's the difference between playing a game because you find it 'fun' and playing a game because 'it is addictive'?  Serious question, because I can't think how to clearly define the difference between the two.

441
Backed (via Paypal) - because who doesn't want to be a manipulative, cold-hearted bastard sending agents to their highly-likely-but-not-entirely-inevitable-doom?  :P

442
Other Games / Re: Sim City 5
« on: March 19, 2013, 01:41:51 pm »
Quote from: EA
The SimCity we delivered captures the magic of its heritage but catches up with ever-improving technology.

Catches up with it and apparently surpasses it to such an extent that the technology crumbles, weeping, to the floor.

443
Other Games / Re: Sim City 5
« on: March 18, 2013, 01:42:02 pm »
Damn, the games they offer are better than I expected.

They are all games they already tapped out. Anything they already had saturated sales on is viable.

In fact these free games will probably make them more money as people who buy them will make their other friends buy them.
Exactly.

Also, they're all Standard Editions (for the larger games), which means they can expect to rake in a small additional fortune on the DLCs that they won't be giving away with them.

444
Other Games / Re: Space Station 13: Urist McStation
« on: February 26, 2013, 08:07:05 pm »
The corgis made me laugh so very, very hard.

445
Other Games / Re: Space Station 13: Urist McStation
« on: February 26, 2013, 07:44:06 pm »
This is a surprisingly long round.  Despite many, many deaths, the station is still up and running.  Unheard of!  :P

446
Other Games / Re: Space Station 13: Urist McStation
« on: February 26, 2013, 05:52:19 pm »
This is the first round I've ever played as engineer.  I've died once, had epilepsy, and had my ribs mangled by a xenomorph.  And greatorder, your body did finally make it to medbay, but I think we're fighting a losing battle here...there's a queue of bodies as long as your arm piling up at the doors...  :-\

447
Other Games / Re: Space Station 13: Urist McStation
« on: February 25, 2013, 02:11:04 pm »
That would work for some gamemodes, but others, particularly cult, behave badly with low numbers of players.

Quote from: Aklyon
Cult needs a minimum of people to get anywhere, Changeling can't do objectives that ask for 6 genomes if theres only 5 people on the station, to name a couple problems.

Yeah, setting them all without limit would no doubt lead to some bad (or, worse, unsolvable!) situations - I guess that's why the limits were there in the first place.  :)  Could they maybe be lowered, though?  Changeling could presumably work with a limit of 10 (they only have to absorb five genomes, right?), Cult could be a few more or less, Wizard...well, wizard probably needs quite a few, as we discovered, but does it need twenty?

Edit: actually, yeah, upon further reflection lowering those limits probably does start to butt up against the 'everybody's a <insert antagonist name here> and we've got nobody to <insert form of antagonisation here>' problem...

Although having round-the-timezones admins avoids a lot of this, of course!  Start in one of the available modes and just get an admin to add in whatever fun thing is wanted/feared.  :D

448
Other Games / Re: Space Station 13: Urist McStation
« on: February 25, 2013, 01:57:36 pm »
Reducing the number of players required to start a round would presumably be a fairly quick fix? (each gamemode has its own required_players number, which I presume is all that's locking them out), but I don't know what else that might impact...there are presumably some reasons for having a minimum number of players for changeling, for instance ("Oh you're the only other guy on the station and we know one of us is an alien.  What a mystery.").

449
Other Games / Re: Space Station 13: Urist McStation
« on: February 25, 2013, 01:44:52 pm »
One thing that having only about 2-15 people playing does is forces everyone to start learning new skills. When you realize that you've got appendicitis and the only other person on board has never played anything but assistant before, you teach them how to perform an Appendectomy or you die in horrible horrible agony. Thanks again Fayrik. :) Until I started playing on this server, I'd never really been anything but Engineering or Security, or one of the various non-essentials.

I do like the fact that there always seems to be a need for <insert particularly vital job here> - it adds additional desperation to the game!  :P  I might actually try some engineering at some point, that sounds quite a useful skillset to know about.

Is the xeno gamemode broken (in tgstation code, rather than here specifically), or is it simply not in the secret rotation?  I enjoyed the first time I saw a xeno outbreak, but don't know if that was deliberately spawned in by an admin, if it was the gamemode, or if it was a random event (I joined halfway through things going wrong, as an observer).


I think that it is a random event AND can be spawned by Admins, but I don't think it's in TG Secret Rotation.
[/quote]

Fair enough, it may well have been a random event I caught the tail end of, then.  :)  The only other one I've seen and taken part in was consciously spawned.

450
Other Games / Re: Space Station 13: Urist McStation
« on: February 25, 2013, 01:37:29 pm »
Is the xeno gamemode broken (in tgstation code, rather than here specifically), or is it simply not in the secret rotation?  I enjoyed the first time I saw a xeno outbreak, but don't know if that was deliberately spawned in by an admin, if it was the gamemode, or if it was a random event (I joined halfway through things going wrong, as an observer).

Edit:
Quote from: 10ebbor10
Also, anything to suggest about something both easy and fun. I've chosen for cargo and mining often, and the only notion of action I got was the emergency siren being called, or power going out and being stuck in the dark.

Sounds unlikely, but I've actually had the most fun so far as bartender or chef - mainly because that seems to be central enough that you get swept up into Grand Events Beyond Your Control (tm).  Although my playing experience is fairly limited, so I haven't tried out roles in science, engineering or security, for example, so they might be more or less fun.  :)

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